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Author Topic: Future of the Fortress  (Read 1205512 times)

thvaz

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Re: Future of the Fortress
« Reply #1185 on: June 24, 2011, 03:25:54 am »

Well, corpses decay after a time.
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tfaal

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Re: Future of the Fortress
« Reply #1186 on: June 24, 2011, 08:20:59 am »

Well, corpses decay after a time.
Unless they're mummified. I'd expect some form of preservation, if only to keep the catacombs from smelling like death.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Areyar

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Re: Future of the Fortress
« Reply #1187 on: June 24, 2011, 09:42:38 am »

Well, corpses decay after a time.
corpses do, yes, but do skelletons do so when underground?
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PTTG??

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Re: Future of the Fortress
« Reply #1188 on: June 24, 2011, 09:47:51 am »

Note that crypts don't necessarily keep skeletons whole. Graveyards do, but when they are exhumed for transferal, skulls go one place, ribs another, femurs elsewhere... It would make sense for the masses of anonymous dead to be stored in crypts that way.
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scriver

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Re: Future of the Fortress
« Reply #1189 on: June 24, 2011, 09:59:40 am »

Well, corpses decay after a time.
corpses do, yes, but do skelletons do so when underground?


From Wikipedia on skeletonization
Quote
After skeletonization has occurred, if scavenging animals do not destroy the bones, the skeleton of mid to large size mammals such as humans takes about twenty years to be completely dissolved by the acids in many fertile soils, leaving no trace of the organism. In neutral pH soil or sand, the skeleton will persist for at least several thousand years before it finally disintegrates. Infrequently, however, the skeleton can undergo fossilization, leaving an impression of the bone that can persist for millions of years.

I guess crypted skeletons would be kept above ground in the air though, and it says nothing about it. Don't think crypt air is very acidic, however. So they would probably last for quite some time.
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Willfor

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Re: Future of the Fortress
« Reply #1190 on: June 24, 2011, 10:03:00 am »

If you're in a place where the air is highly acidic, you have more problems than whether or not your dead are decomposing fast enough. Just saying.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
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scriver

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Re: Future of the Fortress
« Reply #1191 on: June 24, 2011, 10:08:09 am »

...not if you're a skeleton ;). Also, I mean relatively to the amount it takes to break them bones down in soil. The ground isn't highly acidic either.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #1192 on: June 24, 2011, 11:11:42 am »

Well i guess aircontact isnt that healthy for bones especially if the conditions are wrong. Molds, bacteria (both can be rather acidic), moist, Changing temperatures everything would damage bones over time. But as said crypts are normaly dry and conditioned so they wouldnt decompose as it is right now.
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malvado

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Re: Future of the Fortress
« Reply #1193 on: June 24, 2011, 07:26:57 pm »

Has Toady mentioned when he plans to work on the other sites that was removed previously?

Such as :

Dark Fortress
Elven Retreats.
Dwarven Fortresses.

Took me a while to figure they only appear on the world map but are non-existant ingame , its a pitty the wiki is quite unclear on these matters and the release notes doesnt mention a lot about it either.
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monk12

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Re: Future of the Fortress
« Reply #1194 on: June 24, 2011, 07:46:01 pm »

I'm pretty sure that those are slated for the early Army Arc- Toady wants to have the economic models and cities working with humans before he does more exotic variations on them by introducing the other species.

irdsm

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Re: Future of the Fortress
« Reply #1195 on: June 24, 2011, 08:13:28 pm »

Finally, the catacombs seem to be finished. Can't be much longer now, only some animal coding and then we can finall--AAARRRGH THE MARKETS AREN'T EVEN STARTED YET?!!? *pitiful sobbing*
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monk12

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Re: Future of the Fortress
« Reply #1196 on: June 24, 2011, 08:25:51 pm »

Oh sweet, I like the idea of notable dead guys getting their own little place and a commemorative plaque. It's something I already do in my own forts, so its nice to see that kind of thing being implemented by the rest of civilization.

Neonivek

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Re: Future of the Fortress
« Reply #1197 on: June 24, 2011, 10:15:49 pm »

Well, corpses decay after a time.

I am still waiting for some corpses to decay. Mind you they died very specific deaths.
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thvaz

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Re: Future of the Fortress
« Reply #1198 on: June 25, 2011, 01:26:33 am »

Well, corpses decay after a time.

I am still waiting for some corpses to decay. Mind you they died very specific deaths.

I meant corpses in real life.
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Neonivek

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Re: Future of the Fortress
« Reply #1199 on: June 25, 2011, 01:41:00 am »

Well, corpses decay after a time.

I am still waiting for some corpses to decay. Mind you they died very specific deaths.

I meant corpses in real life.

Maybe I am too. Maybe I am talking about a person who fell into a vat of salt and another who collapsed in a giant jar of pickles.
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