The information stored there includes the source civilization, so a family could be the proud owners of a dwarven stone cabinet, for example, complete with dwarven artwork with the right materials, and the number of dwarven stone cabinets in the town would be the precise number that were traded in over the years.
YES
I don't know exactly why, but this is just somehow really awesome. Perhaps because it carries such an essence of Dwarvenness. Making really cool crafts, superiour to any other races', and then having them distributed as rarities in the world, reflecting dwarves' fondness of industry and craftsmanship
Ooh, and having your fortress' demand for cheap booze imports causing nearby towns to build a significant economy on it wouldn't be bad at all...
Of course, I think with the current value/economy system, there is a high risk of breaking the world by flooding it with pigtail socks and cheap stone crafts
So do suspecting that it would be a problem? Perhaps got any short term placeholders to help prevent that? (such as pop-size based limits of exports of certain items)
Bomrek Lokumlokum, King, has mandated the construction of a gemstone ball-pit.
Bomrek Lokumlokum, King, has mandated the construction of a gemstone spitball ballista.
Hmmm... imagine strange moods, but with technically/!!science!!/megaproject -inclined authorities getting ideas for usable military or other artifacts that would otherwise not be commisionable by the player...