Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 153 154 [155] 156 157 ... 298

Author Topic: Future of the Fortress  (Read 1206629 times)

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Future of the Fortress
« Reply #2310 on: October 01, 2011, 03:22:15 pm »

I didn't think anyone would interpret it literally. What I meant is there are plenty of things with no redeeming features (providing a challenge/common enemy doesn't count, demons in fantasy do that to.), such as for example cancer or certain kinds of psychopaths, but the closest you'll come to perfect goodness are certain altruistic humans but all such admit to being flawed.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: Future of the Fortress
« Reply #2311 on: October 01, 2011, 03:55:55 pm »

I didn't think anyone would interpret it literally. What I meant is there are plenty of things with no redeeming features (providing a challenge/common enemy doesn't count, demons in fantasy do that to.), such as for example cancer or certain kinds of psychopaths, but the closest you'll come to perfect goodness are certain altruistic humans but all such admit to being flawed.
That doesn't invalidate the fact that things with flaws can exist in a state where their natural tendency isn't to automatically rip other living people's faces off. All I would ask is that things with the [Good] descriptor be moved into that category, and away from the "will rip your face off at a moments notice regardless of who you are" category.
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2312 on: October 01, 2011, 07:01:55 pm »

Quote
as for example cancer or certain kinds of psychopaths

Well in Cancer's situation, which is a thing and thus can't be evil anyway, its redeeming factor could be that it isn't trying to hurt you it is just following its own programming that got messed up.

In a Psychopath's situation they are people who are driven crazy who likely can't tell what is really going on or cannot understand the nature of the situation (though there are psychopaths whos insanity did lead them to commit a crime but who who have no psychosis that really prevented it.), their redeeming factor is usually that even though they are insane they are attempting to do good, however limited it may be, within the scope of their madness.
-Also Psychopaths arn't nessisarily murderers I believe.

Quote
closest you'll come to perfect goodness are certain altruistic humans but all such admit to being flawed

There is an old saying: "Even a Thief will go out of his way to help a friend"

So if you looking for pure evil people you are not going to find them either. Sociopaths, according to some psychologists, are people who took in the wrong hints and messages society sends out at a regular basis and simply follows them to their logical, and often destructive, conclusion.

Look the only point that in Dwarf Fortress Evil seems to be a force. Curses exist, cursed lands exist (as well as their mechanics to become cursed), and even creatures who are evil exist. Yet good is fanciful and just as destructive and dangerous to all life. There is no benevolence only malevolence.

which is what is essentially the question

Where is the Benevolence?
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Future of the Fortress
« Reply #2313 on: October 01, 2011, 08:03:20 pm »

I've gotta ask, will there ever be ways to just... do stuff? Like, if I wanted to do a dance on the corpse of a hydra I could go into a menu and select 'dance' from a list while standing on the hydra? Maybe do stuff like yelling at enemies during battle, or taunts?

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2314 on: October 01, 2011, 08:06:10 pm »

I've gotta ask, will there ever be ways to just... do stuff? Like, if I wanted to do a dance on the corpse of a hydra I could go into a menu and select 'dance' from a list while standing on the hydra? Maybe do stuff like yelling at enemies during battle, or taunts?

Hillariously it sounds like you want an Emote system. The ability to just click a button and type "Dance on the Hydras head while signing I'm a little Teapot"
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Future of the Fortress
« Reply #2315 on: October 01, 2011, 08:08:02 pm »

I've gotta ask, will there ever be ways to just... do stuff? Like, if I wanted to do a dance on the corpse of a hydra I could go into a menu and select 'dance' from a list while standing on the hydra? Maybe do stuff like yelling at enemies during battle, or taunts?

Hillariously it sounds like you want an Emote system. The ability to just click a button and type "Dance on the Hydras head while signing I'm a little Teapot"

Thats kind of what I want. Just a little more interactivity with the world.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Future of the Fortress
« Reply #2316 on: October 01, 2011, 08:09:54 pm »

Where is the Benevolence?

My vote is the adventurer.  The heroic adventurer not the destructive ones.  They assist the people by destroying powerful evil creatures that have been terrorizing the villages for no materiel gain.  They do gain the respect of the people and the ability to bring more companions with them, but for what purpose?  To continue what they have already been doing, helping the people.

Sure they can often collect loot from such locations, but they can just sneak in, grab everything not nailed down and leave without killing the monster.  Yet, the adventurer often kills the monster, despite little materiel reason to do so.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2317 on: October 01, 2011, 08:14:31 pm »

Where is the Benevolence?

My vote is the adventurer. 

