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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286304 times)

Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14865 on: June 24, 2015, 12:29:58 pm »

...With a Cajun accent, who likely ties into Twisted Fate's lore.

He looks fun to play. I'm wondering how much damage his ultimate's passive gives based off his maximum health, and what base stat he scales off of; he sounds like he could be a pretty terrifying AD bruiser if built right.

I'm wondering if the Devour cancels upon using Flash, otherwise you've got yourself an easier way to secure kills than a Blitz grab when under the turret.
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14866 on: June 24, 2015, 12:57:13 pm »

Devour disables Flash and Teleport. His W tho has a 36% max HP ratio at lvl 5.

He also has some sick burns for every champ he taunts tho.

And obligatory shiptease:

Quote
Taunting a nearby Garen (Ally): "You live by a code that'll never let you get what you want. Let me take you to her."
Taunting a nearby Katarina (Ally): "Don't starve your heart, child! Let me deliver you to him."
« Last Edit: June 24, 2015, 01:00:13 pm by Solymr »
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14867 on: June 24, 2015, 01:08:17 pm »

His ult gives 6/7/8% of his max hp to his autos, Q and W right now.

EDIT: Plus 10 flat damage.
« Last Edit: June 24, 2015, 01:14:36 pm by frostshotgg »
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14868 on: June 24, 2015, 02:13:29 pm »

Ah yes, that was what the game was lacking.

More mobility.
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14869 on: June 24, 2015, 02:37:21 pm »

... isn't this one of the least mobile characters we've seen in a while? It has a(n apparently less effective) TF ult someone can buddy up with, but other than that the most it has is some situational MS buffs. No serious gap closer, no vault-type thing, no meaningful escape... fishcritter actually seems to be pretty lacking in the mobility department, overall. Just has a fairly slow teleport included.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14870 on: June 24, 2015, 03:23:36 pm »

He has strategic mobility, something that offers map control.

Different from the tactical mobility which almost all recent charachters have had to some extent. Heck, I'm having trouble recalling the last champ that didn't have some sort of dash, Bard? He did have his tunnel, tho that was kinda for everyone to use so I'm not sure if it counts. But before him? No idea honestly.
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14871 on: June 24, 2015, 03:50:11 pm »

Reksai has a similar teleport, difference is she needs a tunnel first.

Tahm gets a two man teleport which can be insanely strong in hands of the pros. Just think about Twisted Fate. Well now you're not suddenly getting one enemy champ behind you, you get TWO.

Imagine TF, Reksai and Tahm in one team. Four man teleports ahoy.

EDITEDIT: wait misread nvm ima numpnut
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14872 on: June 24, 2015, 04:28:35 pm »

He has strategic mobility, something that offers map control.

Different from the tactical mobility which almost all recent charachters have had to some extent. Heck, I'm having trouble recalling the last champ that didn't have some sort of dash, Bard? He did have his tunnel, tho that was kinda for everyone to use so I'm not sure if it counts. But before him? No idea honestly.

Vel'koz didn't get any.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14873 on: June 24, 2015, 04:40:37 pm »

Yeah, but when did he come out? Last summer? He was out before Azir right? Fairly sure there was someone else between them too. Gosh, so many of them nowadays that I've lost track completely.

Then again I can't remember the last time I played a match either.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14874 on: June 24, 2015, 06:20:32 pm »

Mobility creep has been a thing for a LONG time. I remember someone comparing the original set of champions to the newewst of equal number (at the time) and it was something like originals: 60%, new: 90%. I'm actually very happy with Tahm because he doesn't contribute to the League of Dashes. Unlike Ekko, who has 2 blinks and a dash.
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14875 on: June 24, 2015, 06:26:21 pm »

Instead, he only has a stack-based passive that stacks on auto-attack and does something at 3 stacks, a slowing skillshot and an ult inspired by a Dota hero (Pit Lord/Io, to be exact; this actually isn't that bad, since "teleport someone with you" isn't exactly that creative (as can be seen by the way I just listed two dota heros that have ults describable that way), except that it's happened twice in a row, with Ekko's being pretty similar to Weaver's).

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14876 on: June 24, 2015, 06:41:05 pm »

Putnam, are you doing that "DotA is better and League is just a ripoff" thing?

Where's the complaint about Sion's old Q being the same as Skeleton King's? :v

Anyway, with the number of champs and heroes those games have, there's gonna be some overlap, and it's not like Ekko also copied Weaver's theme.
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14877 on: June 24, 2015, 06:50:16 pm »

Putnam, are you doing that "DotA is better and League is just a ripoff" thing?

no, that's dumb, especially calling it a ripoff, the genre's too entrenched for that to be a valid criticism of much anything in it, including Dota itself, and League at least tries to have some variation with the extra maps and the whole "wildly different statistics, itemization and map control" thing.

Where's the complaint about Sion's old Q being the same as Skeleton King's? :v

skeleton king's q is literally the most basic ability imaginable, heh

Anyway, with the number of champs and heroes those games have, there's gonna be some overlap, and it's not like Ekko also copied Weaver's theme.

Wouldn't have mentioned it if it weren't two in a row and one of them (ekko's) was a weird idea to begin with (if instead of Ekko it was similar to Windrunner's ult or something, I wouldn't have mentioned it because Windrunner's ult isn't exactly a thing that is difficult to code/design).

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14878 on: June 24, 2015, 07:16:03 pm »

The thing about the 3 stack thing is that they use it a lot because it's good. 3 autos on a champ that doesn't build pure attack speed = time to reaction and flip shit if needed. 3 spell casts on a champ with cooldowns like Skarner's = ability to proc it without it being instant.
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14879 on: June 24, 2015, 07:25:42 pm »

I mostly complain about that kind of thing in particular because every damn MOBA that comes out these days is a shameless League ripoff and any decision s they make in game design tend to have cascading effects for the whole genre...

which i guess is just a statement on the current faddiness of the genre isn't it

huh that makes the problem kinda moot doesn't it

nevermind i'm bowing out unless i can post something that's actually really useful in the future
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