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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286728 times)

IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14640 on: March 02, 2015, 11:05:30 pm »

Weird. I wonder how many strangers are going to come together to abuse this system in relative harmony?
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14641 on: March 02, 2015, 11:14:58 pm »

No clue, but it does make me realize I have this burning desire to see someone multibox an entire team. That would be kinda' amazing, especially if they won games.
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penguinofhonor

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14642 on: March 03, 2015, 12:08:18 am »

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« Last Edit: November 04, 2015, 05:00:37 pm by penguinofhonor »
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14643 on: March 03, 2015, 12:12:27 am »

Many freemium games that I've encountered include bonuses for playing with other people, diminishing some aspect of solo play. It's a much smaller scale in this case, but for some it's just promoting people to form short-lived gangs merely for increased reward.
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penguinofhonor

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14644 on: March 03, 2015, 12:33:52 am »

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« Last Edit: November 04, 2015, 05:00:43 pm by penguinofhonor »
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14645 on: March 03, 2015, 12:55:44 am »

implying the game isn't somewhat freemium already

MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14646 on: March 03, 2015, 01:00:45 am »

I thought most people band together with buds rather than face the horrors of solo queue
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14647 on: March 03, 2015, 01:09:03 am »

Yeah, I know that personally I practically never solo queue unless there's literally no one else to play with...
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14648 on: March 03, 2015, 04:38:19 am »

what i was saying about summons is because you cannot control them. with Dota you can spam spiders and you can order them to attack or similar stuff. you can control squads of creeps if im not mistaken.

you dont do that in LoL, its all Automatic, the only controlable summons are those used in ultimates. not the common ones. you dont say heimer's turrets or zyra's plants to attack an specific enemy, they just focus whatever is present. and i think that's a lame part of gameplay.

Azir seems the only summoning champion that actually makes use of his summons directly, and he seems bugged atm.

im sorry but Dota wins in the summoning department. in dont want temporal summons that i cant control, the focus of a summoning champion/hero must be to use them as their main focus, not as  sidekicks. and they should be permanent.

also, Dota has Aganhim Scepter, you dont have something like that in LoL, it would be a good adition, same for refresher.

and the camera modes. well, it wouldnt work in LoL, the map is tu small and the champions are too clunky.
Dota indeet has more interesting items that are all actives and thats why i said items are more important in dota :P
aghast doesnt even beat zzrot portal :D (a item that summons voidling spiders scales with magic res and armor).
better examples would be sheepstick or bkb cause they have neat design

I wish i could zoom out the map a lot in dota cause most of times you cant even see the origin of the ability before its hitting you.
last patch addet a lot of more camera modes for lol. dunno what you meant by camera modes not working on lol cause you can pretty much get it to work like in dota. Theres also semilocket option now but i haventh used that yet.

you can actually control the plants of zyra with autos and thats what makes and breaks a good zyra :D
you tag champ with auto and plants start attacking that person but it requires you to move in closer.
And like others have pointed out theres actually lot of controllable summons in lol but they all are different to dota summons because in dota everything is broken and everything balanced out with that :D

we dont have anything silly things like controlling jungle camps.That would be really bad for your team. Because every jungle camp gives out buffs now.

also broodmother equal in lol would be elise. he spawns 4 spiders that automatically attack the target elise is attackking she also can rappel onto ceiling and shes basically this:
Spoiler (click to show/hide)
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14649 on: March 03, 2015, 05:18:48 am »

I used to really enjoy playing Elise, but she's been nerfed so hard she was a frequent Nemesis draft pick.

That comic made me lol by the way.
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xaritscin

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14650 on: March 03, 2015, 08:32:33 pm »

I used to really enjoy playing Elise, but she's been nerfed so hard she was a frequent Nemesis draft pick.



this, also, you are limited to onl 4 pitiful spiders. i'd either prefer she had a complete army of them, something like, infect a minion and when dies it produces 4 spiders. i hate the way rito handles champions, they talk about diversity but their obsession with balancing the stuff make waters down the idea of the champion instead of buffing the concept.

K6 is one of the only few unique characters with unique mechanics that actually show something, and he was nerfed HARD. and dont get me into Kassadin, the only equivalent we had to the antimage and rito took out his most famous habilities, long range teleporting and targeted silence.

but yeah they put out a champion as bland as yasuo and no one seems to give a shit. he's basically a 6300 yi with better tactics and doesnt need mana.....how challenging.....

now look at what valve does with the Dota Heroes and you get my point. we dont have a champion that copies habilites like rubick for example. or a tethering support like Io. or a real summon based champion that overwhelms the enemy with complete armies of minions under its control.

we get a pitifull group of one dimensional champions without any viability in other roles just because some fucktards win a championship and the little kids cannot think outside of the box.

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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14651 on: March 03, 2015, 08:39:49 pm »

Uh, minor point of order, but valve had basically shit-all to do with DotA's champion roster.

Honestly, considering DotA's development has encompassed something like an entire bloody decade and spent a great deal of that shamelessly stealing ideas from other projects, it's not exactly a surprise it has a fair bit of variation in its skillsets and whatnot. Frankly, it's about the only thing approaching innovation the map has to its name (and is still notably weaker compared some other AoS maps :V).
« Last Edit: March 03, 2015, 08:42:38 pm by Frumple »
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14652 on: March 03, 2015, 08:51:44 pm »

The biggest issue I have with League is how generally champions are just better versions of other champions (with some variation.)

I mean, you could play Xin Zhao... But why bother when Jarvan or Vi are an option?
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MrRoboto75

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14653 on: March 03, 2015, 08:53:09 pm »

I always though dota's hero design amounted to "Wouldn't it be cool if..."
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14654 on: March 03, 2015, 08:56:08 pm »

And League's design amounts to "Wouldn't this sell a lot of skins?"

or "Wouldn't this make #lcsbigplays in pro games?"

At least it seems that way... And that's the way champs are balanced, too.
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