If that is truely the explanation that also makes perfect sense. It is a world where you truely are the only ray of sunshine. You are the beacon of hope, the pervayer of justice, and the bringer of truth in a world of despair, chaos, and darkness. That is what makes you precious and special.

Though still... given that this is a generated system... I'd still would like to know.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Future of the Fortress
« Reply #2318 on: October 01, 2011, 08:33:19 pm »

i don't think toady has been building up to that type of fantasy, though. i think he envisions df's default world as much more generic, but to be tweaked by the players to generate specific scenarios
_____
arguably, the bittersweet fey moods are benevolent, it's a supposedly positive magical event. i don't think there is anything like it in adventure mode, though.

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2319 on: October 01, 2011, 08:34:59 pm »

i don't think toady has been building up to that type of fantasy, though. i think he envisions df's default world as much more generic, but to be tweaked by the players to generate specific scenarios
_____
arguably, the bittersweet fey moods are benevolent, it's a supposedly positive magical event. i don't think there is anything like it in adventure mode, though.

It is more that the universe is supposed to be unique yet Done before. Logical yet illogical.

A cheap fantasy world generator so to speak.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Future of the Fortress
« Reply #2320 on: October 01, 2011, 08:50:23 pm »

or prefereably, a sophisticated generator of cheap fantasy worlds. i think a generic default setting fits better with that concept, and those grittier, apocalyptic scenarios should be defined on worldgen with sliding scales of good vs. evil\magic vs mundane

EmeraldWind

  • Bay Watcher
  • Hey there, dollface...
    • View Profile
Re: Future of the Fortress
« Reply #2321 on: October 01, 2011, 11:37:56 pm »

Quote from: DevLog
There was a general whose wife was the leader of a civilization. In the year 8, she was kidnapped and turned into a bleak horror. Over the decades, the general became obsessed with his own mortality and sought out the necromancer's tower, becoming a lowly apprentice in return for eternal life. Years later, he wrote a 30 page essay about his horror wife called Victory By The Creature. He also took an apprentice of his own, a former queen of the dwarves, and wrote a touching and concise 282 page biography about her. You end up with quite a few formerly important apprentices, since it only concerns itself with the secret worries of important people at this time -- a technical hurdle which needs to be worked through now or later.

When you say 282 page, do you mean literally or informatively?
To clarify: Is it actually written out or does the game just tell you that is how long it is?
Logged
We do not suffer from insanity. We enjoy every single bit of it.

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Future of the Fortress
« Reply #2322 on: October 02, 2011, 12:27:24 am »

I've gotta ask, will there ever be ways to just... do stuff? Like, if I wanted to do a dance on the corpse of a hydra I could go into a menu and select 'dance' from a list while standing on the hydra? Maybe do stuff like yelling at enemies during battle, or taunts?
Hillariously it sounds like you want an Emote system. The ability to just click a button and type "Dance on the Hydras head while signing I'm a little Teapot"
Thats kind of what I want. Just a little more interactivity with the world.
But that's just it, if Toady isn't coding specific effects for such actions, you aren't interacting with the world; just displaying some text, and maybe using up one of your turns. Each particular action you can think of needs to be both tied into all the other systems and work as a building platform for future development, or it isn't worth dealing with by itself. Taunting a goblin? Should include analysis of personality traits, social skills, the intended meaning and the recieved meaning of the taunt, relative strengths, and relative fames to determine the appropriate shift in AI behavior, if any. It alone would take a few weeks, but if done with a/the diplomacy rewrite, it could come with only a few hours of extra effort.
 If you're really interested in displaying text, isn't the interaction system capable of doing so?
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Re: Future of the Fortress
« Reply #2323 on: October 02, 2011, 05:21:43 am »

To clarify: Is it actually written out or does the game just tell you that is how long it is?
Seconding the request for an answer to this. We must know...

Can we read the contents of a book whatever the size of it? Does it function like an in-game legends mode viewer that's highly specific to a single creature?

... If the weight of a book is based on the number of pages it has, can a book contain so many pages, that the player can not lift it without being heavilly slowed?

If reading speed is influenced by your movement speed, and you're moving at a crawl, and it takes a long time to read just one page... "Oh i'll just read this b-" *You have starved to death*
Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

thvaz

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2324 on: October 02, 2011, 05:32:20 am »

Now that we have books, secrets can still be find on slabs? There other places people can learn secrets?

Do apprentices learn the secrets directly from their masters or by using books/slabs found on their towers?

Only necromancers can have apprentices or the system will also allow other historical figures to have apprentices?


Logged
Pages: 1 ... 153 154 [155] 156 157 ... 298