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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289009 times)

frostshotgg

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13545 on: July 29, 2014, 05:28:32 pm »

Ori and Janna are the two that come to mind immediately.
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Frumple

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13546 on: July 29, 2014, 05:35:49 pm »

Mm... yeah, point. I was thinking more in the directed sense, as this'un seems to be. Pull together or push apart is one thing, but that's fairly... undirected? I guess. This seems to be like a party wide tiny toss, if I'm reading it right. Bit like gragas's ult, I guess.

Which is kinda' awesome, but it also sounds faintly ridiculous.
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The Scout

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13547 on: July 29, 2014, 09:34:55 pm »

As someone who plays Sona quite a bit, when is the patch actually coming out? The changes are pretty interesting.
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Jack_Bread

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13548 on: July 29, 2014, 09:42:58 pm »

Don't they usually post patch notes a day before they release it? I'm not entirely sure.
Anyway, here's the patch notes, for those interested.

penguinofhonor

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13549 on: July 29, 2014, 10:00:53 pm »

Note that Gnar doesn't always have the % HP damage, and actively using your W enrages you and causes you to lose access to your W faster.

If you hate Vayne W, this is Vayne W with like ten times as much counterplay. Enjoy.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13550 on: July 29, 2014, 10:36:27 pm »


THOSE TWO NEW SKINS OH MY GOD I NEED THEM

BASED SONA VISUAL UPDATE. I don't even care what they end up finalizing for the mechanical changes, it's worth it for the visuals.

re: Gnar:

The passive/resource actually reminds me more of Rumble than anything else, insofar as that it builds up with ability use and offers increased power in certain areas with losses in others while it ticks back down. The two-tone abilities smell like a more distinctive Rengar passive, though.

That said, it also looks like too much. He's got a slow with Undertow's pickup mechanic, passive % max health or an AOE stun depending on his form, a gapcloser which also buffs AS as well as slowing the target and granting a second jump if it lands, and as noted above an AOE version of Condemn. What the actual fuck. That's two stuns, two slows, and a gapcloser, in addition to decent damage, on a manaless champ. Granted, I like the fluff concept of the character, but the crunch just looks too broken.

I suppose it's a step against mobility creep, though, as he seems to be pretty much designed to catch and lock down that sort of target. :V

Also the puns are already incoming.
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DemonOfWrath

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13551 on: July 29, 2014, 11:51:29 pm »

As a top laner Gnar looks so freaking fun, looks like I'm saving up 6300 IP for a third time in a row (just bought Jayce and then Rengar in succession). >.<

While his kit has a lot put into it, I do reckon it's not as bad as it looks if you're just listing out all his benefits because it also looks like it's going to take a LOT of skill and practice on him to be able to use it all anywhere near well. Remember this isn't a Nidalee or Elise, so even if he has 7 skills there's only going to be very brief moments where he can use skills from both forms in succession, and with little control over transforming you might not be in the right form at the right time to utilise them well (his AoE ult means nothing if your team is engaged on when he's at 0 rage).

I'd say it's better to look at his kit as: 1 line slow, % max hp damage, gap closer/escape + possible stun OR 1 slow, 1 AoE stun, short gapcloser/escape, AoE condemn

And it all depends on how his numbers end up anyways. I'd probably expect his big form to be ideally geared towards disruption and tankiness more than massive amounts of damage while little Gnar will be pokey and hurt more, but most of that is loaded onto his W passive, as the boomerang doesn't look like it'll hurt much unless he builds really squishy.
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Arcvasti

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13552 on: July 30, 2014, 12:06:00 am »

Well. Patch 4.13 mostly meets with my approval. Although Lissandra W nerf makes me sad, the rest of her changes are cool. Most everything else is pretty good.
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Stuebi

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13553 on: July 30, 2014, 12:25:54 am »

I'm a bit miffed that they nerf Braum but leave Morgana alone. But maybe next Patch.

Now, about Gnar. As someone who mains Lee Sin in the jungle, it may seem a bit hypocritical, but I do think his Set seems like much. Displacing an entire team, fine. But stunning them if they collide with something? Also, I do think they went a bit overboard with % scaling abilities. He's gonna wreck the shit out of Bruisers Toplane, depending on the scaling. And no Mana either. But I may be overreacting, he's gonna be banned for the first 3 weeks anyway.

