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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286722 times)

Errol

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10800 on: January 15, 2013, 03:41:47 am »

Yeah, but he's got that full-time.

Also, Mastah Yi. /question
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10801 on: January 15, 2013, 04:34:44 am »

That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Irelia can't really dodge with her Q, it's a good dash attack but is situational in whether it's a good dodge or not, she can't use it to poke in and out like LeBlanc, good engage and great for juking ganks but you need a lot of low health minions (or lots of AD) to really use it as a reliable dodge. The CC I never really had trouble with, either she had more hp and just slowed me and then I slowed her or she had less hp and stunned me but still ate lots of damage from my defile. Also her passive tenacity isn't really noticeable for me unless she is getting ganked.

It's quite probable I faced a crap Irelia (I do face a lot of bad ones as Singed as well) but she didn't bother me at all. The only champ who defeated me was Pantheon because he can poke better then I can though I did make him work for it but his range is just too good but I have trouble with Panth in general because of the damn spear range, I think I will probably buy Panth next. I'm guessing speaking of Gankplank he will be good against Karthus top as well, will just have to Q dodge if I see either of them when Karth top :P
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10802 on: January 15, 2013, 08:47:18 am »

Had my first penta of the year <3 Pantheon :3

Also definately going to draw him for the contest :D
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webadict

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10803 on: January 15, 2013, 09:12:14 am »

That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Irelia can't really dodge with her Q, it's a good dash attack but is situational in whether it's a good dodge or not, she can't use it to poke in and out like LeBlanc, good engage and great for juking ganks but you need a lot of low health minions (or lots of AD) to really use it as a reliable dodge. The CC I never really had trouble with, either she had more hp and just slowed me and then I slowed her or she had less hp and stunned me but still ate lots of damage from my defile. Also her passive tenacity isn't really noticeable for me unless she is getting ganked.

It's quite probable I faced a crap Irelia (I do face a lot of bad ones as Singed as well) but she didn't bother me at all. The only champ who defeated me was Pantheon because he can poke better then I can though I did make him work for it but his range is just too good but I have trouble with Panth in general because of the damn spear range, I think I will probably buy Panth next. I'm guessing speaking of Gankplank he will be good against Karthus top as well, will just have to Q dodge if I see either of them when Karth top :P
She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10804 on: January 15, 2013, 11:32:19 am »

She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.

Well the thing with Karthus is he can last hit great with his long range Q and he can clear waves easily with his E so Karthus can easily control the flow of a lane. In regards to Irelia Q dodging my point is that it only works on enemies and cd only resets if she kills enemy with it, tbh dodging Karth's Q isn't too hard but when your a melee champ you have to get in close to the minion so Irelia can Q to a minion and move but once she comes close its easy to Wall of Pain and throw down some bombs.

There are many better champs with hit and run moves then Irelia, like Kat who can do some decent damage vs Karthus or Talon who can do a nice burst and back, but Irelia can't dash back out, only to an enemy so it's pretty easy to guess where Irelia is going to Q and just plan accordingly. Irelia is one of the best champs at going toe to toe and just pounding on the enemy because of her true damage and healing, but Karthus can deal lots of damage in a short time and even in death so Irelia can't lifesteal anymore, people forget (or don't know) that Wall of Pain does magic resist reduction, it used to be flat but it's 15% now so although you can buy mag res it's going to be less effective vs Karth then other AP's, especially once you get Sorc Shoes.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10805 on: January 15, 2013, 12:26:05 pm »

Second game lost because of something that can't be described as anything but full retard idiots.

So we're winning this game you see, the start was a bit rough but our Ahri and my Kog got rather fed and we could easily pop the other team in a teamfight. Except our Vi likes to go solo (after feeding Zix for a while) and keeps dying, when being told to stop that shit and stick with the team (as we've won some 3 fights when we were all together) she simply stays on the spawn. Refusing to help us in any way. We were leading with 9 kills and even towers, some more dragons tho. But even with tons of damage we were only able to kill two of them at most before dying ourselves. So we surrendered.

Same thing happened yesterday, my internet is acting up and the game glitches, so I tell my team that I need to restart but that I will return. By the time the game loads they have surrendered. AND WE WERE WINNING THAT ONE TOO!

When asked why they did something so stupid they say it's because of me. >:@
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webadict

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10806 on: January 15, 2013, 10:29:20 pm »

She can use her Q to dodge, though. Good ones will do it. If you're keeping close to your tower, she'll have problems engaging on you, which it appears to be the case. I'm not a top nor Irelia player, but I'd be getting those Merc Treads and a Wit's End pretty early against you. If you're going tanky, you'll likely be on the lower end of AP, meaning fighting you early with only these will make you B back to base a lot. Of course, every time I make you B, my goal is to reset the lane by pushing the creep wave to your tower fast or to keep it nearby my tower so you have nothing to do top. The closer to my tower, the more likely I am to engage on you. So, eventually, you'll end up with a creep wave hugging your tower, and I'll have nothing to do. Depending on the jungler though, we can continue to make you go B, punishing you ridiculously. If the jungle is bad, I can just gank mid or steal jungle farm. You either push the lane, putting yourself in a bad position again, or you've kept the creep line nearby, and I just continue to hurt other lanes. Again, I'm not a top, so this is just what I'd do theoretically. I'm sure there's better answers.

