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Author Topic: Future of the Fortress  (Read 1206073 times)

MrWiggles

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Re: Future of the Fortress
« Reply #3690 on: January 07, 2012, 11:43:03 pm »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
*cough* vampires *cough*
Yes'em. Now the players get to decide who gets punished, and from the Dev log, we can choose not to act on them.
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Yoink

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Re: Future of the Fortress
« Reply #3691 on: January 07, 2012, 11:55:12 pm »

Pretty awesome dream. Actually, does this forum have a thread where DF dreams are shared? I'd really enjoy reading one.

Now you mention it, I'm pretty sure there is a dream-sharing thread, down in General Discussion somewhere... I'll see if I can find it. :) It's not Df-specific, though.
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Monkeyfacedprickleback

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Re: Future of the Fortress
« Reply #3692 on: January 08, 2012, 02:30:52 am »

I just had a weird dream about a new version of DF while I was napping... I don't remember much of it, but Toady was saying (in some strange, dreamt-up version of a devlog) that he'd just squashed another couple of bugs.
One was where the creatures in the underground caverns/catacombs beneath a city could hear the humans above talking, and another where his test adventurer went to a city, got two town guards to escort him to where the monsters were coming out from the catacombs, and one of the two was wearing sunglasses, which was apparently a bug. :P
There was more to it than that, but... Yeaaah.
Man I've had a weirder df dream then that.

I was actually an Adventurer with a first person view point. everything was blocky and Coloured in the appropriate Ascii graphics, So I was walking through a minecraft style forest fighting goblins made out a humanoid shaped collection of blue "g"'s. And then I thought how the "g"s looked like a swarm of wasps and it all went down hill.
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Dwarfu

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Re: Future of the Fortress
« Reply #3693 on: January 08, 2012, 02:39:54 am »

On the off chance we get another round of Q&A in before the release:

Since the hammerer is appointed from the beginning and not attached to the barony any more, has the hammerer's [PRECEDENCE] value changed?
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Owlbread

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Re: Future of the Fortress
« Reply #3694 on: January 08, 2012, 10:02:05 am »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
*cough* vampires *cough*
Yes'em. Now the players get to decide who gets punished, and from the Dev log, we can choose not to act on them.

The problem is though that there doesn't seem to be much point in punishing a dwarf. If dwarves commit crimes nowadays they usually have a good reason i.e. they're upset and are having a tantrum or they're not listening to a silly noble's orders. If you punish the dwarf they just feel worse, and there would be no need to imprison or beat a good worker who might be doing something more useful to your fortress like making cage traps instead of a bloody platinum throne or something.

I think dwarves should be more likely to commit crimes if they don't get punished.
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Lysabild

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Re: Future of the Fortress
« Reply #3695 on: January 08, 2012, 10:59:08 am »

Is there a chance that this bug will be fixed? http://www.bay12games.com/dwarves/mantisbt/view.php?id=2481
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Spish

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Re: Future of the Fortress
« Reply #3696 on: January 08, 2012, 11:53:20 am »

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Footkerchief

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Re: Future of the Fortress
« Reply #3697 on: January 08, 2012, 11:57:37 am »

Is there a chance that this bug will be fixed? http://www.bay12games.com/dwarves/mantisbt/view.php?id=2481
I'm more curious about this one: http://www.bay12games.com/dwarves/mantisbt/view.php?id=3942

If bugs of that magnitude are fixed, they'll generally get mentioned in the dev log.  I don't think the chances of those getting fixed in this release are very good -- they don't appear to be quick fixes.  Fortunately this release will be followed by bugfix releases.
« Last Edit: January 08, 2012, 12:01:50 pm by Footkerchief »
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MrWiggles

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Re: Future of the Fortress
« Reply #3698 on: January 08, 2012, 03:51:37 pm »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
*cough* vampires *cough*
Yes'em. Now the players get to decide who gets punished, and from the Dev log, we can choose not to act on them.

The problem is though that there doesn't seem to be much point in punishing a dwarf. If dwarves commit crimes nowadays they usually have a good reason i.e. they're upset and are having a tantrum or they're not listening to a silly noble's orders. If you punish the dwarf they just feel worse, and there would be no need to imprison or beat a good worker who might be doing something more useful to your fortress like making cage traps instead of a bloody platinum throne or something.

I think dwarves should be more likely to commit crimes if they don't get punished.
The underlying issue here, is that dorfs personalities are in need of a rewrite. You are correct, right now dorfs do not respond well to punishments. But we dont be seeing that until release 8. From a previous Answer Dump, from Toady, he said that that release will also contain the frame work for Fort Mode criminals. Though it was meant to create villains during world gen, and invaders for fort mode.
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I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Owlbread

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Re: Future of the Fortress
« Reply #3699 on: January 08, 2012, 05:33:09 pm »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
*cough* vampires *cough*
Yes'em. Now the players get to decide who gets punished, and from the Dev log, we can choose not to act on them.

The problem is though that there doesn't seem to be much point in punishing a dwarf. If dwarves commit crimes nowadays they usually have a good reason i.e. they're upset and are having a tantrum or they're not listening to a silly noble's orders. If you punish the dwarf they just feel worse, and there would be no need to imprison or beat a good worker who might be doing something more useful to your fortress like making cage traps instead of a bloody platinum throne or something.

I think dwarves should be more likely to commit crimes if they don't get punished.
The underlying issue here, is that dorfs personalities are in need of a rewrite. You are correct, right now dorfs do not respond well to punishments. But we dont be seeing that until release 8. From a previous Answer Dump, from Toady, he said that that release will also contain the frame work for Fort Mode criminals. Though it was meant to create villains during world gen, and invaders for fort mode.

Excuse me, can I ask what the release number for the new release is going to be?
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eux0r

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Re: Future of the Fortress
« Reply #3700 on: January 08, 2012, 07:28:17 pm »

this one is release number one of the current arc. the arc-release-numbers dont include bugfix-releases(the real version number does that). so after each arc-release there are going to be some bugfix-releases which only increase the version number: release 8 is still far away
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Cruxador

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Re: Future of the Fortress
« Reply #3701 on: January 08, 2012, 07:34:05 pm »

But Toady's also said he's going to reorganize things, and personality rewrites, along with what's currently planned to be release 5, are the biggest candidates to be moved up in the schedule.
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monk12

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Re: Future of the Fortress
« Reply #3702 on: January 08, 2012, 11:10:23 pm »

Quote from: devlog
The last world I tested had a vampire that managed to get abducted by a gloom troll and turned into a "spouse of the gloom troll vampire"

So, in the quoted case, would the quest to kill such a creature be considered on par with killing a Gloom Troll Spouse, or on par with killing a vampire?

Because I'm fairly certain that the vampire quests are much more high-end than the Night Creature spouse ones, at least from what the devlog has led me to believe.

Andrew425

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Re: Future of the Fortress
« Reply #3703 on: January 09, 2012, 12:09:57 am »

Quote
The last world I tested had a vampire that managed to get abducted by a gloom troll and turned into a "spouse of the gloom troll vampire", which isn't exactly the best way to say it.

Is it possible for your adventurer to end up in the same fate? A large troll smacks you over the head and your character lives out the rest of his life as the spouse?
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Putnam

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Re: Future of the Fortress
« Reply #3704 on: January 09, 2012, 12:14:55 am »

Quote
The last world I tested had a vampire that managed to get abducted by a gloom troll and turned into a "spouse of the gloom troll vampire", which isn't exactly the best way to say it.

Is it possible for your adventurer to end up in the same fate? A large troll smacks you over the head and your character lives out the rest of his life as the spouse?

Well, it isn't possible right now, so...
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