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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1289131 times)

Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12690 on: January 30, 2014, 12:31:12 am »

I finally got around to buying Yi, and it turns out that was enough for me to remember that I'm a complete asshole. Because I build him with 100% crit chance. Don't get me wrong, I've seen very clearly the ways in which an organized team can shut him down, but I've yet to see anyone try it.

Basically, I use the same build order every time. I'm in the jungle, so I do the bog-standard machete+pots start, but from there it's: Hydra, Mobis, Phantom Dancer, IE, Youmuu's, and a second PD to finish. I originally tried zerkers but with the full build there's already a stupid amount of AS there. Basically, full build means that: Every Q crits against all four targets; every AA is a 250% crit; I have a passive +100% AS from items alone before Highlander/Youmuu's active; with the auto-crit and AoE damage on my AAs from Hydra I have stupid amounts of lifesteal; between Highlander, Youmuu's, Ghost, mobis, and the extra 10% movespeed from the PDs, I am stupidly slippery.

The 25/7/14 stuff surprised me when I was testing it. The easy multikills were funny. The retarded-fast pushing and structure killing was great. But what really sold me on it was soloing Baron in around fifteen seconds and coming out with full health. I just lost it for a minute or two at that point; my team was posturing mid and told me to start Baron for us to bait them with, so I went up to it, and by the time they started heading my way I had finished it. xD
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Skyrunner

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12691 on: January 30, 2014, 01:01:46 am »

Ashe is a very weak laner. She does deal a lot of damage once she gets a few items, but unless she has at least a small lead it's easy for her to lose to other adcs in a duel. She's mostly taken for the utility, with a global, long stun, a ton of constant slows, and the E's capability to scout baron from base. After level 2 she can't do much compared to other adcs.

Master Yi is a melee carry. He's very fragile, he has zero cc whatsoever, but he does deal a lot of damage. The easiest way to shut him down is cc. You don't even need to stun him. A snare will basically disable him, and due to his fragility he can be destroyed with relative ease. On the plus side, he backdoors very well :P
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SalmonGod

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12692 on: January 30, 2014, 01:29:21 am »

Ashe is also among the quickest in the game at maxing out a Manamune, isn't she?  Just leave your Q on all day.  And the damage buff from Muramana's active is pretty nice.

*looks it up...*

Looks like if you don't buy any other mana items, the Muramana by itself adds +100 damage total to each auto-attack with the active toggled on, which will drop slowly as you use up your mana.

Quote
This item, by itself, grants a total of 40 attack damage with its passive.
Also, by itself, the first hit of its active will consume 30 mana to grant 60 bonus physical damage on attacks and single-target spells.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12693 on: February 10, 2014, 06:31:51 pm »

So, patch 4.2.

Personally I'm happy with it; Ashe got (an admittedly minor) buff, and the Kayle changes are probably going to wind up making her a better champ; I'll gladly lose some Q damage for manaless ult and AP-scaling speed buff. Cheers for the Yasuo nerf too, of course.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12694 on: February 10, 2014, 07:02:15 pm »

The ashe change is probably bigger than you think. Right now, frankly, she sucks balls, because every single one of her skills is garbage at rank 1, except her R natch. That change will both let her sit at rank 1 e more easily and make it less shit later on. Right now what she needs most is more damage to put her on par with the meta ranged ADs, or something crazy useful utility-wise. We're talking something like a free randouin's omen crazy.

As far as the patch goes, really, really disappointed at the lack of teemo nerfs, right now he's absurdly strong from the inability to do damn near anything about shrooms.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12695 on: February 10, 2014, 11:02:01 pm »

That's what I meant about the Hawkshot buff; I mean, it's nice, but as far as skills go it's the material equivalent of a couple mastery points and a brush-check that doesn't actually do anything if you find someone. There are moments of usefulness, but it's hardly equivalent to the abilities of other ADCs, especially when the rest of her kit is meh-worthy as well. TBH it feels more like something you'd expect from a support; you've got a slow, a multi-target slow, vision, and low-damage hard CC ult. The only times I see an Ashe dominate are when the entire team does an amazing job of protecting her in fights.

