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Author Topic: Future of the Fortress  (Read 1206805 times)

monk12

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Re: Future of the Fortress
« Reply #660 on: May 31, 2011, 02:47:22 pm »

I get the feeling from the main page that werecreatures in dwarf mode will be hostile to everyone and everything.

EDIT: I was wrong!  I just got to the point in the DF Talk where he states that weregoats don't attack weregoats, but werelions might attack weremaggots.

Oh yeah. This is gonna be awesome, if a bit problematic when the kobolds show up with silver daggers and shit.

werechicken

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Re: Future of the Fortress
« Reply #661 on: May 31, 2011, 02:50:29 pm »

I get the feeling from the main page that werecreatures in dwarf mode will be hostile to everyone and everything.

EDIT: I was wrong!  I just got to the point in the DF Talk where he states that weregoats don't attack weregoats, but werelions might attack weremaggots.

I think you'd have to have a few non-cursed dwarves or at full moon your population will be zero. Other than that that I can see a whole new era in weaponised monsters, both undead and werecreatures.

The only problem would be trying to deliberately infect dwarves without them getting killed.
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monk12

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Re: Future of the Fortress
« Reply #662 on: May 31, 2011, 03:00:18 pm »

I get the feeling from the main page that werecreatures in dwarf mode will be hostile to everyone and everything.

EDIT: I was wrong!  I just got to the point in the DF Talk where he states that weregoats don't attack weregoats, but werelions might attack weremaggots.

I think you'd have to have a few non-cursed dwarves or at full moon your population will be zero. Other than that that I can see a whole new era in weaponised monsters, both undead and werecreatures.

The only problem would be trying to deliberately infect dwarves without them getting killed.

Drop a "control" were-creature from a height sufficient to break most of its bones, but leave it alive. Introduce test subjects, unarmed, unarmored. Test subjects should receive bites/scratches but are unlikely to receive mortal wounds from the Were before somebody kicks its face in. Repeat as necessary.

If it is necessary to preserve a single dwarf, it should be easy to accomplish- it could even be automatic with judicious application of the military schedules screen and sufficiently advanced Dwarven Engineering. I predict that somebody will make a mechanical calendar in-game that displays the phases of the moon, which then can be linked to a safe room that will trigger just before the moon is full.

nenjin

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Re: Future of the Fortress
« Reply #663 on: May 31, 2011, 03:33:22 pm »

If a necromancer animates a severed hand, will you have to hack off all its fingers to remove its "graspers" and kill it?
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G-Flex

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Re: Future of the Fortress
« Reply #664 on: May 31, 2011, 03:34:38 pm »

I imagine you'd just have to destroy the hand itself.
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Neoskel

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Re: Future of the Fortress
« Reply #665 on: May 31, 2011, 04:14:51 pm »

Hmm, the list of night creature types from the podcast sounded pretty interesting.

Will the dark blue night creatures include things that try to lure you to rivers and other bodies of water and drown you?

Those are pretty common in mythology and folklore. Ranging from things pretending to be horses and jumping into the river to drown you when you ride them to things that pose as an attractive member of the opposite sex inviting you for a swim.

Though i guess it's kind of a toss up whether those count as 'night creatures' or not.


Edit: Also, can anyone think of any examples of 'generic intelligent undead' in media/folklore? I'm having a little trouble trying to imagine what they'd be like.
« Last Edit: May 31, 2011, 04:22:44 pm by Neoskel »
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scriver

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Re: Future of the Fortress
« Reply #666 on: May 31, 2011, 04:40:44 pm »

Those are pretty common in mythology and folklore. Ranging from things pretending to be horses and jumping into the river to drown you when you ride them to things that pose as an attractive member of the opposite sex inviting you for a swim.
Or in Swedish(/Scandinavian) folklore, where it's a naked troll sitting in the river playing his.. fiddle... :-\
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nenjin

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Re: Future of the Fortress
« Reply #667 on: May 31, 2011, 04:44:59 pm »

Can you talk a little bit more about ghosts Toady? Where they show up in adventure mode right now, what they can do there, or what they'll do in the future?

In the rush of all these Night Creatures, and the fact they've been here a while in fortress mode, ghosts kind of slipped under the radar in terms of the next release.
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Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Knight Otu

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Re: Future of the Fortress
« Reply #668 on: May 31, 2011, 04:48:31 pm »

Edit: Also, can anyone think of any examples of 'generic intelligent undead' in media/folklore? I'm having a little trouble trying to imagine what they'd be like.
I'm taking it to mean things like D&D liches and death knights, or Koschei the Deathless, achieving immortality without necessarily going out to animate the dead, or possibly D&D ghouls and wights (assuming those don't count among the animated dead) or bodaks (who might fall into the stalker category instead). Basically anything undead that doesn't definitely fall into the other categories. I guess it could be expanded into creatures like the rokurikubi if those don't fall into tweaked troll/hag behavior.
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thvaz

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Re: Future of the Fortress
« Reply #669 on: May 31, 2011, 05:13:34 pm »

There are the revenants, undead that refuse to die to settle matters unsolved in life.
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Cruxador

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Re: Future of the Fortress
« Reply #670 on: May 31, 2011, 05:13:43 pm »

You mentioned stalkers will have traits related to their deaths. Is this likely to be related to the gruesome executions that currently happen in worldgen, or will it mostly be new stuff?
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Knigel

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Re: Future of the Fortress
« Reply #671 on: May 31, 2011, 06:14:18 pm »

If a werecreature is wearing clothing of the material they're week to when transforming, will it hurt them?
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G-Flex

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Re: Future of the Fortress
« Reply #672 on: May 31, 2011, 06:18:30 pm »

Toady mentions "material force adjustments" as the basis for weaknesses/strengths; I infer this to mean that an attack is treated as having more or less force than it actually does when it's of a relevant material. So yeah, I doubt simply touching a material will harm it.
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Jacob/Lee

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Re: Future of the Fortress
« Reply #673 on: May 31, 2011, 09:31:38 pm »

If a dwarf learns the secret of life and death from his or her deity, will they be able to migrate to your fortress and become a warrior that can re-animate body parts during combat one day?

darkrider2

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Re: Future of the Fortress
« Reply #674 on: May 31, 2011, 09:34:27 pm »

If a dwarf learns the secret of life and death from his or her deity, will they be able to migrate to your fortress and become a warrior that can re-animate body parts during combat one day?

I think this might go under wizards and the magic arc.
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