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Author Topic: Future of the Fortress  (Read 1206636 times)

Dae

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Re: Future of the Fortress
« Reply #2520 on: October 23, 2011, 12:12:06 am »

To be more explicit, no because necromancer tend to get a little antisocial-going-to-build-myself-a-tower-where-I-will-disturb-the-rest-of-the-dead-and-form-them-into-reanimated-corpses.
If I Recall Correctly, it's not defined yet if you can get a necromancer king and have him come to your fortress though.
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KiTA

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Re: Future of the Fortress
« Reply #2521 on: October 23, 2011, 12:59:30 am »

To be more explicit, no because necromancer tend to get a little antisocial-going-to-build-myself-a-tower-where-I-will-disturb-the-rest-of-the-dead-and-form-them-into-reanimated-corpses.
If I Recall Correctly, it's not defined yet if you can get a necromancer king and have him come to your fortress though.

Heh, I'd love to actually play a antisocial-going-to-build-myself-a-tower "Necromancer fortress."  ;)  It could be fun, having to manage hiding out from others, managing magic resources, etc etc.
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Kogut

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Re: Future of the Fortress
« Reply #2522 on: October 23, 2011, 02:55:37 am »

Will Necromancy be available as a Dwarf career choice in Fortress mode?  I'd love to have an army of undead defending my fortress.
Probably not implemented. Necromancer + typical dwarf stupidity -> ??FUN??
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rex mortis

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Re: Future of the Fortress
« Reply #2523 on: October 23, 2011, 03:26:39 am »

Will Necromancy be available as a Dwarf career choice in Fortress mode?  I'd love to have an army of undead defending my fortress.
Probably not implemented. Necromancer + typical dwarf stupidity -> ??FUN??
I foresee tantrum spirals. A dwarf dies and gets raised as a zombie. His friends do not really like it but the legendary dining room is pretty nice. Then his ghost comes back to haunt the fortress, which pushes his friends over the edge. Many end up with bruises but unfortunately, poor Urist's skull was smashed into her brain by accident. So she gets raised and her friends become unhappy about it. Since they were just beaten up, they tantrum, which leads into a couple of more deaths. Meanwhile, Urist's ghost scares somebody so bad they have a heart attack.

In short, you'll end up with a fortress of more or less intact zombies and the former inhabitants' ghosts. Sounds Fun to me.
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Greiger

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Re: Future of the Fortress
« Reply #2524 on: October 23, 2011, 08:46:58 am »

Well since interactions and curses will be moddible, and undeadifying corpses is apperantly just going to be a curse, it might be possible to mod in a caste or race where all the members have necromancer powers by default.

Might be possible to do that with werebeasts too.

EDIT:Which reminds me,

Is it possible in the new version to link powers to a particular job skill?  Such as giving elven druids some psudo-magical curses, or shapeshifting?
« Last Edit: October 23, 2011, 08:50:15 am by Greiger »
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Mel_Vixen

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Re: Future of the Fortress
« Reply #2525 on: October 23, 2011, 12:25:37 pm »

Well since interactions and curses will be moddible, and undeadifying corpses is apperantly just going to be a curse, it might be possible to mod in a caste or race where all the members have necromancer powers by default.

Might be possible to do that with werebeasts too.

EDIT:Which reminds me,

Is it possible in the new version to link powers to a particular job skill?  Such as giving elven druids some psudo-magical curses, or shapeshifting?

[arbitary MTG joke] Only if you have 7 or more friends of the druid in the graveyard [arbitary MTG joke]. Anyway this would seem reasonable althought i wonder what else except for creating a stream of angry bees with the current interaction syste would be possible. Maybe streghtening muscels and "hardening" wooden items?

edit: Actually certain abilitys being only useable in a certain state of mind like "grief" combined with "hatred" would be rather nice. I mean the elven druid is (mostlikely) at piece with the land and nature to get him go Wer-bear on you should need a appropriate trigger.
« Last Edit: October 23, 2011, 12:32:03 pm by Heph »
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Cruxador

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Re: Future of the Fortress
« Reply #2526 on: October 23, 2011, 03:21:06 pm »

Well since interactions and curses will be moddible, and undeadifying corpses is apperantly just going to be a curse, it might be possible to mod in a caste or race where all the members have necromancer powers by default.

