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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286560 times)

Graven

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10710 on: December 23, 2012, 05:39:16 am »

Because she has actual clothes, mostly  ;)

Diana is kind of mediocre, but she has the best visual design out of all female champions and her jokes are amasing. She also has probably the best splash art of all default skins.

I have to admit, Riot are getting better at designing champions, visually and as far as personality goes, I mean. My favourites are still Pantheon and Gangplank, though. Swab the poop deck!
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

frostshotgg

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10711 on: December 23, 2012, 06:52:16 am »

Vi also shouts "Get dunked!" when ulting Yi :D
That's actually not champ specific. That's one  of her normal skill casting lines.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10712 on: December 23, 2012, 07:23:26 am »

Yeah, my bad, noticed she said it when dunking Teemo this morning X)
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Graven

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10713 on: December 23, 2012, 07:53:53 am »

http://www.lolking.net/champions/

Apparently Vi has worse winrate than Trundle, and better than current Diana. Riot may have gone a bit haywire this patch. Of course it took a while for people to figure out Rengar and Elise, but still. Diana at 40.26% winrate, second lowest above poor Karma.

edit : Oh wow, just played a game with ViolentlyCar! Boy soon I won't even see the peon masses from my majestic Dominion elo... all five of them still playing dominion x]
« Last Edit: December 23, 2012, 09:58:33 am by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10714 on: December 23, 2012, 02:05:24 pm »

I'm sorry, but Diana was mediocre at best. She got this huge buildup from Riot and then.... meh.

What was actually wrong with her? I think everyone is just intentionally forgetting all the cool stuff around her launch because they want to be angry about her balance.
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Jopax

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10715 on: December 23, 2012, 02:10:24 pm »

So what do you say to a Kassadin which towerdives an Amumu (who has his ult up) and berates the rest of the guys for not helping him (we were busy tearing down the first tower in the lane). Because nothing other than "You stupid fucking idiot!" comes to mind, and I'm really trying to be polite here :C
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Graven

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10716 on: December 23, 2012, 02:15:46 pm »

I personally just shout profanities at the screen when I can't think of anything polite to say. Helps relieve the tension and I'm sure my neighbours love the distraction from their boring daily/nightly quarrels.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Errol

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10717 on: December 23, 2012, 08:56:57 pm »

I'm getting angry only reading about this game, and my personal opinion is that League is literally unbalanceable at this point. Plus looking at the newest champ put out all I can see is the tried-and-true Riot Bruiser Formula. So I'm not entirely sure why I'm currently redownloading League...

Well, I guess it's because I remember that it also could be great fun, because ARAM, because Dominion, and because they released a couple new overdetailed casters I'd want to try out some point...

...speaking of overdetailed characters, here's to an idea that's been kicking around in my head for a while, thanks to playing a few too much fighting games. Xypherous liked that analogy iirc. What's happened to that dude?

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Virex

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10718 on: December 23, 2012, 09:44:13 pm »

Is it just me or did Twitch get a lot better with the recent changes? I've been melting the faces of a lot of teams recently.
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10719 on: December 23, 2012, 11:04:09 pm »

I hate Eve mid more then Twitch bot though, her rework makes her so OP as mid-lane champ, and if top lane is melee she can fuck them up easy late game with her ridiculous speed buffs, to kill her late game you need a lot of pink wards so you can actually ambush her rather then being ambushed.
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frostshotgg

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10720 on: December 23, 2012, 11:14:02 pm »

Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.

Errol, I'm sorry but that concept is terribad. Aside from the problem of that stupid ass passive, "mid-range carry" doesn't work. Look at Urgot. "Mid-range" anything doesn't work. If you can't do your stuff from long range, but you can't survive like a melee, you're fucked.
Secondly, still not getting into that passive, frankly, all of those skills suck. His W especially is useless basically stunlocking him for very little gain, but the rest of it  is weird and has no cohesiveness. His Q is about positioning him like Amumu, but he doesn't have anything useful to do once he gets there. His E gimps the whole mid range thing even more, and his R does nothing unless he suicides to use one of the other skills.
Finally, that passive is just a wreck. The movespeed gain/loss would have to be negligible to keep him in line with other champions, but even losing a little bit of MS on any carry is absolutely horrible, as even 5 MS was enough to seriously hurt Vayne after her first nerfs. Not to mention it's basically Mantra but even worse.
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penguinofhonor

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10721 on: December 24, 2012, 01:20:33 am »

Hecarim is a horse. That's all the information you need here.
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Errol

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10722 on: December 24, 2012, 03:19:49 am »

Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.

