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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1287174 times)

frostshotgg

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11685 on: June 18, 2013, 08:53:59 pm »

It's cool that they're trying to fix Yi, but it doesn't cure melee-carry-itis. He doesn't have a way to guarantee getting autos off.
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werty892

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11686 on: June 18, 2013, 09:48:09 pm »

Oh thank god. PRAISE THE HEAVENS!!! NO MORE AP YI!!!

SalmonGod

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11687 on: June 18, 2013, 09:59:20 pm »

Oh thank god. PRAISE THE HEAVENS!!! NO MORE AP YI!!!

Could be worse than AP Yi.  Depends on how effective the reworked Alpha Strike is.  Currently, he is forced to choose between strong burst or strong auto-attack.  This could result in him being able to have both.
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frostshotgg

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11688 on: June 18, 2013, 10:21:06 pm »

Having both would just mean he is a standard bruiser. Minus cc.
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SalmonGod

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11689 on: June 18, 2013, 10:47:57 pm »

Might not matter much if you're only thinking about Summoner's Rift, but as someone who only plays ARAM, it's a terrifying prospect.  Right now at least he can be shut down by any failure to chain his Qs.  He'll still do a shitload of damage, but at least he won't outright kill everyone.  Now that might not even matter if he can still do his huge burst, and then finish everyone off by shredding through with auto-attacks while running at super speeds and being immune to all cc.
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In the land of twilight, under the moon
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

frostshotgg

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11690 on: June 19, 2013, 01:38:56 am »

I can almost garen-tee that new new Alpha Strike will do less damage. It's going to have a much, much lower base damage AND ratio because it now scales off total AD. So unless Yi builds 6 bloodthirsters, there's almost no way it'll be hitting as hard as before.

Yi is still going to be unkillable during his W, that's nothing different.

The true damage thing is interesting, and it looks like it'll smooth out some of his scaling (pure AD yi had something like 110 AD at level 1. A double strike with that was horrifying.) but it still requires AUTO ATTACKS TO DO DAMAGE.

Highlander is probably the most interesting change. It means that now his resets are a lot more consistent. However, not getting highlander reset is a bit of a nerf to AD Yi, he can't walk into a skirmish, kill someone, then have it up immediately for the next.

Really, the end problem with him before is still there. That fucker can't stick around to get attacks off. He has NO way to survive while still autoing. He'll still be godmode in low level play, potentially more now because some of his damage is true and he has more assassin-y ness. He'll still suck in organized play, because any team with any brains will have some CC that isn't slows. Then Yi will be useless and he'll go back to crying.
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tomas1297

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11691 on: June 19, 2013, 05:29:02 am »

 Had a (horrible) match as jungle Jarvan. First time playing him, but I did well and even managed to keep a k/d that was something like 3/3 and most of the team's assists despite most of my team having k/ds like 1/7, 2/7, 2/4 and so on.
 The thing I wanted to say, though: I think I found a bug. It seems to me that Garen can escape from Jarvan's ult if he uses Q (the speed boost + silence) while running into the wall. This happened two times in a row and I decided that top wasn't worth ganking (it was fulltank Garen and our top was Akali so there basically was no chance of killing him in lane, besides mid and bot were getting owned hard). So is this a known bug and exploit or something new or just Jarvan's ult being unreliable?
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11692 on: June 19, 2013, 10:31:06 am »

I can almost garen-tee that new new Alpha Strike will do less damage. It's going to have a much, much lower base damage AND ratio because it now scales off total AD. So unless Yi builds 6 bloodthirsters, there's almost no way it'll be hitting as hard as before.

Do you have anything to back this up with? Their stated goal with the Alpha Strike changes was to make it more relevant to AD Yi, specifically so you weren't losing DPS by using it instead of autoattacking. Making it do less damage than before is doing the exact opposite of that.

The base will be lower, but it will scale better into lategame for AD Yi. I don't think it will do a ridiculous amount of damage since it will have a much lower cooldown with autoattacks, but I do think it will do at least a bit more.

It's cool that they're trying to fix Yi, but it doesn't cure melee-carry-itis. He doesn't have a way to guarantee getting autos off.

This isn't the problem. They've said they can buff live Yi's numbers to the point that he's balanced competitively. He doesn't need any guaranteed way to get his autos off, he just needs an appropriate reward to balance out the risk. But they've also said that competitively balanced Yi would destroy lower level play, so he needs changes to his kit to make him scale more smoothly with skill.

The true damage does this, for instance, by being better in high level play where people are going to counter you with resistances, while being worse in lower level play where Yi normally just shreds through squishies. The more frequent alpha strikes do this by rewarding people who can time their untargetability properly.

Yi needs guaranteed autoattacks to be competitive like Katarina needed a spell shield on R to be competitive.
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Sharp

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11693 on: June 19, 2013, 11:32:03 am »

Man lower cooldown for Q will be annoying to play against, not for the damage but just being untargetable and an amazing chase/escape tool makes it pretty powerful, will be pretty hard to escape from Yi.
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tomas1297

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11694 on: June 19, 2013, 12:00:29 pm »

 Let me brag, guys.

