I wonder what will happen if a wereskunk gets bitten by a werewolf. Will they turn into full werewolfs, will they become wereskunkwolfs, will they be immune to the werewolf curse or will they periodically transform between their human, werewolf and wereskunk forms?
I think DF would treat it like other games that have multiple types of lycanthropes: Once a humanoid is cursed with one form of lycanthropy, then they'd be immune to all other were-curses. I would imagine that limitation fits with mythology, too.
But the population obviously does rise to some degree; what's the limiting factor?... [snip]
More infighting?
Well currently it is because of the magical population limit
Maybe there's a point where they just can't stand each other's shit and infighting turns into all out civil war. Maybe at a certain threshold where they break off and form new cities.
Maybe their constant war with Dorfs and Humans keeps the population down.
Or, maybe the current system of Goblins being immortal and having no food requirement is a desperate workaround for a badly flawed system and some of us are reaching to make it sound plausible in-game?
Do you realize that, even after all the bug fixing, Kobolds
still die off during world-gen due to starvation? The whole food requirements (and especially
grazing values) are in desperate need of rebalancing. It's not game-breakingly bad, but it is pretty bad.
Maybe their breeding coefficient is so low that anything basically keeps them in check.
Actually Elves have a lower breeding coefficiant and breed like crazy relative to the goblins.
Their infighting is so horrible that usually by the time they have forces capable of doing anything... even the Dwarves have larger (and much stronger) armies.
That's just... so backwards! By everything written in fiction and mythology, the
goblins should be the ones who breed like crazy and have horrendous, constant infighting. And the
elves (again, according to fiction and mythology) should be mostly civilized, with infighting being almost unheard of, and should breed very slowly in comparison.
I know goblins will always be immortal though (and I will always put [MAXAGE:120] on their raws).
I still have
hope that goblins won't always be immortal and they will eventually be given some sort of food requirement. Also, I think I will start adding [MAXAGE:120] to the goblins in my games as well.