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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286535 times)

frostshotgg

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Re: League of Legends - S3 - Patch 3.05
« Reply #11400 on: April 03, 2013, 05:01:29 pm »

God, the coding involved in that would be a fucking nightmare.
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Jopax

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Re: League of Legends - S3 - Patch 3.05
« Reply #11401 on: April 03, 2013, 05:21:05 pm »

Not sure, they can make it a number of smaller circles that connect into a line, it's not that difficult to create something like Rumble's ult except it has more smaller pieces which follow the mouse. Or something, that was just an idea, It'd be cool to have, not sure if it will ever become reality :S
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11402 on: April 03, 2013, 06:51:52 pm »

I could definitely see something where you mark 3-4 locations and they get connected. It might be one of those ideas that only sounds cool on paper, but I feel like it could work.

It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.

Karma: Does
Elise: Doesn't
Syndra: Doesn't
Diana: Curved line might count
Zyra: Doesn't
Ziggs: Bouncing in a line might count
Viktor: Doesn't
Ahri: Does
Xerath: Does

So really it's just Karma and Lissandra recently. Two champions in a row really doesn't count as "can't design anything else nowadays". I think Diana and Ziggs are different enough to not count, but I guess you could argue that they do. Even if you count Ziggs, it's still been over a year since we've had a mage with a line skillshot Q.
« Last Edit: April 03, 2013, 06:53:29 pm by penguinofhonor »
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Bilbo991

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Re: League of Legends - S3 - Patch 3.05
« Reply #11403 on: April 03, 2013, 08:21:13 pm »

The problem was I was up against a nocturne and he'd just trail me and catch up, no matter what I seemed to do. And thanks for all of the help!!
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05
« Reply #11404 on: April 03, 2013, 08:46:29 pm »

Basically, counter-jungling isn't only running up to the enemy jungler and punching him. Your job as a Nunu is to run over to his wraith camps, press q, and then if the enemy jungler shows up, press e on him, then w yourself and scamper off like a jackass.
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11405 on: April 04, 2013, 02:14:09 am »

I think she's my favorite design in a long time, visually.
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Errol

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Re: League of Legends - S3 - Patch 3.05
« Reply #11406 on: April 04, 2013, 05:27:48 am »

I could definitely see something where you mark 3-4 locations and they get connected. It might be one of those ideas that only sounds cool on paper, but I feel like it could work.

It's like they can't even design a caster with a non line-skillshot low-cooldown Q these days.

Karma: Does
Elise: Doesn't
Syndra: Doesn't
Diana: Curved line might count
Zyra: Doesn't
Ziggs: Bouncing in a line might count
Viktor: Doesn't
Ahri: Does
Xerath: Does

So really it's just Karma and Lissandra recently. Two champions in a row really doesn't count as "can't design anything else nowadays". I think Diana and Ziggs are different enough to not count, but I guess you could argue that they do. Even if you count Ziggs, it's still been over a year since we've had a mage with a line skillshot Q.

Ouch, then it's just a massive perception bias because they got released right after each other, and both have a slow on it. :P My bad.

Well, anyway, my point was badly worded as usual. The thing I wanted to get at is that nearly every Q here is a low-cooldown bread-and-butter skill, save for Ahri. In some cases, this is integral - Syndra without her Q would be pointless, because she needs those balls. Xerath without his Q would be pointless, it's his core poke and damage.  Most of the times, it works out. In other cases, it feels detached from the kit, though. Lissandra might be an example, since I can't really see how that Q interacts with her kit beyond doing stuff with her passive, so it feels a bit forced.

...wait, I'm only complaining about Lissandra while still being sore about Karma. :P Disregard post!
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Graven

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Re: League of Legends - S3 - Patch 3.05
« Reply #11407 on: April 04, 2013, 07:43:44 am »

Videos for Lissandra's abilities, Shyvana, Volibear and Anivia's new skins, new Voli and Anivia lore and so much more :

http://www.surrenderat20.net/2013/04/43-pbe-update-lissandra.html#more

The new Anivia skin is pretty sweet, and Lissandra seems fittingly inhuman and creepy. Not so sure about Anivia's new lore, though. Goddamn Freljord consuming previous lore.
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tompliss

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Re: League of Legends - S3 - Patch 3.05
« Reply #11408 on: April 04, 2013, 08:45:02 am »

Well, anyway, my point was badly worded as usual. The thing I wanted to get at is that nearly every Q here is a low-cooldown bread-and-butter skill, save for Ahri. In some cases, this is integral - Syndra without her Q would be pointless, because she needs those balls. Xerath without his Q would be pointless, it's his core poke and damage.  Most of the times, it works out. In other cases, it feels detached from the kit, though. Lissandra might be an example, since I can't really see how that Q interacts with her kit beyond doing stuff with her passive, so it feels a bit forced.
It's actually normal.
Riot officially said that they were putting the "calssic nuke" of most champs on their Q. This is usually the signature skill of champs. It let players learn how chamsp work pretty fast, as the Q of their new champ usually have the lowest cooldown, or is the "main" ability. As much as R is their ult.
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11409 on: April 04, 2013, 05:43:14 pm »