Might be possible to do that with werebeasts too.

EDIT:Which reminds me,

Is it possible in the new version to link powers to a particular job skill?  Such as giving elven druids some psudo-magical curses, or shapeshifting?

[arbitary MTG joke] Only if you have 7 or more friends of the druid in the graveyard [arbitary MTG joke]. Anyway this would seem reasonable althought i wonder what else except for creating a stream of angry bees with the current interaction syste would be possible. Maybe streghtening muscels and "hardening" wooden items?

edit: Actually certain abilitys being only useable in a certain state of mind like "grief" combined with "hatred" would be rather nice. I mean the elven druid is (mostlikely) at piece with the land and nature to get him go Wer-bear on you should need a appropriate trigger.
In other words, when his happiness is low he turns into a bear. Tantrums weren't bad enough, now we need bear tantrums.
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Osmosis Jones

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Re: Future of the Fortress
« Reply #2527 on: October 23, 2011, 07:46:09 pm »

In other words, when his happiness is low he turns into a bear. Tantrums weren't bad enough, now we need bear tantrums.

I have absolutely no problem with this. Especially if I can crosstrain all my warriors in bear-magic; if they're winning, they're fine. If they're losing, they get scared and turn into bears that just eat whatever was attacking them. You can't lose!
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Cruxador

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Re: Future of the Fortress
« Reply #2528 on: October 23, 2011, 11:31:28 pm »

In other words, when his happiness is low he turns into a bear. Tantrums weren't bad enough, now we need bear tantrums.

I have absolutely no problem with this. Especially if I can crosstrain all my warriors in bear-magic; if they're winning, they're fine. If they're losing, they get scared and turn into bears that just eat whatever was attacking them. You can't lose!
Bearserkers are all well and good, but what it one of them is happily relaxing in your craft halls when all of a sudden a cave in kills his dog? It would be horrible. Especially since the bearserker probably benefits from [CAN_LEARN] even in bear form.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #2529 on: October 23, 2011, 11:35:02 pm »

actually, the ber in berserkr already means bear, you're not actually making a pun

Cruxador

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Re: Future of the Fortress
« Reply #2530 on: October 23, 2011, 11:37:39 pm »

actually, the ber in berserkr already means bear, you're not actually making a pun
It's derived from that, anyway. One could argue that it lost that meaning several centuries ago. Regardless, that's the spelling that's commonly used when a berserker actually turns into a bear.
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Osmosis Jones

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Re: Future of the Fortress
« Reply #2531 on: October 23, 2011, 11:43:02 pm »

Bearserkers are all well and good, but what it one of them is happily relaxing in your craft halls when all of a sudden a cave in kills his dog? It would be horrible. Especially since the bearserker probably benefits from [CAN_LEARN] even in bear form.

That just adds to the ‼Fun‼ >:D

Seriously though, yeah, something like that would be a good reason to diversify the emotion system beyond just ecstatic <-> suicidal like we  have now. If you have seperate stats for (say) happiness, anger, grief, fear and satisfaction, and can tie each one to different actions, we could have a lot of fun. Oh well, I'm sure I remember Toady talking about it somewhere, so it's probably coming eventually.
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Buttery_Mess

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Re: Future of the Fortress
« Reply #2532 on: October 24, 2011, 02:56:34 am »

If the ber is berserker means bear, what does the zerk mean?
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zwei

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Re: Future of the Fortress
« Reply #2533 on: October 24, 2011, 03:04:07 am »

If the ber is berserker means bear, what does the zerk mean?

zerg.

Its literal translation to modern english is "Bear Zerging", it relates to medieval image of hairy men swarming expensive knights and subduing them while ignoring wounds and losses as you can always cheaply field more naked hairy men.

duh.

Askot Bokbondeler

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Re: Future of the Fortress
« Reply #2534 on: October 24, 2011, 03:32:22 am »

If the ber is berserker means bear, what does the zerk mean?
shirt or coat
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