Also, i'm weirded out by the fact that i seem to be playing against a lot of Platin and high-tier gold players. I mean, it's fine because I get a lot of points when winning, but is it normal?
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DemonOfWrath

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13554 on: July 30, 2014, 12:28:29 am »

Yeah it's normal. Who you match up against is independent of your rank and is determined by a hidden MMR. If you can do well against players higher than you and stay there consistently you'll go up in rank to match theirs eventually.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13555 on: July 30, 2014, 12:27:11 pm »

Okay, the Sona rework? It's still pretty annoying, but not as bad as I'd initially thought, with one glaring exception. What the hell happened to the range on her E? It's so stupid now, you pretty much have to be touching their character model for it to land. Not liking the increased CDs, either. I do like the new Q aura for pushing towers and harassing in lane, the shield is a wash, and the actual effect of the E is nice if you get close enough for it to hit.

One thing that sort of surprised me was how well a few item changes really synergized with the rework, namely the addition of flat movespeed to Talisman and the AP increase on spookyghosts. I ended up doing well with a really bizarre looking build, CDR boots/sightstone/spookyghost/Talisman/Lichbane/Banshee's.

On another note, I think that the aura changes have actually pushed Sona a bit further towards an AP role, simply because they offer better short-term potential for trading, all-ins, and escaping ganks. Even with only 160ish AP a single Q+AA with all three of the empowerments did a lot of damage.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13556 on: August 06, 2014, 12:31:21 am »

Braum and Caitlyn in a lane is just impossible to win against. -_-

Shut down all trading with his wall and proc his passive from miles away. That game was boring as all hell.
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Stuebi

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13557 on: August 06, 2014, 12:43:25 am »

I'm not taking Normal games too seriously, but since they've introduced that icon earning thing with the team builder, it's ridicolous.

People are queueing as Assassin Tresh. Mage Twitch. Marksman Xerath.

Support Rengar.

You are doing it WRONG, random person. Seize zis activity zis instant!

In all seriousness, it's pure madness queuein in the builder right now. I've never seen weirder team line-ups and picks for certain roles.


In slightly better news, finished my first series for this season succesfully and reached Silver II. Veigar is steadily getting me up those ranks, and Gold is within reach. I'm confident that if I continue to get midlane, I can compensate for the occasional feeder or moron inevitably calling a vital role and then failing miserably.

Does anyone ahve a suggestion for a top / jungle Champion that scales nicely for carrying? I was giving Nasus some interested looks, but he has a lot of counters these days. At least, that's what im told.
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Astral

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13558 on: August 06, 2014, 01:31:01 am »

Nasus is a great champion, in my opinion, and his late game strength is heavily dependent on being able to farm effectively with your Q. Top lane, that means he's easily countered by any ranged character, and as a jungle, you're pretty much at the mercy of the enemy's counterjungle ability for the first five or six levels.

Champions that can outsustain him in jungle and still make it over to yours during your extremely slow early clear speed can make it a bit of a pain in the ass to keep playing, as being behind with Nasus ends up hurting twice as much, both via damage output with Q and by making you easy prey for ranged champions with lower defense than you may otherwise have.

That being said, once he gets rolling, all you need to do is build tanky items, and maybe something late game as a damage item to give your attacks that extra oomph. Boots of Swiftness are my preferred boots with the Alacrity enchantment, as he already moves fairly quickly, and this helps him catch up as well as move through the jungle that much faster, while somewhat mitigating his weakness to being kited.

I almost find Wither to be a defining skill moreso than his Q, as it slows the enemy to a crawl at later levels, and takes effect over a long time, giving plenty of opportunity to go up and smack them. His E is a farming skill for the build; nothing more, nothing less. It serves no purpose other than to enhance the damage of your Q further, and make early farming a bit less painful.

My preferred build is as follows:
Spoiler (click to show/hide)

Of course, it doesn't turn out like that every game, but it works well enough for me as a jungle. I haven't top laned as Nasus in a very long time, so I can't really say what works there. I think the semicarry potential of someone who, like Veigar, can one shot anything but a tank late game due to his scaling mechanics, has put me off of most other jungles, despite his early weaknesses and easy counterability.

In public games, you're unlikely to find someone who is able (or willing) to counter jungle, as most will tend to stick to their own areas until they get the level or skill that lets them gank, and they'll tend to leave you alone in the jungle. Security through obscurity; if they don't see you on the map, you might as well not exist until you actually become a threat.
« Last Edit: August 06, 2014, 01:37:14 am by Astral »
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IronyOwl

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13559 on: August 06, 2014, 02:08:27 am »

In all seriousness, it's pure madness queuein in the builder right now. I've never seen weirder team line-ups and picks for certain roles.
This actually sounds amusing. I should start playing again.
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