Simply though, you can never push her out of lane if she's trying. She can push you out of lane whenever she feels like it.

Well the thing with Karthus is he can last hit great with his long range Q and he can clear waves easily with his E so Karthus can easily control the flow of a lane. In regards to Irelia Q dodging my point is that it only works on enemies and cd only resets if she kills enemy with it, tbh dodging Karth's Q isn't too hard but when your a melee champ you have to get in close to the minion so Irelia can Q to a minion and move but once she comes close its easy to Wall of Pain and throw down some bombs.

There are many better champs with hit and run moves then Irelia, like Kat who can do some decent damage vs Karthus or Talon who can do a nice burst and back, but Irelia can't dash back out, only to an enemy so it's pretty easy to guess where Irelia is going to Q and just plan accordingly. Irelia is one of the best champs at going toe to toe and just pounding on the enemy because of her true damage and healing, but Karthus can deal lots of damage in a short time and even in death so Irelia can't lifesteal anymore, people forget (or don't know) that Wall of Pain does magic resist reduction, it used to be flat but it's 15% now so although you can buy mag res it's going to be less effective vs Karth then other AP's, especially once you get Sorc Shoes.
You act like she needs to hit and run. Nah, she's a truck. She'll plow right on through you. If she goes in on you, you're going to run. You might die, but you won't be doing more damage than she will, even with tankiness, and she can kill you easily. The best part is her usual weakness is lower levels, but she straight out dominates you early levels, so that complete negates it. I mean, right off the bat she can jump to you and hurt you. Usually she loses because she won't trade well, but against a Karthus? Man, that's just asking for it.
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frostshotgg

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10807 on: January 15, 2013, 11:01:51 pm »

Patch notes are up.
The good: Specific anti-teemo items, jungle creeps ever closer to s1
The bad: Syndra's about to become kinda scary
The ugly: Good lord, just how many bugs does Vi have?
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penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10808 on: January 16, 2013, 12:44:38 am »

Ezreal nerfs! This is about a 6% decrease in his attack speed.

Lee Sin nerfs! He'll still be OP.

Annie/Cho/Morde cone targeting changes! Finally.

Udyr buffs! I'm trying as hard as I can to convince myself this is substantial. It's significantly weaker than Wukong's passive, but I guess it still gives attack speed. And you can use it in the jungle, for the awesome sustain 3 more armor will give you.
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IronyOwl

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10809 on: January 16, 2013, 04:48:34 am »

Ah, finally. You can now see your autoattack range by hovering over your attack damage.
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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10810 on: January 16, 2013, 10:53:12 am »

Vi changes. Time to try her out again!
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Orangebottle

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10811 on: January 16, 2013, 11:31:54 am »

NO RIOT NO WHAT ARE YOU DO-

Quote
Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Nnnnooooooo.....

Seriously, why didn't they change the login screen to that of Evelynn weeping? Also, they keep trying to make her an AD champ. She's not. She never will be unless you make all her abilities scale with AD instead of AP.
« Last Edit: January 16, 2013, 11:35:56 am by Orangebottle »
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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10812 on: January 16, 2013, 11:46:19 am »

Ezreal nerfs! This is about a 6% decrease in his attack speed.

Lee Sin nerfs! He'll still be OP.

Annie/Cho/Morde cone targeting changes! Finally.

Udyr buffs! I'm trying as hard as I can to convince myself this is substantial. It's significantly weaker than Wukong's passive, but I guess it still gives attack speed. And you can use it in the jungle, for the awesome sustain 3 more armor will give you.
I'm upset about the nerfs to Flask. When I first saw the item, though, I knew it was coming. Still, it's too good of an item for... well, everyone.

Nami also got a bit of a buff! Too bad it's still not enough. Same with Banner of Command. Not enough.

Eve nerfs are needed, because if you make a champion that's stealthed, then you can't make her instantly burst teams. Or you need to make her squishier than anything ever. She's still broken though.
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Techhead

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10813 on: January 16, 2013, 04:12:37 pm »

Goodbye Flask/Machete start. The best Jungle start is no more.
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frostshotgg

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Re: League of Legends Updated! - Preseason Balance Update 2
« Reply #10814 on: January 16, 2013, 06:35:08 pm »

I'm working on redoing the B12 guide. If anybody has any messages about any champs, post em now.
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