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Author Topic: Future of the Fortress  (Read 1204538 times)

bombzero

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Re: Future of the Fortress
« Reply #4080 on: January 29, 2012, 09:31:18 pm »

I predict the new version will come out within the first few days of February. Possibly 1/2/12.

Groundhog Day, eh?  If it doesn't come out, will we have to wait six more weeks? ;)

Groundhog's Day is Feb 2.

Which is 2/2/12, but americans go by the weird MM/DD/YYYY system.

i believe that comes from say... January 1st 2012. aka MM/DD/YYYY.
however, much to the annoyance looking over anything i wrote in the past, i alternate between the two popular systems sometimes.
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PTTG??

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Re: Future of the Fortress
« Reply #4081 on: January 29, 2012, 09:46:36 pm »

I predict the new version will come out within the first few days of February. Possibly 1/2/12.

Groundhog Day, eh?  If it doesn't come out, will we have to wait six more weeks? ;)

No, but he'll re-release the same version thousands of times.
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Greiger

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Re: Future of the Fortress
« Reply #4082 on: January 29, 2012, 10:08:13 pm »

Well that would keep with the major release on a minor holiday bit...
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veok

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Re: Future of the Fortress
« Reply #4083 on: January 29, 2012, 11:18:20 pm »

Quote from: ToadyOne
Generally, a body part can be assigned any number of extra items in the creature definition to drop upon being butchered.

And suddenly, we can have Genesis Balrogs dropping their actual weapons when their arms get butchered.

Among other things. ;D
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Jacob/Lee

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Re: Future of the Fortress
« Reply #4084 on: January 29, 2012, 11:20:28 pm »

And animated armor dropping a full set upon death. :D

monk12

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Re: Future of the Fortress
« Reply #4085 on: January 29, 2012, 11:21:08 pm »

Quote from: ToadyOne
Generally, a body part can be assigned any number of extra items in the creature definition to drop upon being butchered.

And suddenly, we can have Genesis Balrogs dropping their actual weapons when their arms get butchered.

Among other things. ;D

Yeah, that should be interesting. I bet this'll come in handy when he gets around to the "swords for arms" constructed night creatures, too.

Footkerchief

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Re: Future of the Fortress
« Reply #4086 on: January 29, 2012, 11:33:28 pm »

Quote from: devlog
Various animals root around in the dirt and eat bugs for your viewing pleasure.

The fact that this was specifically noted, along with it being just bugs and not vermin in general, makes me wonder if it's done via HUNTS_VERMIN or something new.
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monk12

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Re: Future of the Fortress
« Reply #4087 on: January 29, 2012, 11:44:48 pm »

Quote from: devlog
Various animals root around in the dirt and eat bugs for your viewing pleasure.

The fact that this was specifically noted, along with it being just bugs and not vermin in general, makes me wonder if it's done via HUNTS_VERMIN or something new.

Good question- my personal bet is that it is a new thing, maybe an interaction of some sort. This is based solely on the fact that he mentioned "your viewing pleasure," which leads me to imagine, say, chickens scratching up the grass in a tile. Should be exciting.

In other news, another day of sponsorship stuff, and then... well, I suppose it depends how many horrible crashes and terrible things Threetoe found/is finding. 2-2 is looking like a good bet, which would make me happy since that would be perfectly timed for my days off. My luck, it'll get put off until the 5th, at which point I'll have to choose between DF and adequate sleep.

orius

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Re: Future of the Fortress
« Reply #4088 on: January 30, 2012, 12:26:23 am »

I predict the new version will come out within the first few days of February. Possibly 1/2/12.

Groundhog Day, eh?  If it doesn't come out, will we have to wait six more weeks? ;)

Groundhog's Day is Feb 2.

Ah, in my haste to make yet another clever remark I misread that.  That looks like January 1, but since January is almost over, my brain skipped to the next month.
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Fortressdeath

bombzero

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Re: Future of the Fortress
« Reply #4089 on: January 30, 2012, 12:28:21 am »

I predict the new version will come out within the first few days of February. Possibly 1/2/12.

Groundhog Day, eh?  If it doesn't come out, will we have to wait six more weeks? ;)

Groundhog's Day is Feb 2.

Ah, in my haste to make yet another clever remark I misread that.  That looks like January 1, but since January is almost over, my brain skipped to the next month.

i got severe Deja vu about this post for some reason... wtf.
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EddyP

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Re: Future of the Fortress
« Reply #4090 on: January 30, 2012, 12:37:31 am »

Exams finish on Feb 2nd... :)
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Sizik

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Re: Future of the Fortress
« Reply #4091 on: January 30, 2012, 02:09:07 am »

Anyone gonna mod up some money spiders?
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orius

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Re: Future of the Fortress
« Reply #4092 on: January 30, 2012, 02:24:34 am »

No real need.  There's already a ton of cash in adventure mode and not much to spend it on.  At least needing food will help drain off some of that cash.
« Last Edit: January 30, 2012, 02:32:17 am by orius »
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Cruxador

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Re: Future of the Fortress
« Reply #4093 on: January 30, 2012, 04:28:19 am »

I've been expecting early* February as the most likely time for months. It's rather vindicating to see that as time progresses, my ballpark guesstimating from ages ago looks increasingly likely, with no real change besides the margin of error shrinking.
No real need.  There's already a ton of cash in adventure mode and not much to spend it on.  At least needing food will help drain off some of that cash.
The new shops will give us better a better ability to spend money too. Probably not enough that we'll covet coinage, but it should help a bit. Once we get sites and livestock become available we'll have a boundless cash-sink to boot. We can be ranchers.


*first two weeks
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Doomshifter

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Re: Future of the Fortress
« Reply #4094 on: January 30, 2012, 04:51:50 am »

I'm hoping that the new manner of tracking items in the village will lead to animal corpses/remains eventually being carved into cool items to be bought again later.

On that note...

Are there any plans to have 'custom order' type stores, where you supply the materials and money and receive an item made from it, like, say, a tooth amulet kept as a trophy, or a dragon hide armour?

I know you can do this stuff with reactions already, but, puh-leese, it's not legit till it's vanilla.
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