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Author Topic: Future of the Fortress  (Read 1204821 times)

Myr0ku

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Re: Future of the Fortress
« Reply #4380 on: February 14, 2012, 01:39:30 am »

Thanks guys for all that !
"fugure" was just a typing mistake !
I'm getting better and better in english !
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orius

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Re: Future of the Fortress
« Reply #4381 on: February 14, 2012, 01:45:02 am »

Yeah, righteous ususally means morally proper. 

It's also used in surfer dude talk: "Yo, Urist McGnarly is like, totally righteous, dood!"  :D
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That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

zwei

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Re: Future of the Fortress
« Reply #4382 on: February 14, 2012, 02:39:25 am »

Yeah, righteous ususally means morally proper.

as in righteous spelling?

Kriby

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Re: Future of the Fortress
« Reply #4383 on: February 14, 2012, 02:50:40 am »

Righteous, like Val Hallen, the Viking God of Rock.
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MrWiggles

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Re: Future of the Fortress
« Reply #4384 on: February 14, 2012, 03:04:58 am »

Will the new mists that occasionally waft over the landscape be creatable with reactions? Will they still work if temperature is turned off in the init file?

I envision custom workshops where Dwarven War Chemists produce vile fumes to overwhelm goblin attackers from recessed grills next to entrance walkways, or stained distillery rooms filled with noxious gasses that suffocate their workers over time, infect them with incurable degenerative disorders, and, left uncontained, spell the doom of a fortress and the sterilization of the embark for reclaim efforts.


My bet is that the new weather effects are hard coded to be produced by the Biomes alignment. So you might be able to get good biomes to have positive mists.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

hermes

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Re: Future of the Fortress
« Reply #4385 on: February 14, 2012, 04:33:05 am »

Wahoo!  Congratulations on the release Bay12   :D
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...

NobodyPro

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Re: Future of the Fortress
« Reply #4386 on: February 14, 2012, 04:36:34 am »

You're brilliant, wonderful, etc.
  • made vision work through floor grates and bars properly
  • demons masquerading as gods will try a little harder
  • restricted mandates so they'll be more reasonable
Woo, unexpected stuff.
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Cruxador

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Re: Future of the Fortress
« Reply #4387 on: February 14, 2012, 04:39:25 am »

Toady, do you intentionally put big releases on holidays where viable? How much effort goes into that?

Happy Valentines by the way.

Wahoo!  Congratulations on the release Bay12   :D
I checked the forum before checking the dev log, and it just occurred to me what an awesome troll post this would have been if it had been made yesterday.
« Last Edit: February 14, 2012, 04:49:44 am by Cruxador »
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FallingWhale

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Re: Future of the Fortress
« Reply #4388 on: February 14, 2012, 04:47:58 am »

Where's the animal list anyway? Let alone what they do.
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darkflagrance

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Re: Future of the Fortress
« Reply #4389 on: February 14, 2012, 04:52:31 am »

Look at the animal files with _new after them.

Also, it looks like Toady added ALL the snakes :D

I love snakes

Also

Code: [Select]
[CREATURE:GIANT_BEAVER]
[COPY_TAGS_FROM:BEAVER]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:1709]
[GO_TO_START]
[NAME:giant beaver:giant beavers:giant beaver]
[CASTE_NAME:giant beaver:giant beavers:giant beaver]
[GENERAL_CHILD_NAME:giant beaver kit:giant beaver kits]
[DESCRIPTION:A large river monster, known for building huge wooden fortresses.]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:10]
[CREATURE_TILE:'B']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:dams]
[PREFSTRING:tree-felling habits]

But alas no actual dam-building like the ASCII reward someone once posted...something to look forward to in the future ;D
« Last Edit: February 14, 2012, 04:55:13 am by darkflagrance »
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Jheral

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Re: Future of the Fortress
« Reply #4390 on: February 14, 2012, 05:04:25 am »

New release! Great!  :D

<goes off to donate again>
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jellsprout

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Re: Future of the Fortress
« Reply #4391 on: February 14, 2012, 05:29:12 am »

Dwarf Fortress: Valentine's Day Version

Now with tombs, zombies and rains of blood and pus.
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"Having been equipped with tracking collars so their migration and survival in the wild can be measured, the young Sea Serpent is released into the wild.  It is hoped that this captive breeding program will boost their terribly low population numbers and eventually see them removed from the endangered species list..."

irdsm

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Re: Future of the Fortress
« Reply #4392 on: February 14, 2012, 05:30:08 am »

OOOOOOOOHHHHHH MMMMMYYYYYYYY GOOOOOOOOOOOOOD
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Mel_Vixen

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Re: Future of the Fortress
« Reply #4393 on: February 14, 2012, 06:13:26 am »

*Sniff* Its so beautiful. :P i am off to breed some Leopard-war-seals.

Also new FOTF please?
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Owlbread

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Re: Future of the Fortress
« Reply #4394 on: February 14, 2012, 06:59:10 am »

This was unexpected. How delightful, thank you Toady and thank you Threetoe.
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