Also, as a Teemo player, I completely agree. Removing Oracles without anything to replace it in that particular role is complete horseshit, even if it does make things more entertaining for us. Of course, that only matters if the Teemo in question isn't one of the goofballs that builds AD. I cringe every time I see someone start Runaan's as their first item, too.
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Frumple

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12696 on: February 10, 2014, 11:50:58 pm »

... I've actually ran support Ashe in a few silly games. Not the worst thing you can do when you've locked her and then half the remaining team locks other ADs.
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itisnotlogical

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12697 on: February 11, 2014, 12:04:29 am »

I've kinda resigned myself to the fact that she's a slightly chunkier support champion. I haven't gotten very many solo kills with her, but she does make things a bit easier for guys like Garen and Pantheon, from what players of those champions tell me afterwards.

Last week was a bit screwed for me in general when it came to LoL. I overspent on runes and quintessences because I was so excited to reach the next tier... which means I went from a little over 3k IP (halfway to Jinx, my goal) back down to 1k. I forgot that I couldn't actually equip every rune I was buying at the same time, so I went ahead and bought a lot of AD/AP/HP max/HP regen runes. At least I learned my lesson well.

I didn't earn much of that IP back though, since I was determined to get the hang of Orianna and Nami before the free champions rotated again. Needless to say I floundered miserably and spent every match under-leveled and trying not to feed too badly. :-[

EDIT:

Actually, on Ashe, for some reason she does really well with Sivir in lane whenever I end up with her. I haven't really played Sivir quite enough to understand why, but Sivir and myself-as-Ashe are usually the primary pushers in a match when we lane together. I haven't really tried it with any other ranged ADCs though, so maybe it's just the extra reach giving us an edge?
« Last Edit: February 11, 2014, 12:10:32 am by itisnotlogical »
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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12698 on: February 11, 2014, 04:26:01 am »

Still annoyed with Yasuo, not nerfed in the right way, although it is nice he can't regenerate his OP shield so quickly. Yasuo can solo baron very easily because of his double crit chance passive and his shield.

I'm still annoyed that Riot haven't addressed the stealth op'ness issue. I can understand limiting players to 1 pink ward on the map but only having 2 in inventory sucks, especially vs rengar who can move so fast and so long with his ult stealthed. Eve is slightly weaker then other stealth champs and pink wards not necessary vs her anyway as once she is close you can see her so she can't escape easily but Rengar, Twitch and Shaco are very expensive to kill, and Teemo shrooms are a bane in late-game.
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Flying Dice

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12699 on: February 11, 2014, 11:29:09 am »

One way I can sort of see to solve that issue would be an upgrade path for the scanning trinket with a relatively low cooldown (30-40 seconds, maybe?) which can reveal anything that's stealthed except wards and maybe shrooms. The thing about the shrooms is that they're difficult to balance properly; with limited/no detection, they're too powerful, but with cheap detection (Oracle's) they're basically useless unless you drop them all on the very edge of brush or the enemy team is stupid and rushes into places without their support/a minion wave ahead of them.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12700 on: February 11, 2014, 12:52:18 pm »

On a side note, poor, poor skarner. He did nothing to deserve Riot's wrath like this. He hasn't been a top tier jungler since mid S2, nor has he ever been super common. Why would they just nuke him from orbit?
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Frumple

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12701 on: February 11, 2014, 01:00:29 pm »

Huh. Mundo's cleaver got thinner.

I... kinda' like that. Makes threading the minion wave easier...
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12702 on: February 11, 2014, 01:59:21 pm »

I was worried about Xeraths rework. And I'm still not sure about his kit being better overall. But one thing is certain. DAT ULT RANGE HOLY SHIET.
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frostshotgg

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12703 on: February 11, 2014, 02:28:43 pm »

Xerath's rework was amazing. All of his problems are gone, but he still has definite weaknesses. Its like they literally took all of Skarner's distinctiveness and gave it to Xerath.
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Jopax

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Re: League of Legends - Patch 3.14 - Preseason
« Reply #12704 on: February 11, 2014, 05:51:30 pm »

Also welp, Vel'Koz revealed, looks fucking awesome, will probably be an instabuy.

Seems interesting enough, though I'm not sure about a non-mobile glass cannon, seems like you're way too dependant on your team :C
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