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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289390 times)

Sinistar

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12840 on: March 18, 2014, 10:22:37 am »

Hm, this sounds like an educated answers I could believe in. Thanks ansontan2000 and Skyrunner, I think I might understand these changes (and LoL in general, heh) a bit better now.






...

I sill think removing his silence was a retarded idea though.
He even has a joke and move-command-quote regarding silence.
Jeez, Riot.

:P
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ansontan2000

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12841 on: March 18, 2014, 10:28:14 am »

The joke has been changed accordingly :P

Try playing him now. Lane phase is the easiest thing ever, and watching your manabar go flying up and down in teamfights is bloody hilarious.
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Sinistar

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12842 on: March 18, 2014, 10:34:22 am »

What?? They changed the joke?

Next thing I know they'll change his wonderful Deep One Kassadin skin from glorious neon rave party costume to something silly wannabe cool...something. :I

Gonna check now.

edit: dammit ansontan, don't pull tricks like that on me again. I am sad enough they removed silence on my Kass and here you are trying to scare me with signs of inevitable full visual "upgrade"? You jerk.

:P
« Last Edit: March 18, 2014, 10:41:52 am by Sinistar »
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snelg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12843 on: March 18, 2014, 10:39:24 am »

On Xerath, I'm pretty much only playing aram. While I miss that he didn't care about magic resist the reworked abilities means he can continuously poke people wheather they hide behind their tower or not without having to use an extra ability with long cooldown (at the start) to do it. I've had some trouble landing the ulti though but he still feels brutally strong there. Since you can abuse the range so much.

I can imagine the changes not helping him as much on the regular maps though.
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quinnr

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12844 on: March 18, 2014, 02:41:02 pm »

Yeah but he has been that for YEARS! How come he has such a ban rate NOW?  :o

This I just can't wrap my head around.

Rito plz, why u pick on mah Kass? >:W

edit: oh hey, TT is on free rotation! Time to try him out, quinnr!  ;)
You mean TF? I own him! He's pretty fun. I like that he has a ranged attack, but still does decent damage with it, so I can do a lot better in the laning phase without getting destroyed by the other person. Kind of why I'm having fun with Kayle...I'm having trouble getting those last hits in when I'm a full melee character..

So, question, do each of those "Marksman", "Assassin", ect. things correspond to APC, ADC, ect.?
« Last Edit: March 18, 2014, 02:42:38 pm by quinnr »
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12845 on: March 18, 2014, 03:09:38 pm »

I take issue in your tone. Why are you being to aggressive? Also, (surprise!) I disagree with your opinion.

Skarner's rework (it's not supposed to be a nerf) was absolutely unneeded. He was unplayed, not very strong, and niche. Riot took him, butchered him then sewed him back together. His play rate was low, and now it's... still low. Win rate, low. Good job, riot! I agree that they won't undo his rework though.
The problem is that all the old players of Skarner unanimously agree that his current version is vastly underpowered. And it's not even Poppy or Urgot-levels of niche power, but no power at all.
Disclaimer: I don't play Skarner.

Kayle didn't really need the nerf. It was Lich Bane that made the Q so oppressively strong, and now with Lich Bane going away she's mediocre. Unlike Fizz or TF, she didn't even get a buff to compensate. The extra movement speed on W is nice, and so is the 0 mana cost, but going by her play rate she wasn't really toxic per se.


Xerath's rework isn't that great. Sure, he feels more fluid, but a lot of his identity was lost (hey look at me I'm charging my long range skill shot! Before it was super-long-range skill shots, like artillery with long durations between shots). I think it'd be a 50/50 split on this one.

Why would Karma players cry about the (new?) Karma? She's an excellent mid/top/support. It's just that she completely lost her old identity. She hasn't had any buffs nor nerfs in forever, too.
Disclaimer: I am a New-Karma player.

Urgot is pretty fun to play, but he's also soooo immobile ;_; Plus, his ult seems rather bad in a 1v1 situation like Top lane.
I'm aggressive mostly because I'm tired of people bitching about nerfs as if it'll change anything. The community is negative enough as it is, there is absolutely no reason to be spreading it.

Skarner's rework was massively necessary. He needed to be able to be buffed, and his permaslow was bullshit. While the fantasy of "I get into range of you, you never escape it" is one that isn't satisfied, it won't ever because the entire concept of it is that there's nothing the target can do about it. As it is, he's very much underpowered, but Riot doesn't have to be scared of nerfing him.

