umm i know this is stupid but i don't get what it means by when it says interactions ^^; yeah i know i'm stupid
Or more likely you don't follow the
devlog.
Interactions are first mentioned way the hell back in the post of May 3rd- basically, the "interaction" framework is what Toady created to handle curses and such- interaction is a more neutral term than curse, since some of these interaction abilities can be quite beneficial (more of a blessing, if you will.) Right now the confirmed interactions are the ability to raise the dead, immortality, "bad luck" curses (dispensed by mummies/dead kings/whatever) and the curses that turn people into vampires and were-creatures. He's also rewritten material breath attacks to use the interaction framework. 6-19 he mentions that he "Added contact and cleaning effects to the interaction framework and linked them back to red panda grooming, narwhal tusking, and kitty cat head-bumps, with the ability to do touch-range curses/powers as well."
The short version is that the Interaction Framework is a way for creatures/deities to mess with the world and each other in internally consistent yet non-standard ways- it's been referred to as the "baby magic framework." Certainly exciting stuff.
Mea Culpa! Mea Maxima Culpa!
The next release is NOT the culmination of the Army Arc. As hinted by my spoilered pun, I thought I was making a joke. I apparently overestimated my sense of humor, not an uncommon occurance.
Disembodied Arm brought back to life... Little Arm -> Armie... Armies... Sleevies...
If it makes you feel better, I got it, and gave a hearty groan as well.
Unrelated, anybody else excited about stalkers? I like the idea of a monster that has more motivation to mess with me than "he's the player, kill'm," especially since it seems they'll do that in wierd, freaky ways.