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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286626 times)

Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10755 on: December 31, 2012, 07:33:02 am »

So I've been having a ball with Vi so far. She's a great top laner, does nice damage, has a bit of a mana problem if you use E to harass regularly but a few pots aleviate that somewhat.
Late game is where she shines tho, so much AoE damage, around 800 with an E doubletap, plus she's tanky as fuck with a few items, reaching nearly 200 in resists and having about 3k hp. She can feel lackluster at times but if anyone is stupid enough to underestimate her they'll die quite easily.

The only thing I kinda dislike or find meh about her is the passive, it really is a weaker version of Malphs passive. So a decreased CD or a higher percentage would be a nice boost, since now it can't trigger but once in a teamfight and considering it gives like 300 bonus hp it isn't that much really. Heck, it would make her even stronger early on so make it scale with levels (unless it already does? didn't notice frankly) either the CD or the precentage of HP going into shield.

Other than that, my head is swarming with ideas for new skins for her, and this wierd Lolvengers thing where she'd probably be the equivalent of the Hulk/Iron Man :S
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10756 on: December 31, 2012, 11:10:24 am »

I don't think she has as much team fight utility as other assassins or mids, so I'd force big fights instead of the skirmishes she excels in.

I would agree except for her AoE Deathfire-Grasp like Ulti which gives her a big shield boost as well, her Line AoE Q and her ability to circle a teamfight easily by having massive move speed which combined with her Q lets her deal a large chunk of damage at enemies without getting caught or even requiring to aim at an enemy thus being able to purely focus on kiting while spamming Q key.

So yeah, not much team fight utility.

It's funny how you can make anything sound expansive if you explain it verbosely enough. I guess Mordekaiser's next on the list of high utility team fighters?

Indeed :P But it doesn't make my point wrong though. Eve's main source of damage is her ulti and her Q, both are AoE, the only real big hit which isn't AoE is when she has a Deathfire Grasp which is great for nuking champs and she can spam her Q like crazy. Mord has decent AoE but has the longer cooldowns so can't deal as much burst damage as Eve can, Mord's main use is being tanky while dealing damage, he has nice utility though but he can't chase opponents, he is like a Juggernaut being slow and unstoppable, not an assassin though.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10757 on: December 31, 2012, 11:46:50 am »

Also, is it just me and the EU East or is AP Yi Fotm now? Last 4-5 games had atleast one Yi going AP, either mid or top, atleast one had AP Yi's on both teams?

Because  that fucker is somewhat hard to fight early on when he does a ton of damage and if you try to counter harass he just backs off then goes at it again once his Q is off CD. And if you do some serious damage he just heals up. Later on he's either easy to kill or does a ton of damage (somewhat harder to kill because of W, but nothing a stun or ignite can't fix).
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10758 on: December 31, 2012, 02:41:36 pm »

AP Yi is really bad late-game, especially as he has to build glass-cannon so although he can 1-shot he is easily taken out by everyone else.

I dunno about EUE but not FOTM EUW, that would be Eve mid if she wasn't banned lots.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10759 on: January 01, 2013, 05:27:31 am »

Also I just friggin knew it, I splurged for GP yesterday because I felt like playing with the ol' pirate. He goes free this week, arggh >:C
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IronyOwl

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10760 on: January 01, 2013, 09:10:01 am »

I doubt you'll regret your decision in the long run. Arrrrrrrr.
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10761 on: January 07, 2013, 10:33:44 am »

Blargh why are team captains so damned stupid in ranked queue.

I pretty much treat it as Malph==Amumu==Shen

With that you can select bans of who you actually want regardless if your 1st or 2nd pick. If your 1st pick and on last ban and Malph, Mumu and Shen are still free then you ban one of them otherwise you risk 2nd team getting 2 of them, if your 2nd pick on last ban and one of them has been banned then do not ban the other as that leaves the enemy free to pick one of them.

I go team captain and normally I get 1 or 2 of them in my team because of banning strategically, it's not hard to do and other team captains are stupid so I get the op and they get none.
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webadict

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10762 on: January 07, 2013, 05:37:03 pm »

Blargh why are team captains so damned stupid in ranked queue.

I pretty much treat it as Malph==Amumu==Shen

With that you can select bans of who you actually want regardless if your 1st or 2nd pick. If your 1st pick and on last ban and Malph, Mumu and Shen are still free then you ban one of them otherwise you risk 2nd team getting 2 of them, if your 2nd pick on last ban and one of them has been banned then do not ban the other as that leaves the enemy free to pick one of them.

I go team captain and normally I get 1 or 2 of them in my team because of banning strategically, it's not hard to do and other team captains are stupid so I get the op and they get none.
That's cool, but what makes you think there's always someone who wants to play that champ? You can't assume the team captain has either of those champs in question, either.
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frostshotgg

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10763 on: January 08, 2013, 12:28:10 am »

So, next champion's files were datamined. He's another supporty tank, definitely going to be permabanned as long as blitz is, looks to be a bot lane support, but maybe top. He has infinite scaling like Nasus, Sion, and Veigar. Late game monster.

His passive makes little orbs drop when minions die sometimes, and he can pick them up to gain Armor, MR, and AP.
His Q manages to be like Blitz, Mummy, AND Naut all at once. On first cast he throws out a blitz q that can pass through walls, while he's pulling he can reactive to pull himself the rest of the way to them like Amumu. It also gives him a passive that charges up his attacks like Ashe, and gives him 200% Plus some value of the souls you've collected at max charge.

I'm not sure how to describe w. It sets an AoE a long range away that lets allies click it and they'll get pulled to you. That's the best I can do.

