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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286680 times)

Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10785 on: January 11, 2013, 03:03:31 pm »

Also Thresh's passive no longer gives magic resist.

That makes more sense to keep him more in line with ranged champs.
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Yodamaster

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10786 on: January 11, 2013, 03:30:26 pm »

Championship Series woohoo!

I personally find this quite interesting because I actually know half of the people from the newer teams :P.
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Orangebottle

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10787 on: January 12, 2013, 06:10:09 pm »

So, I played some AP evelynn today.

Spoiler (click to show/hide)
Yikes.
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10788 on: January 13, 2013, 04:28:43 am »

In terms of gold its about 6 HP for every 1 AP.

Veigar can earn max 6 AP per wave (7 for siege minion wave)
Sion can earn max at rank 5 enrage (3hp a kill) 21 hp.

For it to be equal Sion needs to be getting max 36 hp. Granted its easier for Sion to get all his kills then for Veigar to Q-farm but Veigar just needs to Q farm 4 minions to overtake Sion and this is assuming rank 5 enrage Sion, at rank 1 Enrage Veigar just needs to Q 1 minion and he will equal Sion if Sion clears the whole wave.

Taking it in terms of longer game, if Veigar Q-farms 200 minions, Sion would need to be getting 1200 bonus health, that is 400 kills at rank 5 Enrage.
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ThtblovesDF

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10789 on: January 13, 2013, 04:53:22 am »

Sadly, Sion will still nuke minions (and summons, or?) later on, while veigar is mostly Q-ing champions quite early on (but then again, he does get that sweet bonus after a kill...)

Mhmm...
Spoiler (click to show/hide)
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10790 on: January 13, 2013, 06:49:57 am »

Anyways Sion still fun to play.

I'm having so much fun jungle Sion, the stun and shield explosion nukes so much damage that its so easy to gank, the shield makes it so easy to jungle. The E health gain is still pretty useless though, I think my score was 10/0/11 and 120 creeps and I had E on all game pretty much yet bonus health was 110hp, I would much rather have increased AD damage or something that scales of your current health instead of gaining a measly amount of health. The bonus AD is nice though, at level 3 can easily do a 500hp burst so top lane only needs to do a bit of damage to get easy kills.
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Errol

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10791 on: January 13, 2013, 06:50:22 pm »

Today's League Lesson: Cassiopeia and a latency of 5000 just do not mix. At. All.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10792 on: January 13, 2013, 06:57:46 pm »

Blitz laning with someone sitting next to you is pretty boss. Except most of the time I derp my grabs, either lag or simly miscalculating/failing to predict something :S

Also going to try for that latest art contest, just not entirely sure what to do exactly. And seriously, the prizes are all crazy awesome and there's a bunch of things I can get wrong :C
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10793 on: January 14, 2013, 08:59:50 am »

Ok, new fav top of the month for me is Karthus, especially with all the Zed's Lee's and Kha'Zix's mid it's unsuspecting to see Karthus top and he can dominate the lane vs many melee champs.

I build him like Singed so he is quite tanky but his Defile does so much damage you don't need to start with lots of AP and its easy enough to last hit to regain mana. Karthus is so OP anyway but on top he is just evil, Wall of Pain means easy to attack and easy to retreat, while running away you can deal constant damage with the Defile on and if you die or think you can't escape then it's easy to deal tons of damage.

I love it so much :D I got 4 man ganked but still made it to my tower before dying and then R killed them all, they shut down my killing spree and in death I get it back again :D

God I love Troll champs.
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webadict

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10794 on: January 14, 2013, 10:59:10 am »

Ok, new fav top of the month for me is Karthus, especially with all the Zed's Lee's and Kha'Zix's mid it's unsuspecting to see Karthus top and he can dominate the lane vs many melee champs.

I build him like Singed so he is quite tanky but his Defile does so much damage you don't need to start with lots of AP and its easy enough to last hit to regain mana. Karthus is so OP anyway but on top he is just evil, Wall of Pain means easy to attack and easy to retreat, while running away you can deal constant damage with the Defile on and if you die or think you can't escape then it's easy to deal tons of damage.

