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Author Topic: Future of the Fortress  (Read 1204606 times)

Ubiq

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Re: Future of the Fortress
« Reply #1935 on: August 21, 2011, 08:57:13 pm »

I'd say that Hollow Men would be a tremendous pain to fight; piercing them doesn't do any good neither would blunt trauma. The only option there would be hacking them to pieces.

Just as well that processes like cooking change them over to a different item class if only because that means that people won't have their feet gnawed off by enraged footwear. Armok help the poor schmuck in leather armor otherwise.
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piecewise

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Re: Future of the Fortress
« Reply #1936 on: August 21, 2011, 09:42:38 pm »

I like the endless head thing, sounds like some sort of bizarre incarnation of the hydra.

Untelligent

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Re: Future of the Fortress
« Reply #1937 on: August 21, 2011, 10:18:51 pm »

I'd just like to throw out there that Hollow Men is a REALLY badass/scary sounding name.

Bam! New night creature subtype right there. Give 'em that name in-game, get 8% increase in monthly donations.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Ubiq

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Re: Future of the Fortress
« Reply #1938 on: August 21, 2011, 10:55:59 pm »

I'd just like to throw out there that Hollow Men is a REALLY badass/scary sounding name.

Let's see if I can make them scarier.

Hmm...

Empty skin with a rictus grin.
Good folks must all stay in,
for wander tonight,
those foul wight,
the dreaded Hollow Men.

Darkly creep while we're asleep,
these lost souls from the deep.
Don't scream or shout,
they'll hear no doubt.
The Hollow Men are all about.

To sleep, not blink nor slyly wink,
there's never any time to think.
Not a sound nor pip
or under the door will slip
those Hollow Men to drink.

Wolves won't howl, the bear won't growl.
Monks will tremble in their cowl.
'Til break the dawn,
and their time is gone
Then Hollow Men will scowl.
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NobodyPro

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Re: Future of the Fortress
« Reply #1939 on: August 21, 2011, 11:15:59 pm »

Unfortunately, the Fable franchise already has Hollow Men... as generic zombies with cleavers.
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monk12

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Re: Future of the Fortress
« Reply #1940 on: August 21, 2011, 11:29:48 pm »

Oh good, something else DF can do better than anyone else.

Ubiq

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Re: Future of the Fortress
« Reply #1941 on: August 21, 2011, 11:30:45 pm »

Quote from: NobodyPro
Unfortunately, the Fable franchise already has Hollow Men

So?

The phrase itself comes from T.S. Eliot's poem of the same name and there have been numerous other works that use undead creatures that are called Hollow Men in the near-century since then. Gordon R. Dickson's The Dragon on the Border had tangible spirits that inhabited suits of armor that called themselves The Hollow Men almost two decades ago and Myth 2 had them over a decade ago.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #1942 on: August 21, 2011, 11:38:58 pm »

 :o some moths back we were bug-guessing musing about evil regions and theyr raising powers and someone came up with reanimated skins. Its even here in the thread somewhere. Let me find it:

What i fear is butchering in Evil regions. Skeletons coming alive in your refuse pile and paws scrathing the butcher to death. What would be cool would be a undead Skin or Pelt that chokes you to death.

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Dwarfu

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Re: Future of the Fortress
« Reply #1943 on: August 21, 2011, 11:43:29 pm »

...someone came up with...

lol "someone".
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Mel_Vixen

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Re: Future of the Fortress
« Reply #1944 on: August 21, 2011, 11:49:49 pm »

XD yeah i could remember the statement but not that it was my own. Was a total suprise to me too.
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EmeraldWind

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Re: Future of the Fortress
« Reply #1945 on: August 22, 2011, 12:01:00 am »

That line about zombies making a good first impression. I imagined a zombie going to an interview and wearing a suit.
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Niccolo

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Re: Future of the Fortress
« Reply #1946 on: August 22, 2011, 12:10:00 am »

That line about zombies making a good first impression. I imagined a zombie going to an interview and wearing a suit.

"So, what makes you think you're right for this job?"

"Well... I have all of my limbs intact, the necromancer who raised me was nice enough to stitch up the massive gaping stomach wound and I have this really snazzy suit."

"... You're hired!"
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Chaoseed

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Re: Future of the Fortress
« Reply #1947 on: August 22, 2011, 12:42:15 am »

The hollow skin reminds me of Aztec priests flaying victims' skins and using them as clothing. It's not hard to get to a hollow skin zombie from that. (Actually, there was a Hecatomb card along those lines, the "Forsaken Shell"...)
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Surprisepalace! Overseers wanted!
But they never would have given up either. And compared to sitting around in this prison for the rest of my life? Losing is fun.

Mechanoid

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Re: Future of the Fortress
« Reply #1948 on: August 22, 2011, 04:04:23 am »

Can reanimated dragons breathe fire, and reanimated imps throw fireballs?
Do material properties on skin carry over properly, so an animated imp skin is magma/fire immune?
If material properties do carry over, would it be reasonable to assume that if a creature has metal skin, then the skin that's animated will also be the same metal with all those same properties?
If plant, animal, or metal threads/cloth are sutured/covering various limbs, does the animated skin retain that item in the location it was stitched in/on to or is that information lost when the creature "dies"?
Do creatures even "die" in the same terms that they did in the past (currently released) versions?


How much more time do all these questions i've asked extend the time spent on the testing phase? :-\ (ha ha ha?)
« Last Edit: August 22, 2011, 04:06:46 am by Mechanoid »
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1949 on: August 22, 2011, 05:55:56 am »

i think sutures and bandages are worn, and are therefore dropped on death
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