 Was playing Jarvan top. Low level game, so had to go 1vs2 in lane while bot was 2vs2 - enemy team without jungler, nothing rare at this level. Lane vs Gangplank + Kha'zix. Decide to start cloth+5 pots and just keep them busy. Told my jungler to not help me - I was drawing the attention of 2 people anyway, so it's better to just make sure the other lanes win.
 Played quite safe, got to lv5. Was low on hp. They decided to be REAL MEN and dive me. Suddenly gained lv 6 because of minion dying under tower, ult -> flash (low mana, couldn't E-Q out), got a kill on Gangplank. Bought another cloth and the 720gp pure armor item. When I was back in lane, I thought "hey, they're not dealing much damage, this isn't so bad".
 They didn't push. They wanted to simply farm. I kept harassing with Q. Both of them were at 50%-ish hp and I was 60%-ish, Gangplank had no mana. I decided I'm going to die when they started chasing me and thought "screw this, at I'm going to at least take one with me". I underestimated the amount of armor I had. I managed to kill Kha'zix in a 1vs2 AND get out alive.
 Got tabi. Yes, cheesy. Just stacking tons of armor. Since both of them had to share farm, they couldn't afford any BCs or LWs. Kept poking with Q all day. Was around 80%hp, both of them around 30%. Decided to be a man. Went in. Actually killed both. Escaped with like 5% health.
 All of this without jungler.
 Anyway, went something like 8/0 in lane, finished the game with 14/4. All our lanes won. Classy. Got two teamwork and one honorable opponent honor. I'm so proud of myself. Once I started smashing them in 1vs2, I started building damage to snowball even harder. In the end my build was:
-Tabi
-Sunfire
-BC
-BT
-BFS
-Pickaxe
 I know this is not something you would build in ranked. But it was fun just using that to snowball hella hard.   
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Jopax

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11695 on: June 19, 2013, 12:21:38 pm »

In case of J4  you could have toned down on armour while building HP. Would have helped just as much if not more since he has bonus armour from E anyways (or did they change that, can't remember) while HP helps with tanking all kinds of damage.

Also bought Aatrox. Third match in I grab a penta. He deals sickening amounts of damage if not immediately taken out since even if you halfassedly try and get rid of him he'll just heal up and murder you the same. Also jungling with him seems quite easy and has worked out quite good for me so far. Incredibly safe after you get lvl2 and has some scary ganks with his Q+E combo making escape a very hard prospect.

Granted it might have just been luck but I'll find out in time, I do expect a nerf to him, either his sustain or his damage potential as right now he can far too easily tank trough being focused if not constantly CC'ed, even then there's a high chance they'll forget about you once your passive kicks in allowing you to either escape or try and deal some more damage.
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tomas1297

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11696 on: June 19, 2013, 12:28:13 pm »

In case of J4  you could have toned down on armour while building HP. Would have helped just as much if not more since he has bonus armour from E anyways (or did they change that, can't remember) while HP helps with tanking all kinds of damage.
Enemy team was all AD except for a Nidalee that wasn't doing well enough to survive while building pure AP anyway. I know that HP would be more practical in the long run, but I wanted to win lane really hard, so I just abused the strength of armor in lane. And really, I felt like the Sunfire Cape was enough, considering that I was lv18 by the time the enemy team ranged from lv13 to lv15. Every one of our lanes was winning hard.
 More importantly, I need to buy J4. I did well with him since the first time I tried him. There are champions that you can't force yourself to learn playing. Then there are these. It just feels so...natural.
 And even more importantly, would it be legit to build a MANLY Bloodthirster rushing J4 in ranked? Considering that you're in a lane you plan to win? Some Riven players like to build lots of AD and just a bit of defensive stats, depending on her stun, shield and pure tankiness for survival. Is something like that legit on J4?
« Last Edit: June 19, 2013, 12:33:38 pm by tomas1297 »
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Jopax

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11697 on: June 19, 2013, 12:50:25 pm »

Jarv is more like Xin in the way that you build him. A bit of damage (usually BC, FM, Atma, the tanky stuff) and the rest is just pure tank or utility like Zeke or Runic. Since he's an initiator with tons of CC his job is to mainly jump in, and scare the other team into focusing him allowing his team to wipe them out without much trouble. He's just more focused on tanking rather than damage, unlike Xin.
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Sindain

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11698 on: June 19, 2013, 01:02:47 pm »

It might be viable with some other tanks on the team, a tanky support or a tanky jungle. As then you probably could get away with initiating less and could just focus on killing carries. But you would still always wanna build some tankiness, and some early tankiness too or otherwise early teamfights would suck.
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Jack_Bread

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Re: League of Legends - S3 - Patch 3.06 Freljord
« Reply #11699 on: June 21, 2013, 06:17:23 am »

Spoiler (click to show/hide)
I fucking love Skarner.
There were so many times I would've died were it not for his speed boost on W and slow on Q.
One of my favorite parts of this game was pulling enemy Ashe into my Ashe's ult.

Also, why doesn't anyone play Skarner? I haven't seen anyone else play him, but he's a fun champ with an awesome ult.
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