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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1288445 times)

Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12285 on: October 05, 2013, 05:11:52 pm »

That was the silliest fucking thing.

Has anybody heard about the new Mejai/occult bug?  Not gonna say what it is because that's some dangerous knowledge, son.  But as soon as you get one stack you can get 20, for free.  And if you die you can just get them back for free.

Shit's broke
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Skyrunner

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12286 on: October 06, 2013, 02:08:12 am »


Grand tour success! One game of each mode :D
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Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12287 on: October 07, 2013, 11:04:54 pm »

I'm baaaack!  By which I mean my friend's mostly lost interest in league it would seem and I'm tired of playing in fucked up smurf tier. 

Though as of now it seems like a lot of these games are worse than those.  Played a Jax game with Lucky and bread against Kha'zix, got owned early on but eventually scaled hard enough and got reacquainted enough with Jax to successfully duel him a couple times despite my level and gear handicap. We won.

Then I had a fucked up game against a 4-man troll premade who suicided over and over and then reported their 5th.  Jungle Noc with Bork, Mobos, and Soto, 13/1, bg.

Good to be 30 again though, I didn't realize how many runes I had until I came back, I've got like 90% of what I'd realistically need.
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Sharp

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12288 on: October 08, 2013, 12:13:52 pm »

Riot really need to do more champion reworks. Many old champions aren't even played anymore because all the new champs have much better kits.

One thing I would really like is a Warwick rework, most skills largely the same but his ult becomes a skill shot with 800 range and first champion it hits gets carried to the end of the 800 range skill shot and is suppressed for 1.5 seconds while taking damage, the skillshot can go over walls but if it hits a wall it can't pass or a tower but after it has already hit a champ then the champion gets supressed for an extra second and takes extra damage.

Like a combination of Poppy's dash and Lee Sin's ult + q combo, turns Warwick into a person who can ambush one enemy even if they are surrounded by team-mates and can make his supression attack come out from nowhere, but the increased utility comes at a cost as it is a skill shot which has to land to work, but at the very least it provides WW with an escape over a wall.

And speaking of new champs Jinx looks pretty powerful, she has a huge steroid Q for AS so you just have to build crit and damage instead of AS speed, and the move speed on kill/assist makes her a brilliant chaser. She is actually fairly tanky for an AD, I think I might try her top lane, she doesn't really have a good escape but she has a nice stun and great slow and the MS bonus should make her a tower diver like Katarina.
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frostshotgg

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12289 on: October 08, 2013, 12:17:01 pm »

The downside of Jinx's huge AS steroid is that her base AS growth is abysmal.
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Sharp

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12290 on: October 08, 2013, 01:19:12 pm »

It has to be with that steroid though. 16.6% to 50% AS on level 1 Q is huge, only her first shot is slow. Run crit chance runes on her with the crit AS speed buff mastery and you won't even notice the low base AS.
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Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12291 on: October 08, 2013, 02:27:37 pm »

Warwick could use a rework definitely.  I think Morde could do with one too, I've always thought he was kind of hard to get a read on for players.  He looks like a tanky top lane bruiser but he gets owned top lane and isn't really that tanky unless he builds full tank and then he does no damage.  Whenever old Morde was on the enemy team my teammates would get weird ideas about what to do about him.

Oh and Yorick, obviously.
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IronyOwl

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12292 on: October 08, 2013, 03:36:12 pm »

Morde is exceedingly tanky so long as he's dealing lots of damage. That makes him rather feast or famine, though.
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Flying Dice

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12293 on: October 08, 2013, 07:35:21 pm »

Looks like Jinx has a theme song now. My, my~


e: Unrelated. I can now say I've seen a Garen take Clarity.
« Last Edit: October 08, 2013, 07:48:04 pm by Flying Dice »
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Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12294 on: October 09, 2013, 01:55:29 pm »

God damn traditional Trundle is OP.  That laugh.  That dance.  Everything about him is pretty much guaranteed to provoke tower dives.
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Astral

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12295 on: October 09, 2013, 02:09:05 pm »

I do wish they'd focus a bit more on older champion reworks... a lot of the traditional champions don't seem to do quite as much as they used to, with the evolving meta and new champions.