I love it so much :D I got 4 man ganked but still made it to my tower before dying and then R killed them all, they shut down my killing spree and in death I get it back again :D

God I love Troll champs.
That's not really a troll champ. Or even a troll pick. In fact, there's nothing trollish about anything you did at all. It's more unconventional than anything. It's also not that bad of an idea. Karthus isn't really the best ganker, nor does he have a lot of escape power, but he can help out any lane he wants with R. So, if you stick him top, he can do pretty well with his longer range Q. The only downside is the obvious: He's stupidly squishy. Also, top champs are incredibly mobile and/or sustainy. So, he won't win a duel, but he can win a poke battle, if he can hit them.

Slightly aside, but similar: I like to play Xerath top. Occasionally, I will send the top to mid, since we'll have unfortunate match-ups. They'll either continue swapping, or they'll get pretty hurt. Things like AD assassins or even bruisers can win against Xerath's weaknesses, while simultaneously giving me a much better lane. Xerath will do well against champs with low mobility. This works especially well against things like Katarina, Diana, or Akali whose mobility is a nightmare for Xerath. Though, this can depend a lot on the champs. I might have to take the brunt of the punishment if they're match-up top is much better, as Xerath is a late-game champ, so winning my lane isn't nearly as important.

Anyhow, take that as advice. Also, not trolling. Just different. Learn the difference.
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10795 on: January 14, 2013, 11:45:50 am »

I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
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webadict

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10796 on: January 14, 2013, 01:08:33 pm »

I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.
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Knirisk

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10797 on: January 14, 2013, 01:55:29 pm »

I mean troll champs as in to troll the enemy.

Troll champs like Singed who just laughs and runs away, like Teemo and his damned shrooms, like Karthus who you work so hard to kill and then in his death still takes you out.

Anyway like I said, I build him tanky on top lane. I put on ghost + teleport with him so I can just Wall of Pain and zip away or tp away. Xerath top I can't see being so good, top lane is about the mobility so he can be fine vs Singed and champs without dash but champs with gap closers can hurt him, Karthus has a similar issue but W and Defile are great at causing damage if anyone tries to jump on you.

I heard Irelia was ok vs Karth top but I stopped her quite easily, Wall of Pain over minions when she tries to Bladesurge and it's easy to take out lots of her health, and when chasing you don't need to be next to her so she can't use her damned long stun on you.

Basically for me Karth has staying power, long range poke and short range hurt, it's like Singed except less tanky, more mana cost and the poke. Some people counter by lane swapping but because I build Karth tanky I can survive ganks more easily and it's easier to gank top lane so other mid is normally at a disadvantage when my jungler shows up.
That's a pretty bad case. I think you should figure out what makes a champion good against another one and use that. Irelia does well against Karthus for a lot of reasons: She has a jump, a stun, cc resistance, true damage, and a heap of sustain. The jump allows her to dodge Qs for a long time or to jump to you and begin a fight on her terms. The stun/slow is useful for dueling, which she can and will win. The cc resistance allows her to negate your wall faster. The true damage allows her to build tanky and still do decent amounts of damage, even if you build tanky. And the sustain is to outlast your poke.

A good Irelia could punish you pretty easily. Though, if you're good too, you'll find ways around that. Don't worry too much about who's good against you as what you should do to avoid them punishing you.

Yeah, that's a pretty bad matchup, to be honest. I've done it as Irelia, and trust me, Karthus was easy prey. It may or may not be due to the Kart's skill, but generally, Irelia can just take one or two Q's, jump in, stun Karthus before Defile starts (or have him waste mana on Defile), and bash him around a bit. Not fun for Karthus.
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ThtblovesDF

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10798 on: January 14, 2013, 04:09:03 pm »

Good luck finding a champ who doesn't have a stun/heavy slow/pull or jump, these days.
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Frumple

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10799 on: January 14, 2013, 04:16:18 pm »

... what counts as a heavy slow? 'Cause my immediate thought was "Gangplank." Minor passive slow and a 25% on the ult, but nothing larger than that.
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