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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286477 times)

Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14760 on: April 03, 2015, 02:03:52 pm »

Actually I've had a ton of success with Leona. Triforce + tank items is absurdly good; her W has 100% uptime, so once it's maxed and you have a couple tanky items you've got a permanent buff of 100+ to each of your resistances, plus the AoE burst every three seconds or so. Your stun is up every two seconds and your E slightly less often than that, between those and your super-Randuin's active there's basically nothing that can escape once you tag them, and your sheer tankiness aided by your decent base damage and constant Spellblade procs lets you out-DPS most everything since they spend half the fight or more stunned (and practically nobody builds resistances).
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Cthulufaic

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14761 on: April 03, 2015, 02:59:57 pm »

Welp, I just got reminded why sona has a 70% winrate on URF.
That was so fucking bad ;_;
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14762 on: April 03, 2015, 03:08:49 pm »

You can deal with a Sona as long as your team has a hypercarry getting fed somewhere. I've shut them down easily both as AP Ez and laning against one while playing as Better Mechanics Sona. But yeah, if your team all picked stupid random shit and got wrecked it's gg. Keep in mind that she's freeweek right now, so if the person playing her doesn't have a skin, he probably just knows "Lol Sona OP" and doesn't have the ranges on her skills and AA committed to memory, and likely doesn't understand how to harass properly with her.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14763 on: April 03, 2015, 03:34:26 pm »

Plus, if you don't ban the broken ones and don't pick them then it's all down to you honestly. I make it my job to pick the most broken but unbanned bastard whenever possible, just to teach the poor sods why the bastard is a permaban in the first place.
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14764 on: April 04, 2015, 05:19:37 am »

I generally just ban the first three champions in the list, too lazy to properly thnk about it :P
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14765 on: April 04, 2015, 09:43:29 am »

My go-to bans (when I don't want to play them) are some mix of Malz/Eve/Ez/Sona. The rest can be annoying but those four are game-enders if they're played by anyone mildly competent. Zed and Wukong are good ones as well if some of those are already banned out; I always stomp when I play Yi, but I never ban him because most people don't know how to start that snowball rolling or build him. What really surprises me, though, are people who don't read patchnotes and still ban out things like Hecarim and Akali; the former got nerfed into the ground for this, and the latter's not been viable for URF since her E was changed to not proc the Q mark.
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iceball3

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14766 on: April 04, 2015, 09:46:56 pm »

So i just started playing league last week and i'm only level 9. Wasn't doing too well until..
I made an item preset for jax.
Why am i suddenly wrecking everything?
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14767 on: April 04, 2015, 09:55:51 pm »

Turtle power, comrade Iceball. Turtle power.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14768 on: April 04, 2015, 10:24:43 pm »

Because Jax is the champ.

Also, good item presets save a surprising amount of time. All those little 2-3 second delays add up and sometimes a single one can lose you an objective.
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14769 on: April 05, 2015, 08:21:50 pm »

So I started over with a fresh account.  Now I'm not the best player, figured that starting back from the basics might allow me to learn better.

Just got to level three, can start doing proper PvP games.  Was able to grab Blitz with the bonus RP they give you.  Been mostly playing top lane.

I don't particularly like the bot matches.  The bots are a bit predictable, and I think I take advantage of that, even subconsciously.
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14770 on: April 06, 2015, 06:22:04 am »

My go-to bans (when I don't want to play them) are some mix of Malz/Eve/Ez/Sona. The rest can be annoying but those four are game-enders if they're played by anyone mildly competent. Zed and Wukong are good ones as well if some of those are already banned out; I always stomp when I play Yi, but I never ban him because most people don't know how to start that snowball rolling or build him. What really surprises me, though, are people who don't read patchnotes and still ban out things like Hecarim and Akali; the former got nerfed into the ground for this, and the latter's not been viable for URF since her E was changed to not proc the Q mark.

Hecarim is still good and op he can sustain like crazy and be fast as heck. Its just that he needs to build properly to be any good (properly for urf)

some fun ones to play in u.r.f
Shyvana they cuttet her energy cost's meaning she can be in dragon form as long as she hits someone + permanent speed boost thats as fast as ulting yi

Veigar works cause everyone likes to play ap's like kata and lb + you can easily get 1000 ap in 20 minutes

Quinn vault attack spam :D wukong vs quinn was amusing as heck cause wukong couldnt hit me and i couldnt hit wukong cause of constant vaulting of a clone

Ap udyr hurts but problem is the cc still its fun to run around melting ppl

garen spin to win with almost permanent spin (2 second cd D: )
« Last Edit: April 06, 2015, 06:39:23 am by defeeca »
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14771 on: April 06, 2015, 06:32:37 am »

Fiora's a bit of a hidden gem in URF, due to her ultimate being a very short cooldown.

Jax is overpowered as all hell; his E is on a 3 second or less cooldown, putting any autoattackers to complete uselessness, and as he can build hybrid, you get a gunblade to start and have a surprising amount of durability against whatever's needed.

Evelynn's Q is on a .3 second cooldown. Combine with Luden's... nuff said.

Veigar is one of my preferred guys to play, for the reason mentioned above. Easy to farm a large amount of AP and one shot the enemy APs, as very few people build any form of defense other than Zhonya's.

Maokai, Blitz, Alistar and Amumu are basically permastun champs. No escape if they've got their combo rhythm down.

Fizz is a beast, as always. Built AP or AD, he will wreck things because it's one thing to simply dodge skills, it's another entirely to become completely invulnerable and disjoint even tower shots.

Zyra and Heimerdinger can outlast a siege more or less indefinitely, assuming no burst champions disrupt their rythm. Plants or turrets (planturrets?) everywhere, on a negligible cooldown for both.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14772 on: April 06, 2015, 07:35:34 am »

Leona is pretty damn sticky, I was able to lock down a sion one game and hold him more or less in place for a minute while doing pathetic damage (we were both building tank) before the rest of his team showed up and murderized me.

Also a small part of me dies whenever I see someone pick Ez and then proceed to build him AD.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14773 on: April 06, 2015, 08:27:33 am »

Gotta get the Triforce first item on Leona, Jopax. You'll get those spellblade procs every time it's off CD. Completely agreed re: AD Ez, though it's funny to watch those types try to figure out why they don't do the damages.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14774 on: April 06, 2015, 02:36:18 pm »

Yeah, I remebered that bit kinda late into the game sadly. Still, it's pretty fun in teamfights to just zip around locking down random people out of the battle constantly.
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