E is like a skillshot that pushes enemies, but it starts behind you, not on you. Behind you, enemies get pulled to you, and in front of you enemies get pushed.

His ulti makes a box of walls. These walls can be walked through, and when an enemy goes through it, he takes damage and a whopping 99% slow. The rest of the walls stay after the first is broken, but deal half damage.

My instincts say his release will be worse than Darius. His pubstomping power is absurd.
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penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10764 on: January 08, 2013, 02:19:42 am »

Another support? They're pumping them out pretty quickly.

Quote from: CertainlyT
Thresh’s signature ability is his Lantern, which he can throw out to a location. If an ally right clicks on the Lantern, Thresh will pull the ally to him (the ally is dashed toward him). We’ve had some fun times in playtests pulling Skarner into the midst of the enemy team, giving Vayne an over-the-wall lifeline, and bailing out Gypsylord on Tristana (he always Rocket Jumps in…. always).

I’ll give a brief explanation of the rest of his kit:

Thresh’s passive is a soul collection game. Enemies that die around him sometimes drop souls (the bigger they are, the more probable they are to leave a soul). Thresh gains no mitigation per level; he can only access that through collecting souls to fuel his rise to power.

Thresh’s Q is a skillshot grab that stuns and pulls an enemy a fixed distance toward him. He can reactivate it to pull himself to the enemy.

Thresh’s E is a small directional knock that Thresh has the power to shape the movement on – he can push enemies in a line away, pull enemies in a line toward him, or anything in between.

Thresh’s ultimate lets him create a prison around him – a set of 5 destructible walls. If an enemy walks through a wall they break a hole for their allies to walk through but take tons of damage and a strong slow themselves.
Source

This guy is weird. I'll have to see him in action before I make any judgements, because right now his moves all seem pretty disconnected. There are no obvious combos or anything. He has two pulls/pushes, though, so he'll probably be pretty powerful no matter what his numbers are.

Additional notes that aren't obvious at first:
His autoattack 450 range whip thing (25 longer than Urgot, hilariously), his pull has about a 0.5 second cast time, his R is cast around his position (not targeted), and his lantern shields both himself and the ally that he pulls. His push/pull ability is best described as a rectangle that's centered on him.
« Last Edit: January 08, 2013, 02:22:00 am by penguinofhonor »
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10765 on: January 08, 2013, 02:54:49 am »

Sounds like he could be a mid or top laner as well, or even jungler.


This guy is weird. I'll have to see him in action before I make any judgements, because right now his moves all seem pretty disconnected. There are no obvious combos or anything. He has two pulls/pushes, though, so he'll probably be pretty powerful no matter what his numbers are.

Disconnected? I could see a nice potential burst of Pull enemy, Ulti, Push enemy through ulti. That seems to do a lot of damage.

Can be like a combo of Blitz and Ali as well, pull enemy to him then push him to tower, though that might be a bit harder as I doubt the Q will hold enemy for long enough to get around them to push, unless the pull goes a long way so you can just turn around and pull enemy past you towards your tower.

Q seems like a good escape over walls and throwing lantern for allies after he escapes as well so they can join him seems good.

Double pull possibility might waste a flash trying to escape him if he catches you.

Improving armour + mag res + AP from dead enemies seems powerful but I don't know the scaling yet, or ranges on abilities so hard to say if truly OP or not, I do see some nice combinations that I like though.

From the stats on wiki I would say OP at the moment, especially with his starting tankiness and regen. Seems like he will have early mana trouble though.
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IronyOwl

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10766 on: January 08, 2013, 03:21:42 am »

Well that's fascinating and bizarre. Sounds like he might be my kind of champion, though.

I do wonder about his soul thingy. If it activates whenever something dies near him, not when he kills them, that makes the only way to get more or less of them to be in lane or not, doesn't it? Unless they have limited duration and he has to physically cross over them, I suppose, though that'd still more or less be a matter of sustain.
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penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10767 on: January 08, 2013, 04:31:11 am »

Disconnected? I could see a nice potential burst of Pull enemy, Ulti, Push enemy through ulti. That seems to do a lot of damage.

I think I might just be tired. That's actually a pretty obvious one.

You can also ult with an enemy inside and throw the lantern down to draw your allies into it as well. It's like a friendlier Jarvan arena!
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10768 on: January 08, 2013, 05:26:16 am »

99% slow is going to be a bit misleading as well, you will probably get knocked down to 120 MS because of cap so it will be a super slow but not a freeze, still going to take time to escape the maze.

Also a question on his ulti if anyone has tried him on PBE (which I cba to do), how many walls is his ulti? If it's 5-3 then his burst does more then Brand and that's with only 3 damaging abilities instead of Brands 4 (for 1 on 1, in team-fight it will go to Brand easily), 2 walls might be a bit more even when you take Brand's passive into account.
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penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10769 on: January 08, 2013, 08:28:01 am »

It's five walls. Here's a video preview. He uses his ult at 0:45.

edit: I have details on his passive! It has diminishing returns, I guess to reduce lategame silliness. The first soul you get gives +1 armor/MR/AP. The second gives +0.96, and they keep decreasing. The reduction gets smaller and smaller, until you're just losing 0.01 whenever you pick up a new soul. The 50th soul gives +0.5, and every soul after that stays the same.

Maybe they'll implement something similar to this on Veigar/Nasus/Sion. I'm not sure how much it'll cut snowballing by, though.
« Last Edit: January 08, 2013, 10:22:14 am by penguinofhonor »
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