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Author Topic: Future of the Fortress  (Read 1205576 times)

Aqizzar

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Re: Future of the Fortress
« Reply #1740 on: August 05, 2011, 03:24:47 am »

Quote from: The Greatest Thing
I suppose the current peak of this feature will be learning to be a necromancer and then animating your own severed arm as a permanent traveling companion. That's going to be my test case, anyway. That'll probably make your arm into a historical figure with its own entry on the legends screen.

Okay, that's it.  I can't take it anymore, this is just too much.  I love this game.
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And here is where my beef pops up like a looming awkward boner.
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Putnam

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Re: Future of the Fortress
« Reply #1741 on: August 05, 2011, 03:26:16 am »

Interactions are going to be AWESOME. I mean, just the framework is getting me excited. The sheer possibilities are incredible!

Also...

Will the Shift+I menu work for the interactions, or will there be a new bind (oh god)?
« Last Edit: August 05, 2011, 03:28:02 am by Putnam »
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Dsarker

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Re: Future of the Fortress
« Reply #1742 on: August 05, 2011, 03:57:53 am »

Interactions are going to be AWESOME. I mean, just the framework is getting me excited. The sheer possibilities are incredible!

Also...

Will the Shift+I menu work for the interactions, or will there be a new bind (oh god)?


Depending on how they're going to be working with the game, it could be under the same menu as the adventurer crafting.
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B0013

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Re: Future of the Fortress
« Reply #1743 on: August 05, 2011, 04:10:08 am »



Best. Game. Ever.

Also-

Do this mean you can now strangle people from a distance?
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Dae

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Re: Future of the Fortress
« Reply #1744 on: August 05, 2011, 04:24:54 am »

I think you're misguided here. Only bodyparts with at least one head or one [GRASP] tags can be animated. So no teeth or elephants tusk. You could however have an elephant trunk companion, and I wish you the best of luck with your right hand, until death do you part - double pun somewhat intented.

Also it seems like an animated part receives a new soul, so except if you can give clear orders to animated companions, you won't control your hand from a distance.

The next release is going to be GLORIOUS. Allowing interactions means we can mod in sooooo many shiny things.
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metime00

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Re: Future of the Fortress
« Reply #1745 on: August 05, 2011, 07:31:18 am »

snip
Also it seems like an animated part receives a new soul, so except if you can give clear orders to animated companions, you won't control your hand from a distance.
snip
I think animated things operate without a soul, they're essentially braindead and only operating on the standard "attack enemies of your faction that you see" AI.

This is going to be one of the best updates ever and it'll probably mean I can get my more adventure mode liking friends to play the game too. I might have to learn to actually mod too :D
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Dsarker

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Re: Future of the Fortress
« Reply #1746 on: August 05, 2011, 07:54:55 am »

snip
Also it seems like an animated part receives a new soul, so except if you can give clear orders to animated companions, you won't control your hand from a distance.
snip
I think animated things operate without a soul, they're essentially braindead and only operating on the standard "attack enemies of your faction that you see" AI.

This is going to be one of the best updates ever and it'll probably mean I can get my more adventure mode liking friends to play the game too. I might have to learn to actually mod too :D

On the other hand, if they do get new souls it will give you an easy cure for all those dorfs with bad ones.
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tfaal

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Re: Future of the Fortress
« Reply #1747 on: August 05, 2011, 08:01:41 am »

I can't wait until a bug lets us revive our own heads if we get decapitated while casting.
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Urist_McArathos

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Re: Future of the Fortress
« Reply #1748 on: August 05, 2011, 08:29:52 am »

If you sever your arm and reanimate it, and then you die, will your arm continue to have adventures?

Because if so- freaking awesome! I would create a necromancer for the sole purpose of severing all my sever-able parts and reanimating them in a bid to live forever- in a manner of speaking.

Some things should not be severed.

Spoiler (click to show/hide)

Just sayin'.
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Ratbert_CP

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Re: Future of the Fortress
« Reply #1749 on: August 05, 2011, 09:13:48 am »

So...  This would be the culmination of the Armies arc, right?
 
 
 
 
Provided we can craft/procure the appropriate sleevies...
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Dbuhos

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Re: Future of the Fortress
« Reply #1750 on: August 05, 2011, 09:37:59 am »

If you sever your arm and reanimate it, and then you die, will your arm continue to have adventures?

Because if so- freaking awesome! I would create a necromancer for the sole purpose of severing all my sever-able parts and reanimating them in a bid to live forever- in a manner of speaking.

Some things should not be severed.

Spoiler (click to show/hide)

Just sayin'.

I cringed so hard...and then reality hit me.
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monk12

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Re: Future of the Fortress
« Reply #1751 on: August 05, 2011, 09:58:59 am »

Do this mean you can now strangle people from a distance?

Just use your own animated body parts as projectile weapons.

Holy cow, I just remembered Toady musing about weaponized zombie dragon heads. WE CAN DO THAT.

CaptainArchmage

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Re: Future of the Fortress
« Reply #1752 on: August 05, 2011, 10:10:14 am »

So...  This would be the culmination of the Armies arc, right?
 
 
 
 
Provided we can craft/procure the appropriate sleevies...

The army arc isn't over until Toady says it is, and even then there might be changes in the future. Before that happens, we will at least be able to send out armies from our fortresses, and command armies as an adventurer.

Toady did the interactions change because it fixes a lot of missing functionality, which would be vastly increased in the next version had it not been implemented.
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Ratbert_CP

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Re: Future of the Fortress
« Reply #1753 on: August 05, 2011, 10:46:51 am »

So...  This would be the culmination of the Armies arc, right?
 
 
 
 
Provided we can craft/procure the appropriate sleevies...

The army arc isn't over until Toady says it is, and even then there might be changes in the future. Before that happens, we will at least be able to send out armies from our fortresses, and command armies as an adventurer.

Toady did the interactions change because it fixes a lot of missing functionality, which would be vastly increased in the next version had it not been implemented.

*sigh*
 
Where did the General keep his armies?
 
Spoiler (click to show/hide)
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Dakk

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Re: Future of the Fortress
« Reply #1754 on: August 05, 2011, 12:29:51 pm »

Urist McCaptain: General! We can't win, their army is twice as lare as hours!

Urist McGeneral: Fear not Captain, bring me the necromancer and an axe. In some hours we'll be at equal odds with them.
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