Ashe, for example, is given as a fairly low skill champion for her difficulty rating, though as you get used to her you tend to find that's untrue, in an ADC lane of dashes, teleports and other escape mechanisms, when she has a fairly effective slow, and a long cooldown stun ultimate. Varus doesn't seem to get played often for a similar reason; sure he has great poke, and lots of potential damage, but he doesn't have an "oh shit" button, and all of his spells are skill shots. This is in stark contrast to the type of champions you see bot lane, such as Ezreal (with a blink), Corki (with a fairly long range escape), and Caitlin (with a reverse dash).

Jungles suffer from this a lot too; if you don't have a dash, stun, or other way of engaging at range, you're at a severe disadvantage against those who do, as red buff is often not enough to secure a kill with the prevalence of Flash. I generally find Warwick a very safe jungle, but useless until he hits 6 for ganks. Nasus is another one I won't go into too much depth on, as his strength remains staying in the jungle as much as possible until sufficiently farmed, meaning his other lanes suffer if he doesn't gank, or he does if the gank fails, but at least he has a very strong slow mechanic that provides late game potential against AD Carries, and the ability to smack someone for insane amounts of damage if he's managed to farm enough.

Give some of the older champions some love, Riot. The Olaf rework was an interesting step in the right direction, but these steps taken seem to be fairly slow and far between.

I want Jinx to come out at some point in the near future; none of this two-three months later thing they pulled with Lucian. I wonder if Riot made some cutbacks, because they used to churn out a new, ready to play champion every 2-4 weeks, though that may be how the more traditional champions got screwed in the first place.
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Astral

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12296 on: October 10, 2013, 01:07:57 pm »

Double post a day after my previous one... but Jinx is out.

And she is amazing. Much better champion overall than Lucian.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Cthulhu

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12297 on: October 10, 2013, 09:12:08 pm »

So apparently Riot has decided that too many people had sad and hurt feelings :c because they made skins limited edition, so no more will I be superior as a player and a human being to people who don't have Ghosty Nocturne (And no longer will Kitty Kat players be overtly superior to everyone else on Earth).  Instead we get a 975 RP bribe and a fancy vintage overlay on our skins. 

Hmph.

And also I'll be able to get Nosferatu Vlad now.  I suppose that's pretty cool.  Speaking of which how's Vlad looking right now?  He seems to cycle between being a pariah and being The Obnoxious Horrible Lane Opponent, and I'm wondering how this new spellvamp item has affected him.
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Astral

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12298 on: October 10, 2013, 11:35:31 pm »

I don't recall any new spellvamp items being added (his main one is still Will of the Ancients), but Vlad still tends toward the Obnoxious Horrible Lane Opponent, provided he outranges his opponent, which means he can out sustain and out harass them. He doesn't scale as well into late game as other AP Carries, though, and he doesn't have the burst or crowd control that seems to make people choose him over, say, Lux or Veigar.

I've seen him be a fairly effective top lane, which isn't surprising considering the high number of melee that are prevalent there. And having an escape that makes you invulnerable/untargettable for two seconds (while slowing those in its area of effect, harsher on melee) makes him the ultimate in trollolloll getaways.

I've also found that there is no situation that can't be made better by a well timed Sanguine Pool.

Enemy charging an ultimate at you?
Sanguine Pool.
Entire team ganking with 5?
Sanguine Pool.
Feel like diving a tower with no consequences?
Sanguine Pool.
Want to avoid getting reported for playing Vlad skillfully, badly, or at all?
Sanguine Pool.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

frostshotgg

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Re: League of Legends - Patch 3.11 - Lucian, the Purifier
« Reply #12299 on: October 10, 2013, 11:55:09 pm »

Vlad scales REALLY well, just not to burst. He still becomes godmode unkillable sustained damage monster at 45 minutes.
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