I'll admit, I do think we don't need every single mage to have a low cooldown skill, but I understand why almost all of them do. People don't like sitting around for 12 seconds after they use all their abilities.
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05
« Reply #11410 on: April 04, 2013, 05:56:54 pm »

If you give a mage no low cd skill they wind up being like Lux and building 40% cdr and having low cds on everything anyways. Besides, with no low cd skill, you're basically a sitting duck for a longer period of time, plus you're not able to kite people around as easily.
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Errol

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Re: League of Legends - S3 - Patch 3.05
« Reply #11411 on: April 04, 2013, 07:16:36 pm »

Last time I checked Lux didn't have many problems kiting. Slow, shield, bind all work together like a charm. The sitting duck complaint is valid with her, but that's kind of part of champion variety. Some people like playing a classic nuker that forces them to manage their offensive cooldowns.
Second... basically every mage loves CDR, although not all of them have it as their chief priority. If you as a mage have a low cooldown skill and your name is not Cassiopeia, CDR translates directly into DPS.

The signature spell thing is kind of iffy, because the Q is usually not what makes the champion unique. Breakdown:

Lissandra: Nope. Nope nope nope
Karma: Most powerful ability, but the shield bomb is her iconic thing
Elise: Nope - she's a spider. Q's a big tool for her, but she'd still be a giant damn spider with spiderlings without it
Syndra: Sort of. Her entire kit and sphere usage is her calling card
Diana: Yes, sort of - it's her calling card visually, but mechanically it doesn't do a whole lot (apart from preventing Akali levels of derp)
Zyra: Nope, it's her plants
Ziggs: The bomb is pretty Ziggs, but I'd say E is even more uniquely Ziggs
Viktor: Nope, it's his innate
Ahri: Nope - all three other abilities are probably more iconic and more central to her playstyle
Xerath: Nope, it's his W

And because it's actually fun, let's put the other champions in here too! (Tagged mage by riot.)

Anivia: Somewhat, but her entire kit is iconic (if that makes sense)
Annie: Nope. Tibbers and Pyromania are what you're looking for
Brand: W and R come to mind far faster, and how his innate works makes him what he is
Cassiopeia: Again... this is a case where the entire kit is iconic, the whole poison dynamic around her Q+E.
Cho: Rupture is a large part of Cho. Feast is even larger.
Fiddlesticks: CAWCAWCAWCAWCAW
Heimerdinger: Yes. But his Q is hardly a skillshot.
LeBlanc: Designed around Mimic, but Sigil of Silence still is very central to her kit.
Malzahar: E probably has a more central presence. Q just doesn't take huge precedence over anything.
Kassadin: Null Sphere does a bunch, but Riftwalk more or less makes him into an entirely different character.
Karthus: I'd argue yes, because Requiem, while far more iconic, also is not the core of Karthus. Lay Waste, however, is.
Kennen: Kennen is designed around his passive, his Q is as generic as they come on its own.
Orianna: Another whole-kit argument - but Q does tie the whole kit together, so probably yes.
Rumble: Yes. Flamespitter is Rumble's centerpiece without doubt.
Ryze: These days, yes (and it's a hella generic calling card). Oh, the time when Ryze was centered around his E and R...
Swain: Probably not - it's the demon-bird form that makes Swain Swain, mechanically and thematically.
Veigar: Probably yes.
Vladimir: Yes.
Zilean: Arguably, yes.

Funnily enough, the days when Riot didn't have the strict adherence to their design guidelines, mages apparently had more iconic Qs. But not by much.
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penguinofhonor

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Re: League of Legends - S3 - Patch 3.05
« Reply #11412 on: April 04, 2013, 08:39:43 pm »

I don't think it's supposed to be iconic. Bread-and-butter is kind of the opposite of iconic.

Lissandra's Q syncs up with her passive and slows so you can aim her E better or get in range for W. It's not supposed to be her most important skill but instead her most utilitarian.

Karma's is the same. An AOE spell you can spam lets her get her mantra up faster than anything else. Her most iconic spell is probably mantra'd E.

So yeah, I'd argue that whoever is saying Qs are iconic is wrong, because they're more often than not the opposite of that. I think Errol's post shows that pretty well.
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Angle

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Re: League of Legends - S3 - Patch 3.05
« Reply #11413 on: April 05, 2013, 07:03:20 pm »

Yeah, I had thought that Q was the "Bread and Butter" ability. For most champions, their ulti is probably the most iconic ability.
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frostshotgg

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Re: League of Legends - S3 - Patch 3.05
« Reply #11414 on: April 05, 2013, 11:37:10 pm »

Riot's said that they wanted to try make champions' Qs be a sort of spammable damage ability thing, so players have an easier time moving from character to character.
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