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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288580 times)

Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13785 on: September 26, 2014, 11:41:19 am »

So what is Riot's fucking hate boner for health?
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13786 on: September 26, 2014, 01:12:08 pm »

Sion rework. AP Sion and Cryptic Gaze are dead, long live freeform Vi ult.
14% of the enemy's max HP (dont know how painful would that be)

VERY painful, especially in top lane. Hopefully they nerf that into the ground where it belongs pre-release or very soon after,

So what is Riot's fucking hate boner for health?

Apparently, it used to be ridiculous and prioritized above resistances. I've heard stories of a meta where EVERYONE built a Warmogs. Rito was not impressed. So, to counter that, they introduced %health effects EVERYWHERE. And the best way to deal with those is to build resistances. BotRK's passive is nigh useless without substantial armour pen against someone packing a Randuins/Frozen Heart or other similar item, so it mostly balances out. 14% max health damage is just stupid though.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13787 on: September 26, 2014, 02:51:37 pm »

% health has a place on tanks/bruisers. Maybe not to the degree Riot gives it out these days, but it definitely has a place on Sion. It means he does damage even without building it, since he seems to be a tank now it makes sense.
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Solymr

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13788 on: September 26, 2014, 03:03:07 pm »

Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.

But yeah whats with all those uberhigh max hp % damages.
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Tidal

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13789 on: September 26, 2014, 04:55:54 pm »

Started playing ranked again, got Gold III yesterday. Hopefully I have time to get to plat before the season ends. Definitely not enough time to grind diamond. . . At least the borders are practically identical.
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Cthulhu

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13790 on: September 26, 2014, 05:02:49 pm »

Yeah I remember healthfun times.  I built Jangle Noc with Ghostblade, Wriggle, Warmog's, Atma's, mallet, and Mercs.  Fatass ghost.
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frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13791 on: September 26, 2014, 06:16:06 pm »

Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.
Mobility. He parks his ass for a couple seconds to get anything out of his Q, to say nothing of how generally immobile he is. He pops his ult and then he's a sitting duck.
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13792 on: September 26, 2014, 10:41:46 pm »

Seems like new Sion has both CC and high damage tho, we would need to see how it holds because the fact that it's on a shield means you break it and it becomes a no threat. Also dat ult.
Mobility. He parks his ass for a couple seconds to get anything out of his Q, to say nothing of how generally immobile he is. He pops his ult and then he's a sitting duck.

still the same issue as the original version, good damage output, practically unkillable, as long as he can get in range, because he's slow as fuck and can be kited easily by anyone. he can CC the hell out of the others or reach them with his ult but it takes more than that to kill someone. even when using the passive is still slow.

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Frumple

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13793 on: September 27, 2014, 12:36:39 am »

... so what I'm hearing is "load up on MS kit"?
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13794 on: September 27, 2014, 03:15:58 am »

Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13795 on: September 27, 2014, 11:12:41 am »

Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.

Veigar much? His E has a 2.5 second stun duration at max rank, doesn't require a charge up and is AOE. Of course, this is mostly balanced out by the fact that its short range and all Veigar can really do to them in that time that he couldn't normally be able to is land his W. Still, its a pretty rare thing to have, given that I can't name anyone else BESIDES Veigar who has one.

Somewhat interested in how the Sion rework will work out. Right now, it seems like people like Ryze, Teemo, Vlad and Kayle[Maybe Gnar?] will work well against him, he'll walk all over the old fashioned tanks like Nasus, Garen and Singed and anyone in between will have more interesting interactions..
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13796 on: September 27, 2014, 11:36:50 am »

in theory it sounds cool but if you think the mayority of champions used in jungle or lanes, specially mid, it is high mobile champions against a lumbering behemoth, Sion can have all the CC he wants, but one he dies, he will be kited to death, it looses too much life to actually chase the enemy and it seems the special skill doesnt push him far enough. i hope rito fixes that soon, i would have preferred something similar to yorick/karthus, allowing him to use his powers and with the bonus, but a set time and without loosing life. right now it doesnt give much to have 100% lifesteal and obscene AS if you can die in a few seconds from CC or because the enemy just gets far quickly....

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SalmonGod

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13797 on: September 28, 2014, 11:11:11 pm »

By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13798 on: September 29, 2014, 09:51:28 am »

By far the most one-sided game I have ever seen...

Spoiler (click to show/hide)

poor Zilean, he died a hero (?)
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Yodamaster

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13799 on: October 03, 2014, 02:24:05 pm »

Or just get any movement displacement ones. Anyone who can summon anything that shoves him slightly in one direction or creates an artificial wall negates two of his big CC/damage abilities leaving him to try and chase you afterwards.

I do like that they're trying to put in some harder to use but more dangerous abilities though. Can't remember the last time I've seen a champ with a 2 second AoE stun that isn't their ult.

Veigar much? His E has a 2.5 second stun duration at max rank, doesn't require a charge up and is AOE. Of course, this is mostly balanced out by the fact that its short range and all Veigar can really do to them in that time that he couldn't normally be able to is land his W. Still, its a pretty rare thing to have, given that I can't name anyone else BESIDES Veigar who has one.

Somewhat interested in how the Sion rework will work out. Right now, it seems like people like Ryze, Teemo, Vlad and Kayle[Maybe Gnar?] will work well against him, he'll walk all over the old fashioned tanks like Nasus, Garen and Singed and anyone in between will have more interesting interactions..

Ranged champions and ones who can kite will definitely be good against Sion, but I think he'll be able to hold his own in any matchup because of his new E.

In other news, people are starting to realize that Gnar is really, really strong. I think he might actually get some nerfs within the next 3 patches or so, as soon as the pros stop playing the worlds patch and get back to live. Rammus is also largely picking up in popularity. Azir well...Isn't quite there yet, but he's only a few minor buffs away from being viable.
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