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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286630 times)

javierpwn

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11475 on: April 23, 2013, 09:51:05 am »

I myself am a pro-Malzahar. And I can carry the entire team through Mid-game with AP nuking.
Hard to fight against Malzahar, especially with the early harass early game.

Sadly, I'm bad with almost everybody else
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11476 on: April 23, 2013, 02:14:56 pm »

I loved playing gangplank when Kassadin was FOTM in ranked a long while back. All you had to do was not ban Kassadin and sure enough someone picked him. It's such a miserable match up for Kassadin, there's nothing he can do to get ahead.

FOTM baiting is honestly my favorite part of ranked. I don't hate people for picking whoever's strong at the moment, but I'll definitely take advantage of their predictability.
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baruk

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11477 on: April 23, 2013, 04:54:15 pm »

Spoiler: slightly smaller image (click to show/hide)
That Vayne's build is just godawful. Even if she did well, Runaan's is not viable on Vayne, she has no infinity edge, she has a shiv instead of a phantom dancer(she could have both)...just, eugh. There was no reason for her to have a warmogs, they were focusing me in teamfights.
Vayne is using an attack speed/on-hit build, so her items make sense in that context - she'll have excellent wave clear and some AoE at the expense of single target damage - so the question becomes, which did your team need more? Warmogs is a good choice as an ad carry's defensive item against a mixed damage team, and a late game Vayne will always be a priority target. Yes she only had two deaths, but that may just as easily indicate the effectiveness of a warmog's.
 It may look weird, but there is a viable strategy behind it - though maybe that last whisper could make way for something else (this article convinced me that last whisper shouldn't be bought on Vayne, Corki or Kog Maw).
« Last Edit: April 23, 2013, 05:01:24 pm by baruk »
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Graven

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11478 on: April 23, 2013, 05:44:19 pm »

So if y'all aren't watching BoxBox, you really should :
http://guardsmanbob.com/stream/inline.php?title=flosd&id=38881685&type=twitch

Diamond I player, currently smurfing Bronze, mostly playing Riven, sometimes Lee and Jayce, rarely other characters - really entertaining to watch, has really fun reactions IRL, and mostly - makes great plays, and explains them pretty well.

Also the link is pretty dumb - click the player, it'll take you to twitch, I just love Gman Bob so I tend to watch from his site.
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11479 on: April 23, 2013, 05:48:07 pm »

I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
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Jopax

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11480 on: April 23, 2013, 05:51:50 pm »

If you're building AS Vayne you take Botrk instead of Runaan and a PD instead of the Shiv. Shiv is good on long ranged carries as an alternative to some defensive items because you can more easily hang back away from damage and it offers some slight AoE damage. I don't think I need to explain the advantages of Botrk over Runaan. Only people who can use their passives (or actives) with the triple attack should use it, the pure AS bonus is better taken from something like SoD or another PD.
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webadict

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11481 on: April 23, 2013, 06:00:48 pm »

I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
They want you to know how good they are. It's simple spreading of knowledge.
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baruk

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11482 on: April 23, 2013, 07:40:19 pm »

If you're building AS Vayne you take Botrk instead of Runaan and a PD instead of the Shiv. Shiv is good on long ranged carries as an alternative to some defensive items because you can more easily hang back away from damage and it offers some slight AoE damage. I don't think I need to explain the advantages of Botrk over Runaan. Only people who can use their passives (or actives) with the triple attack should use it, the pure AS bonus is better taken from something like SoD or another PD.
It was a wave clear build - looks like they wanted to farm quickly and safely - and why not? There was a total of one giant belt on the enemy team so BotRK wasn't an obvious choice from that perspective. An AoE build is not an unreasonable choice against a glass cannon team.
 Weird looking build, but not as wildly incongruous and sub-optimal as some might think.

I am such a good Lux.
Gangplank. Just...just Gangplank.
I myself am a pro-Malzahar.
Do you guys want a "congratulations, you're so pro" circlejerk, or a brutally honest explanation for why you probably aren't as good as good as think. Because otherwise there doesn't really seem to be a reason to be posting that here.
Threadcopgg!
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11483 on: April 23, 2013, 08:00:34 pm »

Yeah, in that case Vayne's build is pretty much perfect for what she needed. It looks like she was so far ahead that she didn't need more single target damage, she just needed the aoe to clear teams faster with. Despite initial appearances, I'd say Vayne is one of the better ADs to have Ruaan's/Stattik as core, because of how absurdly powerful her in-built steroids. She's probably the single strongest 0 gold ranged AD carry. A close second is Twitch, although given certain teamcomps he's probably strongoer, and trailing those two by a good distance is Tristana, who has a great multiplier steroid, but no base steroid.
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Jopax

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11484 on: April 23, 2013, 08:01:10 pm »

Hmm, didn't even notice how squishy the other team was, good point. Still an Infinity Edge wouldn't have gone amiss.
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11485 on: April 23, 2013, 08:05:25 pm »

It wouldn't have been bad, but it wouldn't have helped out a ton either. She could melt through them one way or another. Taking 2 shots to kill one vs 3 to kill 3 is somewhat of a no-brainer.
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Frumple

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11486 on: April 26, 2013, 09:43:54 pm »

Bot game is bot game, but... it feels odd when you outdamage your entire team by around a multiple of three. Weird as fuck for Heimerdinger to outdamage pantheon of all things in physical damage >_>

Poor guys were pretty terrible, though, and that's in comparison to me.
Spoiler (click to show/hide)

Other news, been playing a little lately. Trying further to get a feel for a speedplank build (all movespeed, all the time). One nice thing I've noticed is that shiv proc parrrleys are pretty damn painful, especially around when I'm seeming to pick it up on TT. 2-300 mixed damage nuke every few seconds around level ten-twelve, with a low enough cost you can spam pretty much all day every day (though I have been running mostly utility masteries, so far), especially if the shiv proc kills an extra critter or two (which can either make it outright free or gain mana >_>). Range is kinda' low, but eh. Early you can get off a shiv shot about every 1 1/2 parrrleys if you're moving around a lot (and you should be, that's why you're doing this :P)... once you get some extra MS on top of the shiv+boots you can pump out a statikk proc on pretty much every parrrley, if you feel like it.

Speedplank in general is... fun. Undoubtedly suboptimal, but fun. Q-W-E-Max q, max e, pick up R as it comes along. Most of the damage comes from parrrley (which helps with gold, as always), with boosting the E next both shoring up your damage a little (and boosting movespeed, of course) and providing a nice support ability (and easy way to nab assists >_>) you can leverage a bit better than normal gangplanks 'cause you can be pretty close to everywhere, especially off of SR. It's nice zooming around.
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11487 on: April 27, 2013, 12:35:21 am »

Try Sheen proc Parrrleys. Once you go Sheen, you never go back.
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tompliss

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11488 on: April 27, 2013, 03:33:07 am »

and upgrade it for a Iceborn Gauntlet :)
I know it doesn't get you speed, but hey, AoE damage + shiv proc => clear a minions wave in a parley, with bonus gold for every creep ? you're gonna love it.
And your team too, when teamfights come and you deal your damage to every ennemy, slowing em ! :D
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IronyOwl

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Re: League of Legends - S3 - Patch 3.05 Balance Update
« Reply #11489 on: April 27, 2013, 04:01:03 am »

Stop making me want to play GP some more. Top lane is always filled and Teemo feels safer when it's not. D:


In other news, got to go Urgot mid lately. That poor, poor Orianna. Melted her, she couldn't melt me back.
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