Errol, I'm sorry but that concept is terribad. Aside from the problem of that stupid ass passive, "mid-range carry" doesn't work. Look at Urgot. "Mid-range" anything doesn't work. If you can't do your stuff from long range, but you can't survive like a melee, you're fucked.
Secondly, still not getting into that passive, frankly, all of those skills suck. His W especially is useless basically stunlocking him for very little gain, but the rest of it  is weird and has no cohesiveness. His Q is about positioning him like Amumu, but he doesn't have anything useful to do once he gets there. His E gimps the whole mid range thing even more, and his R does nothing unless he suicides to use one of the other skills.
Finally, that passive is just a wreck. The movespeed gain/loss would have to be negligible to keep him in line with other champions, but even losing a little bit of MS on any carry is absolutely horrible, as even 5 MS was enough to seriously hurt Vayne after her first nerfs. Not to mention it's basically Mantra but even worse.

Right. I never expected too much from that, anyway, given that I haven't actually played League in some time, but here are my thoughts:
- Immobile time... I probably set it a bit too high. I can see how that could gimp the champion, though, but W should probably have some immobile startup.
- Consider something like W, W, R, Auto, E, R. (This also leaves you wide open should the character in question not die. R is intended to pull the enemy quite close, but ranges can be problematic.) Alternatively drop the second R and Q-Pull yourself a bit away.
- Numbers, numbers, numbers. Base speed could be adjusted, I just don't want the champion to have too hard of a base speed edge. That's not what I designed him for. Similarily, the base range. I don't want it to be at the Urgot area, god no. I did think more of something around Nidalee, in fact. Too close for comfort later game, in a team fight? ...yeah. It's a trade-off.
- Lane bullying factor. Persistent (for all of ~12 seconds), detonatable Q charges? A W that presumably has quite some damage when used correctly (damage falloff!), converts into CC on hit and just a straight Blitz pull when you hit 6, and the ability to punt away people with gap closers. He's got one himself, even if it isn't too good.
- Really, I fail to see how an E that gets people off you does not synergize with any squishy. Late game, you get blown up if someone's on you and they're doing it right but that applies to any carry. Furthermore, it's a knockup which this character needs for his ult. I believe
- Charges. I'm used to resource systems by now, that might have made me say "Charges? Of course!". Actually, this character wouldn't lose too much if I just plain dropped the charge system and gave him all the charge-only stuff as regular follow-ups, maybe with a bit of mana cost attached and in the case of R in a twice per cooldown system. Then, we'd have room for some sort of new passive. Let's call it "We're getting the fuck out of here" - more movespeed when moving away from people, scales a bit with enemy move speed. :P Perhaps even with a cleanse should you drop below 40% health. But then again, you could actually take Cleanse yourself instead.
- Synergy is a funny topic. Some synergy is required or you have a completely disjoint kit. But the most important synergy in League, I believe, is that your character doesn't scale off three different stats like Sion. That no matter how you build your character every, or nearly every skill matters. But what an apparently unsynergistic skill does is not breaking the character.
It gives the character more options. (When done well. Done badly, they do wind up breaking the character...)
Look at Annie's Molten Shield, which essentially defines like half her entire niche despite being sort of a "throw it in" skill. Or Singeds old, old R, when it still gave AD and AS. That one did synergize, in a way, because it allowed you to push towers like a chemical-crazed madman. Which is probably why the stats got removed, also killing my Level 6 soloing potential. As helpful as MR and Tenacity are they can't replace what these unsynergistic stats gave me.
So, my point is that if you enforce synergy you're killing the interesting archetype-breaking details of a character, which means that you're reducing diversity.
On the other hand, there's certain types of synergy on characters that just stem from the nature of the skills themselves, not from any overarching skill tying the character together. Like on Singed. That's beautiful design. The bruiser archetype also is such a thing, actually, (referring to the genre-defining Xin Zhao) but Riot, uh, dropped the ball on that one with the twenty or so other bruisers around.

--
That's all, I guess. Thanks for the harsh criticism, definitely.
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Virex

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10723 on: December 24, 2012, 09:28:28 am »

Twitch is still in the same terrible state he's been in since the rework. I stand by what I said about the rework making him even worse.


Then I must be at the skill level where any decent carry works better then what most teams bring to the table XD. Meh, I still have Ashe and Corki in case I need to get serious.
« Last Edit: December 24, 2012, 09:30:58 am by Virex »
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Sharp

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Re: League of Legends Updated! - Preseason 3 Overhaul
« Reply #10724 on: December 24, 2012, 12:19:07 pm »

I don't think rework hurt Twitch at all, he got a nice range increase to make him more useful as an AD carry and his DoT is increased now that Expunge doesnt consume stacks of Deadly Venom so he deals a lot more damage. If your saying the rework hurt because he doesn't have the long stealth time anymore it's like saying the same for Eve but Eve is dominating mid-lane now, with the MS buff he can quickly get to ambushes and deal shitloads of damage.

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