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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287487 times)

RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14310 on: January 29, 2015, 02:24:28 pm »

Hmm....having to relearn how to play Miss Fortune. Used to play her as an AD/AP hybrid because her R got bonuses from both. Now it doesn't, but her Q does. So with the item build that I'm used to, her ult isn't as powerful but that poke is serious mojo.

Any suggestions for item builds? I usually try to build a Gunblade relatively quickly, because my playstyle hinges on heavy use of Make It Rain for farming and lane denial.
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14311 on: January 29, 2015, 02:26:35 pm »

IIRC MF's AP (damn that's a lot of abbreviations) were nerfed around 4.19 or something. I've never played her myself, and I've rarely seen someone being really good at her, so I can't help you on how to build her.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14312 on: January 29, 2015, 03:27:43 pm »

Her ult still scales on both. It procs W which scales on AD now.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14313 on: January 29, 2015, 05:09:59 pm »

Ahh, so it does. So then it sounds like I should keep building hybrid, since she has two skills which take advantage of that now.
Although the "official" guides seem to indicate I'll get wrecked in competitive play with that. But then, since I don't do competitive play that's not really an issue.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14314 on: January 29, 2015, 06:57:08 pm »

As far as rageblade vs bork is concerned, rageblade gives 5 straight AD, 72 AP, and 12% AS over Bork, as well as 10% spell vamp. All stats tallied up, rageblade gives straight stats worth about 5000 gold. The stacking passive is ridiculously easy to keep up so I'm just going to call it always up. The surge passive activates at 50% hp but it's basically up until you back after that, so I'm going to say at least 75% efficient there. 1950g in base stats, 1650 in the stacks, 1425 *.75 = 1070g in the surge passive. You're getting about 4670 of stats. Bork gives 2650 of straight stats. Bork also costs 600 more than rageblade. All told, Bork passive/active must be worth 2600g. When you're 6 slotted, that goes down to 2000g.

I think it's close pre-6 slots, maybe close enough to warrant it being an alternative early.
It's theoretically on-par, but in practice it doesn't work out as well as BotRK, for a couple reasons.

1. You lose out on the BotRK active. Jax is moderately susceptible to being kited (though less so than some, thanks to Leap Strike), but BotRK is one of a three part item combo that makes him sticky (the other two being the movespeed from triforce and slow from Randuin's). This also feeds into the other point.

2. BotRK is more practical for a whole lot of top matchups because of its increased efficiency against health stacking. Most common tops are going to build either tank, damage+1-2 tank items, or that niche that Jax himself fits into along with others like Irelia (BotRK+Triforce+tank), which means you're probably going to be dealing with at least some health stacking.

Basically, I could see raegblade being viable in a specific set of circumstances: when laning against an opponent who does not build tanky, and who has few or no escapes. Obviously subbing it for Triforce would be fucking stupid.

That aside, it's niche, certainly, but not to the same degree that Sword of the Divine or Executioner's Blade were, and even slightly less so than Atma's. I used to build it pretty often on Kayle back around S3, and it worked fairly well (would probably be better now that her Q's nerfed and stacking AP is slightly less important on her).

Wow. New Ahri is stronk. I approve of this patch just because of that.

I'm hopefully that I can do mage ahri now. I've always prefered mage over assassin ahri, but around S3 worlds ahri suddenly became THE assassin, and she got hit with nerfs that ruined the mage part :v
It's def nice that so much of her damage potential isn't frontloaded onto Charm now, at any rate. That movespeed buff on Orb opens up a lot more potential combos, mainly using it for surprise repositioning to land a Charm and follow up, as well as the even easier kiting and waveclear.
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penguinofhonor

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14315 on: January 30, 2015, 10:16:32 pm »

.
« Last Edit: October 24, 2015, 12:15:07 am by penguinofhonor »
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14316 on: February 01, 2015, 02:06:07 pm »

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quinnr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14317 on: February 01, 2015, 09:55:53 pm »

Hmm....having to relearn how to play Miss Fortune. Used to play her as an AD/AP hybrid because her R got bonuses from both. Now it doesn't, but her Q does. So with the item build that I'm used to, her ult isn't as powerful but that poke is serious mojo.

Any suggestions for item builds? I usually try to build a Gunblade relatively quickly, because my playstyle hinges on heavy use of Make It Rain for farming and lane denial.

Her ult still applies AD, since it triggers her passive W. It can deal a decent amount of damage, and if you use it at the start of a fight, all of your autoattacks are going to be very powerful since they will be at max stacks. I typically build IE, and then lifesteal (since her Q applies lifesteal). Later I move on to Shiv and then different items depending on how the game is going.

The best is that early game poke, though, AA+Q+AA (since Q cancels the AA delay) can lead to some surprising kills, especially with the W passive damage.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14318 on: February 01, 2015, 11:06:49 pm »

Just had a chance to play new Ahri. Hot damn that's fun.

In old news: Udyr is still an easy way to make Silvers cry. Because apparently movespeed is OP when they don't bother to use their stuns. :V
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14319 on: February 02, 2015, 12:08:47 am »

Just played support Janna with Talisman of the Ascension, then Mejai's / Rabadon's / Rylai's. Laned top with Aatrox.

Ho-lee shit. Nearly 600 AP by end of match, and my W had a 70% slow (plus the effect from Rylai's). Would have been well over 600 AP if not for a late death because I got over cocky. And my damage shield E could take over 600 damage.
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Lord_lemonpie

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14320 on: February 03, 2015, 02:59:07 pm »

DJ Sona is out on the PBE
I never play Sona myself, and I was quite dissapointed when i heard she was getting the ultimate, but this shit is amazing! I consider this the best skin (quality wise) in the whole league right now.
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14321 on: February 03, 2015, 03:07:24 pm »

very tempted to get it.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14322 on: February 03, 2015, 07:51:59 pm »

"It is too late, you are already bought."

Seriously. Release day, I'm on that.
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14323 on: February 03, 2015, 08:02:19 pm »

*still completely incapable of comprehending spending money on character skins*

... y'all have fun with that, though. If it makes y'happy, go for it.

The music bits related to it are kinda' neat, at least (Rarely will I refuse free music >_>). Skin itself is, uh. Not terribly appealing to me, looking at it, but hey.
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DemonOfWrath

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14324 on: February 03, 2015, 08:43:48 pm »

I play a lot of support and one of the few I don't touch is Sona. The complaints of my wallet are now the main thing stopping that from changing.
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