Kayle did need the nerf. More than just lichbane, she could Q and it alone would be incredibly painful. It's a very potent slow, so making it hurt too was just too much power in one skill.

Xerath didn't have skillshots. He had A skillshot with no followup unless his ult was on cooldown. That was lame for him and for everybody else. "Oh I got hit with Q? Oh well, there goes a chunk of my health, whatever. I can all in him now and there's nothing he can do" or "Oh he rooted himself. Time to hit him with a spear/rocket grab/hook/whateverskillshot for free" vs "Oh he cast R. I'm dead yay.". There are already multiple nuke from 100-0 champions in the game, almost all of which have more meaningful interaction than a line skillshot every few seconds that hurts.

Karma players were promised a late game with her rework. She got lategame nerfs in compensation for minor mid game buffs while losing all of her unique abilities. The reason I think it's okay for Karma players to be upset is because, unlike Skarner, the window of Riot even acknowledging her existence is long over, and she never got any sort of compensation for the net huge nerfs.

Urgot just got nerf after nerf after nerf after nerf, long after the meta had moved on from when he was relevant and unlike old Skarner there's nothing for Riot to be scared of in buffing him as near as I can tell. He's just been nerfed into the ground and never gotten anything for it for far too long.
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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12846 on: March 18, 2014, 03:30:14 pm »

Karma is so op now, she has a slow, a root and a speed up all with strong base values even without mantra and decent ratios.

Old Karma players don't have any right to bitch at all, she is so strong right now.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12847 on: March 18, 2014, 04:36:43 pm »

Which is why her winrate averages around 45%, right?

Oh, oh let me try! Galio is so op now, he has a slow, a taunt, and a speed up all with strong base values even without his passive and decent ratios.
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xaritscin

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12848 on: March 18, 2014, 04:51:21 pm »

she can poke down ranged champs, a good karma is deadly in any lane as Fnatic found out at IEM

no wonder why some people call it "Karmasutra"  :P
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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12849 on: March 18, 2014, 05:37:33 pm »

So I don't think Kassa's new nerf is that much of a nerf. The mana scaling on his ult means he can build quite tanky, he was already decent vs AP casters with reduced magic damage and silence (although now it's interrupt so not so good) but now he can get Frozen Heart easy and take on AD champs
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quinnr

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12850 on: March 18, 2014, 05:57:35 pm »

-snip-
Okay, that makes sense. Thanks a lot for all the advice. I'm not super convinced that at my level of competition the whole meta hero selection stuff is quite as important as people make it out to be, I'm still trying to get a hang of it both for the future and because I've had at least two games where people rageAFK because "OMG TWO ADC U STOOPID WE LOSE I'M LEAVING". Obnoxious >_<

Are Draft Game queues always this long? (over five-ten minutes) I can never seem to get into one the two times I've tried.
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Sharp

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12851 on: March 18, 2014, 06:17:59 pm »

it tries to balance teams so if your a low summoner level then it takes long for draft queue as mainly its high level players playing it. I would stick to normal queue until you are level 25 then draft queue is fairly quick.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12852 on: March 18, 2014, 08:13:33 pm »

I never said pre-rework karma had no lategame. I said she didn't have the one she needed, given that she had no ult, as far as her skill strength went. And the fact she had rank 5 values at rank 6 skills was just salt in the wound. At least, that's what I meant to say. And no, she hasn't even gotten a bug fix since [looks it up] June 13th, 2013. Back then she had 3 skills and a passive, now she has 3 skills and a passive that should be a part of her "ult". It's kind of disgusting how poor of a state Riot left her in, given that it's been nearly a year since Riot's even acknowledged here existence.
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12853 on: March 18, 2014, 08:18:34 pm »

I would like if they moved the passive to R and give a new passive... could move her into OP power levels, though.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12854 on: March 18, 2014, 08:44:29 pm »

So I don't think Kassa's new nerf is that much of a nerf. The mana scaling on his ult means he can build quite tanky, he was already decent vs AP casters with reduced magic damage and silence (although now it's interrupt so not so good) but now he can get Frozen Heart easy and take on AD champs
It's only supposed to be a stopgap either way, so. :|
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