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Author Topic: Future of the Fortress  (Read 1205976 times)

Knight Otu

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Re: Future of the Fortress
« Reply #3585 on: January 03, 2012, 02:25:59 pm »

This will probably be answered by the devlog before Toady answers questions here, but if burning and melting things isn't intended behavior for the mist, what is it supposed to be doing?
Given the context, I'm going to go with delivering curses/syndromes. Like, rotting your eyes out, turning you into frogs, giving you blisters...
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Direforged Original
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YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #3586 on: January 03, 2012, 06:43:09 pm »

It is just me, or
Spoiler (click to show/hide)
will have some... extra additions? This place would get use of badger dwarf melting. Forget about colonisation this time, he, he, he.
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

Mel_Vixen

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Re: Future of the Fortress
« Reply #3587 on: January 03, 2012, 07:05:51 pm »

I can see a alchemy mod where sulfur-mist, clorine-gas and other gaseous weapons will be made. Also halicinugenic gases ("oracle of delphie" anyone?) would be a good in-period example ... hehe and mutated skunks.

Actually couldnt sand be handled via the new "gaseous stuff in regions" addition? I dont mean a full fledged Dust-storm (which would still be cool) but small clouds of wind driven sand that literally sand you down if you dont have clothing/protection?

Also how do those gases work in the game? Like smoke/miasma/steam?


Edit:
Also happy new year and good luck for it!
« Last Edit: January 03, 2012, 07:56:48 pm by Heph »
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EmeraldWind

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Re: Future of the Fortress
« Reply #3588 on: January 03, 2012, 10:18:15 pm »

Quote
It didn't even work out right with the rodent man blood -- the indexing was screwed up, and we ended up with "a dusting of rodent man skin"... dandruff snow. Less Slayer and more Breakfast Club than we wanted, but at least I sorted that part out.

This is great. So rain is considered a material emission, interesting.

Edit: There should also be areas where it snows angel down or something.
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Monkeyfacedprickleback

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Re: Future of the Fortress
« Reply #3589 on: January 03, 2012, 10:26:59 pm »

I must say embarking in a region which rains elf blood sounds quite lovely.
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monk12

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Re: Future of the Fortress
« Reply #3590 on: January 03, 2012, 10:30:35 pm »

"A dusting of Angel Skin"

I did not realize that "region material emissions" were going to be this awesome. I hope I can mod it to rain deadly FB blood. In any event, an appropriate mixture of disgusting and awesome.

caknuck

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Re: Future of the Fortress
« Reply #3591 on: January 03, 2012, 10:32:44 pm »

"Oh little Urist, it just isn't Jreengusmas without a dusting of rodent man dandruff snow. It's like a Jreengusmas card!"
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Neonivek

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Re: Future of the Fortress
« Reply #3592 on: January 03, 2012, 10:39:15 pm »

I am starting to seriously wonder what these cursed mists are.
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DS

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Re: Future of the Fortress
« Reply #3593 on: January 03, 2012, 11:06:02 pm »

I must say embarking in a region which rains elf blood sounds quite lovely.

The question is: will murky pools in that particular biome fill with elf blood?
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Name Lips

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Re: Future of the Fortress
« Reply #3594 on: January 04, 2012, 12:34:32 am »

More importantly, will there be regions where it rains BEER?
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darkflagrance

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Re: Future of the Fortress
« Reply #3595 on: January 04, 2012, 12:41:22 am »

More importantly, will there be regions where it rains BEER?

It would seem to make sense if it was possible if for the region to go to the pig tails and get the liquid version of them to drop it from the sky :p
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monk12

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Re: Future of the Fortress
« Reply #3596 on: January 04, 2012, 12:42:35 am »

"Urist McDwarf has been ecstatic lately. He has been caught in the Beer lately. He had a fine drink lately."

MrWiggles

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Re: Future of the Fortress
« Reply #3597 on: January 04, 2012, 01:16:08 am »

More importantly, will there be regions where it rains BEER?

This sounds so awesome. Collect in muddy pools, store it in a cistern, and have wells through the fortress.

The downside is unhappy thoughts for drinking the same old drink.
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Dae

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Re: Future of the Fortress
« Reply #3598 on: January 04, 2012, 01:35:33 am »

Toady, if there are vampires, and there are places in the world where it freely rains blood (human, elven or dwarven), wouldn't a vampire find more sense in going to such a place and living happily ever after rather than dangerously hunting other people while they sleep ?
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Footkerchief

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Re: Future of the Fortress
« Reply #3599 on: January 04, 2012, 01:46:38 am »

Toady, if there are vampires, and there are places in the world where it freely rains blood (human, elven or dwarven), wouldn't a vampire find more sense in going to such a place and living happily ever after rather than dangerously hunting other people while they sleep ?

Hmmm, I don't know if this has been asked yet, but do vampires necessarily require fresh blood? Of a sentient being? Because merchants have barrels and barrels of various types of blood, but I don't know a single use for any of it. Maybe I could, in future, stock up on it for the sake of my potential night-dwelling population?

I believe it's the actual drinking-warm-blood-from-a-sleeping-person thing that quenches the bloodthirstiness, not just ingestion of blood per se.
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