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Author Topic: Future of the Fortress  (Read 1204892 times)

Rose

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Re: Future of the Fortress
« Reply #2010 on: August 26, 2011, 04:30:56 am »

really?

last thing I saw made of leather was pretty damn tough.
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Lord Shonus

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Re: Future of the Fortress
« Reply #2011 on: August 26, 2011, 07:24:33 am »

There's quite a difference in skin vs leather. That's part of the point of making it leather in the first place.
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Halconnen

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Re: Future of the Fortress
« Reply #2012 on: August 26, 2011, 11:17:55 am »

On the topic of wrestling, especially with the prospect of zombies getting iron grips, are there any plans on making the grapples generally more detailed? I sort of had to imagine a particularily brawny (mass advantage?) adventurer just going and dragging zombies latched onto him along if he cannot break their grips. Perhaps to intentionally haul himself (and the latched zombiepile) off of a cliff while praying in order to get out of that situation.
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peskyninja

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Re: Future of the Fortress
« Reply #2013 on: August 26, 2011, 02:18:13 pm »

What necromancers will do on fortress mode?They'll Hostile?There will be zombie/skeletons sieges?
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #2014 on: August 26, 2011, 02:33:51 pm »

yes. also, you can add hollow skins to that list, as well as the assorted stray limb or head

Footkerchief

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Re: Future of the Fortress
« Reply #2015 on: August 26, 2011, 03:18:29 pm »

Item attacks like that were languishing on the old dev pages for a while (and in particular various things with the guts), but it hasn't happened yet.

Topical but NWS for stupid digusting martial arts violence
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Neonivek

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Re: Future of the Fortress
« Reply #2016 on: August 26, 2011, 03:21:17 pm »

Judging by Footkerchief's response I am guessing the answer to my question was no!

TO the Fortress Talks!
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Footkerchief

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Re: Future of the Fortress
« Reply #2017 on: August 26, 2011, 04:01:42 pm »

Judging by Footkerchief's response I am guessing the answer to my question was no!

TO the Fortress Talks!

Oh, I missed that.  Yeah, I don't think shore leave has been brought up at all.
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MrWiggles

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Re: Future of the Fortress
« Reply #2018 on: August 26, 2011, 06:39:23 pm »

Judging by Footkerchief's response I am guessing the answer to my question was no!

TO the Fortress Talks!

Oh, I missed that.  Yeah, I don't think shore leave has been brought up at all.

Shore Leave could happen though. With the Time Passing mechanics that Toady spoken of, it could be an addition to it.
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Neonivek

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Re: Future of the Fortress
« Reply #2019 on: August 26, 2011, 06:41:00 pm »

I just have to structure it as the right question. Hmmmmm

*Gets on the thinking glasses*

Given I always do this wrong, I'll have to do some extra thinking.

Hmm do I say "What do you think about Shore leave" or... something else... AHHHH!

Dang it Fortress Talks! At least with Future of the fortress I am aware if my question was wrong.
« Last Edit: August 26, 2011, 08:30:37 pm by Neonivek »
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Dakk

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Re: Future of the Fortress
« Reply #2020 on: August 26, 2011, 11:26:29 pm »

Perhaps Armok might turn out to be the demiurge of the world and so not feature in the lesser pantheon, or perhaps he will be a god like all the others, but I can't imagine that the fantasy world could possibly be better for his absence... IMO Armok provides a gravitational centre to the fantasy at the moment, even if he is a mystery.
armok wont turn out to be anything, it's just an in joke referring to a game long defunct now. i can't imagine how a procedurally generated universe would be better with a recurring stock character. would you like some cacame with your armok?
I think armok should be just as constant as dwarfs and goblins.
If it got to a point deities were consigned to raws, then Armok could be a defined overgod with a set personality, with a lesser pantheon generated in the same manner as current gods/forgotten beasts. This allows him to be modded out/replaced, so his permanency in the game is up to the player. This could have amusing results if the title page took its name from the raws. in terms of a modded game:
SLAVES TO ARGLBARGLE: GOD OF VERMIN

Its been strongly suggested that the player is armok anyways. The player can go in and out of worlds as he pleases guiding civilizations and controlling heroes directly. If armok has any in game presence its through the player.

Anyway, I'm pretty sure this has been asked before, soooo, has toady mentioned anything regarding reanimated people keeping their skills? Or are they just like the old zombies and stuff?
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Knight Otu

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Re: Future of the Fortress
« Reply #2021 on: August 27, 2011, 02:04:36 am »

Its been strongly suggested that the player is armok anyways. The player can go in and out of worlds as he pleases guiding civilizations and controlling heroes directly. If armok has any in game presence its through the player.
The player is supposed to be the whole of the fortress government. Yes, the player routinely performs partial suicide. :P

Anyway, I'm pretty sure this has been asked before, soooo, has toady mentioned anything regarding reanimated people keeping their skills? Or are they just like the old zombies and stuff?
The reanimated dead lack their souls and skills. "Resurrected" dead like mummies have their souls and skills.
A reanimated body doesn't have the same historical information (or a soul/skills).  A resurrection (which exists, for use by mummy disturbance currently) does bring the soul back.
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G-Flex

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Re: Future of the Fortress
« Reply #2022 on: August 27, 2011, 02:37:10 am »

Its been strongly suggested that the player is armok anyways.

By who? Everything Toady has said about the matter directly contradicts this.
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Neonivek

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Re: Future of the Fortress
« Reply #2023 on: August 27, 2011, 02:59:05 am »

Its been strongly suggested that the player is armok anyways.

By who? Everything Toady has said about the matter directly contradicts this.

Not to mention Armok being called by name in some threetoe stories.

After that point Armok officially stopped being the player.
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YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #2024 on: August 27, 2011, 06:06:52 am »

Its been strongly suggested that the player is armok anyways.
By who? Everything Toady has said about the matter directly contradicts this.
Many people in fanon. This theory better match known facts than what Toady himself says (as Knight Otu commented, it is not very consistent). Oh, delicious irony. And even if we leave fortress mode as player being local goverment, what with adventure mode?

Anyway... embodiement of dwarf goverment, yeah right. While goverments can be suicidally stupid (I will NOT give examples), consequences/punishment must be more indirect and distant in space/time than it is ever in DF.

Armok is player fits perfectly. Well, as perfectly, as something contradictiong Word Of God can be. :P

Not to mention Armok being called by name in some threetoe stories. After that point Armok officially stopped being the player.
Officially it never was player to begin with.
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