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Author Topic: Future of the Fortress  (Read 1202817 times)

darkflagrance

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Re: Future of the Fortress
« Reply #405 on: May 24, 2011, 09:48:46 am »

Yeah this update seems to be bloating over the borders of caravan arc, and I love it!
The caravan stuff never sounded too interesting, but this sounds like lots of fun!

well, it is a lot useful even if 'boring', because it will allow to create fortress in previously unsuitable areas.

But with more effort.

You might be able to order caravan of nothing but 100 Steel Bars, but if traders do not have demand for rock crafts or ex-goblin clothing or roasts, It you are going to be fairly screwed.

Imagine fort where you are forced to make furniture for export, for example - where you set up carpenter to make wooden furinture and encrust/stud/decorate hell of it.

Or fort where you actually export weapons/armor like real dwarf instead of seccond-hand clothing and snacks.

I doubt that demand for roasts will really change substantially from year to year. The roasts you send out each year should have expired or been consumed by the next season for the traders. The only risk is other towns specializing on prepared meals.
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zwei

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Re: Future of the Fortress
« Reply #406 on: May 24, 2011, 09:53:22 am »

Quote from: devlog
...including the odd dwarf.

Silly Toady, all dwarves are odd.

But if they are unhappy, they tend to get even.

Rose

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Re: Future of the Fortress
« Reply #407 on: May 24, 2011, 10:21:47 am »

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LoSboccacc

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magmaholic

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I am a Goober.

monk12

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Re: Future of the Fortress
« Reply #410 on: May 24, 2011, 01:02:32 pm »

A new reason to carry around chickens in a basket- trap detection. Just keep chucking them until the traps are gummed up.

This may become problematic when the necromancer raises them to strike you down, however...

BishopX

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Re: Future of the Fortress
« Reply #411 on: May 24, 2011, 01:18:31 pm »

Roguelikes have a long history of allowing Players to encounter previous characters. Will the new undead mechanics include risen adventurers/retired adventurer tombs?
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Karakzon

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Re: Future of the Fortress
« Reply #412 on: May 24, 2011, 01:24:16 pm »

Mcadventurer has been struck down.
new adventurer
Mcadventurer has been struck down,
new adventurer
... x50 later

ok. we now have an adventurer horde of godlike zombies.

oh dear.
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Johuotar

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Re: Future of the Fortress
« Reply #413 on: May 24, 2011, 01:48:02 pm »

Roguelikes have a long history of allowing Players to encounter previous characters. Will the new undead mechanics include risen adventurers/retired adventurer tombs?

I dont think that tombs are going to be built after worldgen anytime soon.
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tfaal

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Re: Future of the Fortress
« Reply #414 on: May 24, 2011, 02:08:55 pm »

Roguelikes have a long history of allowing Players to encounter previous characters. Will the new undead mechanics include risen adventurers/retired adventurer tombs?

I dont think that tombs are going to be built after worldgen anytime soon.

Might happen in Release 5, since that's when worldgen stuff is supposed to continue into play.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

LoSboccacc

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Re: Future of the Fortress
« Reply #415 on: May 24, 2011, 02:16:09 pm »

Roguelikes have a long history of allowing Players to encounter previous characters. Will the new undead mechanics include risen adventurers/retired adventurer tombs?

I dont think that tombs are going to be built after worldgen anytime soon.

Might happen in Release 5, since that's when worldgen stuff is supposed to continue into play.

retired adventure are stored and persisted. a zombified one may be saved with the same mechanism if raised in one special place using the same mechanics.

not suggesting anything, just stating that the code providing a similar feature is already there
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Asmageddon

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Re: Future of the Fortress
« Reply #416 on: May 24, 2011, 02:46:23 pm »

What other secrets aside from immortality and undead rising will there be in upcoming release?
Do you have any idea about how important other kinds of secrets will be in the future?
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PTTG??

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Re: Future of the Fortress
« Reply #417 on: May 24, 2011, 03:27:04 pm »

What other secrets aside from immortality and undead rising will there be in upcoming release?
Do you have any idea about how important other kinds of secrets will be in the future?


Arghhhh This has been answered before!
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Asmageddon

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Re: Future of the Fortress
« Reply #418 on: May 24, 2011, 04:25:24 pm »

I've been following Future of the Fortress for a long time already, and I don't think it was(at least not a question phrased like this one).
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PTTG??

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Re: Future of the Fortress
« Reply #419 on: May 24, 2011, 04:41:07 pm »

I've been following Future of the Fortress for a long time already, and I don't think it was(at least not a question phrased like this one).

It was asked here first, but I didn't see any answers to that. I'm pretty sure it was mentioned, though.
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