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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289362 times)

Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12825 on: March 18, 2014, 12:00:25 am »

Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12826 on: March 18, 2014, 02:38:19 am »

Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.

Try being a Xerath player... The nerf (rework) ANNIHILATED him.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12827 on: March 18, 2014, 03:30:19 am »

Meh, more and more I'm missing pre-nerf Kayle. The additional utility doesn't make up for what was done to her Q.

Try being a Xerath player... The nerf (rework) ANNIHILATED him.

Try being a Skarner player. The nerf deleted him. :(
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12828 on: March 18, 2014, 06:51:40 am »

Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12829 on: March 18, 2014, 07:12:37 am »

In my uneducated opinion, Urgot is extremely fun champ right now.
Same goes for Alistar.  :)

But I cry every time champs I like get changed, like Skarner or Kassadin, just because I like my champs as they are. :P
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12830 on: March 18, 2014, 07:22:27 am »

Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.
I take issue in your tone. Why are you being to aggressive? Also, (surprise!) I disagree with your opinion.

Skarner's rework (it's not supposed to be a nerf) was absolutely unneeded. He was unplayed, not very strong, and niche. Riot took him, butchered him then sewed him back together. His play rate was low, and now it's... still low. Win rate, low. Good job, riot! I agree that they won't undo his rework though.
The problem is that all the old players of Skarner unanimously agree that his current version is vastly underpowered. And it's not even Poppy or Urgot-levels of niche power, but no power at all.
Disclaimer: I don't play Skarner.

Kayle didn't really need the nerf. It was Lich Bane that made the Q so oppressively strong, and now with Lich Bane going away she's mediocre. Unlike Fizz or TF, she didn't even get a buff to compensate. The extra movement speed on W is nice, and so is the 0 mana cost, but going by her play rate she wasn't really toxic per se.


Xerath's rework isn't that great. Sure, he feels more fluid, but a lot of his identity was lost (hey look at me I'm charging my long range skill shot! Before it was super-long-range skill shots, like artillery with long durations between shots). I think it'd be a 50/50 split on this one.

Why would Karma players cry about the (new?) Karma? She's an excellent mid/top/support. It's just that she completely lost her old identity. She hasn't had any buffs nor nerfs in forever, too.
Disclaimer: I am a New-Karma player.

Urgot is pretty fun to play, but he's also soooo immobile ;_; Plus, his ult seems rather bad in a 1v1 situation like Top lane.
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The13thRonin

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12831 on: March 18, 2014, 07:27:42 am »

Re: Kayle: She needed the nerf. Aside from the fact that with how much utility she has she'll always be extremely strong, she was just really out of line.

Re: Xerath: What the fuck are you complaining about? Xerath's rework was great. I can't think of anything wrong with it, unless you enjoyed being absolutely fucking useless while your r was on cd.

Re: Skarner: Stop bitching, it needed to happen and Riot's not going to take it back. At least Riot's still looking at Skarner and making sure he isn't going to be completely trash.

Stop crying about nerfs. At this point the only players that can cry about nerfs are Urgot, Karma, and Alistar players.

Up to 70% Magic Pen with 3-5 second long range q's was useless?

Xerath was a artillery caster, master of poke... Now he's just another useless burst mage and one with ALL skillshots as well.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12832 on: March 18, 2014, 08:48:37 am »

Karma got completely reworked and not a nerf at all, she has a devestating poke and a nice tether stun which is much better then her very short range AoE cone before and her leash which needed team-mate to understand wtf was going on to do any damage. Before she was a close range bait nuker and now she is a poke queen with stupidly powerful kiting ability
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12833 on: March 18, 2014, 08:50:46 am »

Karma has the potential to ruin a melee top laner's day :P
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12834 on: March 18, 2014, 09:19:11 am »

she can poke down ranged champs, a good karma is deadly in any lane as Fnatic found out at IEM
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12835 on: March 18, 2014, 10:06:32 am »

Huh.
Ok, I only now saw 4.4 patch came out.

What have they done to my Kassadin??  :'(

I'll be frank - why he is the most banned champ currently escapes me. The reason is I remember times when he was far away from 90%+ ban rate that he ihas today.
So a honest question: since WHEN and more importantly WHY is his bane rate so high?
Were some items changed so drastically he gets better synergies with them? Did other (mid?) champs change so much no-one can counter him?

He has been a teleporting, silencing champ since the beginning, when did all this Kassa-hate begin?
Oh and as for rework - "rework to reinforce his core theme as an anti-magic assassin"...without silence? Really, how does this make ANY sense??

You people here that have unarguably more experience will, please, have to forgive me if sound like I'm raging. I'm really not. I am genuinely interested why, in your opinion, Kassadin deserved this nerf (as said, he was like that from the beginning, all those years, right?).

And the lack of silence kinda destroys his whole point, again, IMHO.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12836 on: March 18, 2014, 10:08:44 am »

I dunno what changed, but as of now he's a super mobile assassin that can kill mages before they can do anything. Plus his lane phase was too safe. Launch a Q, bam the enemy mage can't trade with you.

I think the 4.4 patch turned him into a tanky mana bruiser.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12837 on: March 18, 2014, 10:12:44 am »

Yeah but he has been that for YEARS! How come he has such a ban rate NOW?  :o

This I just can't wrap my head around.

Rito plz, why u pick on mah Kass? >:W

edit: oh hey, TT is on free rotation! Time to try him out, quinnr!  ;)
« Last Edit: March 18, 2014, 10:14:43 am by Sinistar »
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12838 on: March 18, 2014, 10:14:06 am »

Probably because Riot nerfed everyone else that could easily dispatch Kassadin in lane. :P Plus ADCs steadily got weaker, and melee assassins are not as in style as they were in S3.
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12839 on: March 18, 2014, 10:16:20 am »

The problem with Kassadin was his early game.

Period.

Crystalline Flask was added. Tear made easier to stack. The meta shifted, and roaming midlaners became far more prevalent. A couple of patches ago, Kassadin's silence got changed so it lasted longer at early levels. Oppressively long. All he needed to do was shoot Qs out at the enemy champion, occasionally force pulse them, and walk away. This made his pre-6 much, much better than before, and made sure that experienced Kassadins could easily make their way out of lane phase and start roaming, which just snowballed him and the rest of his team massively through taking objectives.
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