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Author Topic: Future of the Fortress  (Read 1205493 times)

monk12

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Re: Future of the Fortress
« Reply #2505 on: October 20, 2011, 07:03:42 pm »

isn't cardinal arc the one we're currently on?
I thought it was caravan.

No no, this is definitely the Caramel Arc.

Dsarker

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Re: Future of the Fortress
« Reply #2506 on: October 20, 2011, 07:17:45 pm »

isn't cardinal arc the one we're currently on?
I thought it was caravan.

No no, this is definitely the Caramel Arc.

No, it's the Charity Arc. That's why he wanted to know that.
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scriver

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Re: Future of the Fortress
« Reply #2507 on: October 20, 2011, 07:31:05 pm »

Pretty sure it is the Carabine Arc. You know, what with Toady having implemented guns and French and all for the next update.
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Greiger

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Re: Future of the Fortress
« Reply #2508 on: October 20, 2011, 08:38:07 pm »

Pfft, it's the Capntastic arc.  Implementing superhero powers.
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monk12

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Re: Future of the Fortress
« Reply #2509 on: October 20, 2011, 09:32:51 pm »

Pfft, it's the Capntastic arc.  Implementing superhero powers.

I do believe Capntastic is on record as wanting to play a chicken farmer in adventure mode in one of the DF Talks. Clearly, the Capntastic Arc is everything associated with that goal.

And I, for one, welcome our coming swarm of chicken farming wereskunk necromancers!

Torchy

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Re: Future of the Fortress
« Reply #2510 on: October 21, 2011, 04:46:53 pm »

Hey, seriously though. We've already got mummies confirmed as going in, and mummy tombs for adventurers to seek out and break into.
There's even burial-chamber treasure to be found, and Mummy curses!

Clearly, this is the Carnarvon Arc.
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Interus

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Re: Future of the Fortress
« Reply #2511 on: October 21, 2011, 04:50:14 pm »

Kogan, I don't think there will be a time when Kobolds and dwarves coexist with their continued theft.  Mostly because I don't think it's the dwarves saying "We don't want kobolds stealing our stuff" that makes them send armies so much as the kobolds saying "Look at all this stuff we got from the dwarves, lets send more guys."

I suppose if non-aggressive kobolds showed up to just visit and spend money at your inn, then it would make sense for increasing numbers of them to actually be there to steal stuff, so that your law enforcers actually have something to do(watching for thieves).
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Neonivek

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Re: Future of the Fortress
« Reply #2512 on: October 21, 2011, 07:48:13 pm »

With all these new megabeast interactions and other creatures... I wonder how close we are to "Creature Vs. Creature" Interactions and other such things.

Currently it is like everything that likes to eat humanoids conspire together.
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Ganthan

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Re: Future of the Fortress
« Reply #2513 on: October 21, 2011, 09:18:32 pm »

Are there plans to allow your adventurer to take more elaborate defensive stances in combat?  For example, instead of attacking or moving you can focus on defense for that round and get a bonus to blocking/parrying/dodging and/or reduced damage from a hit?  This could allow one person to tank while another attacks or to just simply be defensive while waiting for a good attack opportunity.
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scriver

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Re: Future of the Fortress
« Reply #2514 on: October 21, 2011, 09:29:19 pm »

Martial arts and such are planned for sometime in the future. There has to be some quotes about it laying around, I'd have done a quick search for you if I weren't on my phone at the moment.
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Knight Otu

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Re: Future of the Fortress
« Reply #2515 on: October 22, 2011, 06:26:51 am »

Combat and martial arts were a topic in DF Talk 9. There is some mention of possibly having different guards, among other things.
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KilloZapit

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Re: Future of the Fortress
« Reply #2516 on: October 22, 2011, 05:44:44 pm »

Quote from: Dsarker
Do current interactions that are not forced have a chance of being done by the creature, will always be done by the creature, or something else entirely? For example, will a necromancer with an interaction fire breath choose between raising dead or breathing fire?

They don't have a lot of criteria to work with, aside from use-on-foe type stuff, so they basically choose at random.  But they do that instead of always using the first on the list, anyway, so it's something.  When we've got more to work with, they'll be able to choose better, but it'll likely be through the "hint" variable I've got in the raws now, since it's not easy or even possible to make the game guess what to do with a mod through in-game analysis.

It seems to me a necromancer who breaths fire at everyone would burn the bodies up to bad to be raised. It makes me wonder if it's better to give NPCs a preference that is determined genetically at wouldgen somehow. All the necromancers who liked fire-breathing would be less powerful because they have less servants. That of course depends on worldgen keeping track of all that. To be honest, I don't really know much about interactions.
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Organum

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Re: Future of the Fortress
« Reply #2517 on: October 22, 2011, 06:40:42 pm »

Quote from: Dsarker
Do current interactions that are not forced have a chance of being done by the creature, will always be done by the creature, or something else entirely? For example, will a necromancer with an interaction fire breath choose between raising dead or breathing fire?

They don't have a lot of criteria to work with, aside from use-on-foe type stuff, so they basically choose at random.  But they do that instead of always using the first on the list, anyway, so it's something.  When we've got more to work with, they'll be able to choose better, but it'll likely be through the "hint" variable I've got in the raws now, since it's not easy or even possible to make the game guess what to do with a mod through in-game analysis.

It seems to me a necromancer who breaths fire at everyone would burn the bodies up to bad to be raised. It makes me wonder if it's better to give NPCs a preference that is determined genetically at wouldgen somehow. All the necromancers who liked fire-breathing would be less powerful because they have less servants. That of course depends on worldgen keeping track of all that. To be honest, I don't really know much about interactions.

Hm, considering skinwalkers are canon (those are still in, right?) I doubt fire-damage has much effect on undeath viability.
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KiTA

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Re: Future of the Fortress
« Reply #2518 on: October 22, 2011, 09:34:49 pm »

Will Necromancy be available as a Dwarf career choice in Fortress mode?  I'd love to have an army of undead defending my fortress.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #2519 on: October 22, 2011, 09:37:19 pm »

no
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