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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286589 times)

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14715 on: March 15, 2015, 06:15:59 pm »

Wait, so it doesn't apply Rylais? I would have sworn it did.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14716 on: March 15, 2015, 06:18:19 pm »

Correct, it doesn't apply Rylai's. It does apply Fmallet and red buff though. As it turns out though, that's not a 100% solid train of thought though, because a bunch of random auto modifiers DO apply Luden's.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14717 on: March 15, 2015, 06:27:31 pm »

So in theory, TF could get Shiv and Luden and proc both just by autoattacking. That sounds utterly stupid and useless but I'm going to try it atleast once, just to see is it as stupid as it sounds.
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14718 on: March 15, 2015, 06:36:09 pm »

... part of me almost wonders if jax would actually want to pick the thing up. Two separate abilities, one you're more or less spamming anyway and the other passive, kick it off, it's good for spreading some damage out, makes it easier to move around, the AP doesn't exactly hurt...

... does dash stuff (i.e. the jump attack) build up the movement aspect, too? I mean, jax is running around all the time anyway, iirc, but it sorta' sounds like the turtlebro could be spewing luden procs all over the place, basically always. Which would be kinda' neat?
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14719 on: March 15, 2015, 06:43:07 pm »

I don't think Jax needs a pure AP item with no tank stats, but I guess the movespeed could be useful...

I dunno, really. I may be wrong, but I don't think Jax is a good choice for it.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14720 on: March 15, 2015, 06:45:45 pm »

Dashes/blinks build up charge at the same rate/distance as regular movement. I think it's 20% per teemo distance?
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14721 on: March 15, 2015, 06:52:14 pm »

I don't think Jax needs a pure AP item with no tank stats, but I guess the movespeed could be useful...

I dunno, really. I may be wrong, but I don't think Jax is a good choice for it.
Don't exactly think he is either, and it's been a long ruddy time since I've played lol at all, nevermind jax, but last time I mumbled about he could skimp a little on the tank and build in some raw damage, due to the R and counter-strike thing. He was fairly tanky just by 'imself at one point. Not sure he'd particularly want a pure AP item, either (he usually wanted hybrid stuff, iirc), but if you were up against a team that was relatively squishy and wasn't building much MR, it might be a not-entirely non-viable choice.

No clue whatsoever how you build jax these days, though. It's... been a while, and I'm not exactly a high-end player regardless.

And cheers, fs. That'd make the jump a pretty nice boost in itself. Kinda' makes me wonder if an empowered one from max distance would be enough for a full charge on its own...
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14722 on: March 15, 2015, 06:54:01 pm »

He was tanky by himself when he got health from his passive. Now he just has base stats and a bit of bonus resists when his ult is used.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14723 on: March 15, 2015, 08:08:28 pm »

Wait, does at stack on hit with Kayle's E? Time to test...
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14724 on: March 15, 2015, 08:32:09 pm »

Yes, it does.
EDIT: Interestingly, various autoattack modifiers DO proc it. Including Cho's spikes, Kayle's ranged attacks, Jax's R passive, Kha's passive, Kennen's W passive, and TF's E passive, among others.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14725 on: March 15, 2015, 09:05:00 pm »

That's not accurate, though. I just tested it on TF and his E does not proc it. Curiously, both his W and Q do, which sort of blurs the line even further.

Also not what I was asking. I was asking if her autoattacks STACKED it, not procced it.

--

Okay, here's the breakdown on Kayle:

Q procs.
E procs on any E-empowered autoattack made when you have 100 stacks. However, given that empowered autoattacks don't stack it, you're still only going to get one or two procs per fight unless you're microing around everywhere between attacks (though Kayle is probably the most likely to proc it multiple times).
--

Basically what it's looking like is essentially what I said a while ago, a weaker AoE Spellblade is more accurate than an AP-equivalent to the Shiv, given the relative infrequent procs. Still a decent 5th/6th item on a lot of champions, but the ones who are going to be getting the most use out of it are the ones who don't have a highly rigid buildpath and who will be standing back spamming lots of spells. Again, Lux and Vel'Koz are the big ones in my mind, so long as they each have a spell which procs it.

Normally I'd be worried, but the fact that TF's Q did suggests that it's something more complex than [targeted + magic damage + single target] or some combination thereof.
« Last Edit: March 15, 2015, 09:40:20 pm by Flying Dice »
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The Scout

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14726 on: March 15, 2015, 10:06:18 pm »

Does Viktor Q proc it? Or his attack modifier? Might be a great item on him, if he spams the Q instead of the death laser.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14727 on: March 15, 2015, 10:25:57 pm »

I wonder how it would work on Vlad...
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14728 on: March 15, 2015, 11:24:51 pm »

Hm, if it works on Shaco's E, that'd go a long way towards solving AP Shaco's waveclear issue.

Man, I can't help but wonder if they set it up re: what does or doesn't proc it champion-by-champion, hence the lack of description of what will.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14729 on: March 15, 2015, 11:41:21 pm »

It should proc on every active spell that procs on-hit effects, plus a few extras like Jax's R passive that have been grandfathered in. Your experience with Ez seems off from reality. I just went through and tested, and his W, E, and R all procced Luden's. W only procced when it hit an actual target, eg an enemy champ.
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