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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1285066 times)

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15165 on: September 03, 2015, 08:16:22 pm »

You're saying she had differences, but you're actually saying what they were. All I ever saw from it was the exact same play pattern as AP, except that it only sometimes did damage when the free auto off Shunpo critted.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15166 on: September 03, 2015, 08:30:08 pm »

Yes, she had differences. Does that means those differences were used? Not necessarily.

For instance, a Kat building AD/Bruiser had less burst but better sustained damage as her auto attacks were actually useful. Her tower pushing was also better, once again, due to higher AD values/attack speed.

Was it a better build than AP? Not really. Was there any actual reason to remove it? Nope.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15167 on: September 04, 2015, 02:48:39 am »

There's another case of this at work, the change to Fizz's ult so that it only boosts magic damage, because apparently he's not supposed to be played as a lategame-carry bruiser in the vein of Jax/Irelia, despite having a very similar kit and virtually identical build path. Passive that helps a decent amount in lane and a lot more from the midgame on? Check. Mobility Q? Check. AA buff on W (with the passive element shifted to R, in Jax's case)? Check. Utility on E? Check. Powerspike on R? Che-NO WAIT BAD YOU DON'T GET THAT FIZZ.  ::)
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15168 on: September 04, 2015, 03:54:36 am »

I miss AD bruiser on hit Jungle Fizz. What a terror he would be if Devourer was around in its current form when he could do that.
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15169 on: September 04, 2015, 05:09:39 am »

There's another case of this at work, the change to Fizz's ult so that it only boosts magic damage, because apparently he's not supposed to be played as a lategame-carry bruiser in the vein of Jax/Irelia, despite having a very similar kit and virtually identical build path. Passive that helps a decent amount in lane and a lot more from the midgame on? Check. Mobility Q? Check. AA buff on W (with the passive element shifted to R, in Jax's case)? Check. Utility on E? Check. Powerspike on R? Che-NO WAIT BAD YOU DON'T GET THAT FIZZ.  ::)

Really?  They changed that?

ugh.  It's such an artificial-feeling change though.  I prefer organic changes that lead to emergent gameplay decisions, not "we don't want bruiser fizz to be a thing even though it's a situational and doesn't hurt the game, so let's just arbitrarily remove his physical damage boosting on ult."
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15170 on: September 04, 2015, 05:23:36 am »

As I said, Riot seems to often say "Badwrongfun" nowadays.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15171 on: September 04, 2015, 06:19:53 am »

That's a problem with AP Fizz equally if not more than AD Fizz. AP Fizz doesn't need to stand around and autoattack.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15172 on: September 04, 2015, 06:52:05 am »

Why is that a problem? Both top lane bruisers and mid lane carries have similar item-oriented powerspikes. Think about how Brutalizer used to be back before the build path for BC changed, and how it still is for champions who still get it. Sheen in particular sort of self-balances, since you need to stand around fighting for it to proc more than once, and early AD Fizz doesn't like doing that much more than AP Fizz does. Heck, there are champions who stand out far worse specifically related to Sheen; Gangplank comes to mind.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15173 on: September 04, 2015, 07:21:30 am »

I don't understand the complaint about Fizz. He was getting too much power from certain items. It's not like bruiser Fizz is unplayable now that he doesn't get 20% amp on Bork and Sheen. This is no different then any other nerf.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15174 on: September 04, 2015, 07:35:20 am »

And Lichbane?
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15175 on: September 04, 2015, 08:15:28 am »

The riotgames2 twitch chat during LPL regional qualifiers... this shit is the highest concentration of trolling I've ever seen.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15176 on: September 04, 2015, 09:04:01 am »

Lichbane is fine because for it to be a substantial upgrade over TF, fizz has to build much squishier. Squishy fizz wasn't the target of the nerf. Bruiser assassins get nerfed, this is not a new concept.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15177 on: September 04, 2015, 10:03:36 am »

You said BotRK and Sheen, not BotRK and TF. AP Fizz gets the second one as well, and the first one isn't that much of an amplification.

« Last Edit: September 04, 2015, 10:05:08 am by UXLZ »
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baruk

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15178 on: September 18, 2015, 05:41:55 pm »

 Yay or nay: Urgot with righteous glory?

Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15179 on: September 18, 2015, 09:28:00 pm »

Personally, no. Urgot's goal is to basically be a ranged version of what Riot imagines Juggernauts to be... immobile, hard hitting, and able to take as much as he can deal.

Righteous Glory gives only minimal damage (from mana), no cooldown reduction, and the activated ability isn't really worth it as you shouldn't generally be the first person into a fight by using your ult to swap after popping it. You'll be fairly likely to survive any incidental damage, but with up to 4 other champions attempting to target you after you stole their ally from right next to them... leave the Righteous Glory to Singed or someone.

Better off getting defensive stats, cooldown reduction, and armor penetration. Not something that puts you at the front line every time you use it.

On another note, anyone else excited about the new champion? Basically amounting to an ADC Jungle with a huge amount of utility (or troll potential) on her ultimate... though I don't feel her ultimate really meshes with the rest of her kit, and it seems sort of tacked on. An AoE, all target encompassing Dazzle-esque death stopping ability, that could potentially work for either enemies or allies doesn't seem to fit on someone whose kit it otherwise centered on hunting down enemy champions after passes through the jungle.

The passive also has huge potential to be broken, acting as follows (according to the League wiki):
Scoring a takedown on a marked target permanently empowers Lamb's basic attacks to deal 1.25% of her target's current health bonus physical damage, stacking with each mark consumed.

So you've basically got a free Blade of the Ruined King. And it doesn't mention stack limits, but you can't gain additional stacks from the enemy jungle after 6, capping at a hefty 7.5% bonus current health damage off jungle alone. Combine that with Devourer, and the fact that her 3 hit passive ALSO does a % of max health... seems like someone who needs to be shut down early and often.
« Last Edit: September 18, 2015, 10:40:01 pm by Astral »
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.
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