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Author Topic: Future of the Fortress  (Read 1202766 times)

Mel_Vixen

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Re: Future of the Fortress
« Reply #3675 on: January 06, 2012, 02:15:37 pm »

May i suggest that we open a new FotF thread once the new version (or as i call it DF2012: Pre-apocalypse-party) is rolled out?
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Footkerchief

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Re: Future of the Fortress
« Reply #3676 on: January 06, 2012, 02:41:16 pm »

How does the evil rain interact with the Adventure Mode character?

It won't be a Fort Mode-only feature, so it'll interact with Adv Mode creatures the same way.  Did you have a more specific question?

does bloodstorm cause unhappy thoughts?
like "urist mcSadguy has been unhappy lately. he has been caught by a bloodfall lately"

Anatoli asked this on the last page, although there's no answer yet.

May i suggest that we open a new FotF thread once the new version (or as i call it DF2012: Pre-apocalypse-party) is rolled out?

Yeah, this thread's getting long in the tooth anyway.
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YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #3677 on: January 06, 2012, 08:28:52 pm »

New devlog! Apparently material based mandates are on hold for some reason.
Probably because they are broken with all new things that Toady implemented. I just hope it will be back earlier than year or two. I do not like when things are "fixed" by turning them off (*cough* contamination spread *cough*).
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

darkflagrance

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Re: Future of the Fortress
« Reply #3678 on: January 06, 2012, 09:36:19 pm »

Mayor Ezum Lolomobok has issued a mandate for gloom horror mist dust thrones! (3)
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Monkeyfacedprickleback

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Re: Future of the Fortress
« Reply #3679 on: January 07, 2012, 01:11:54 am »

to be fair material mandates are already pretty bugged. We get nobles begging for licorice chairs and buzzard teeth scepters. I can only assume that the randomly generated metals are screwing with it even more. Hopefully there will be something to eplace it though. Like  demanding coloured objects. Like saying "blue/light blue/ dark blue/ cabinet (3)"
in this case you'd have to make the cabinet out of Cobalite/ Kimberite/ microline.

Though I do wonder how long it'll be till it comes out. While I'm willing to wait a month or two, With only 20 or so miscellaneous issues, It could come out before feb. Mind you I'm making the assumption that misc issues are the last thing toady does. and you know what they say about what happens when you Assume something.
« Last Edit: January 07, 2012, 01:14:47 am by Monkeyfacedprickleback »
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thvaz

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Re: Future of the Fortress
« Reply #3680 on: January 07, 2012, 01:35:06 am »

There are still sponsorship animals, optimization and map mantenaince stuff to be done after these miscellaneous stuff. Toady thinks it will take a week for each one of them.
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Monkeyfacedprickleback

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Re: Future of the Fortress
« Reply #3681 on: January 07, 2012, 02:23:24 am »

See I just made a pun out of myself.
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MrWiggles

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Re: Future of the Fortress
« Reply #3682 on: January 07, 2012, 02:44:46 am »

From the End of the Month Report, and a Dev Post not to long ago, we're still on track for Jan. 15.

The Animals, Map Maint. and optimization could about a week each, but it doesnt mean that each will will take a week each.
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Kogut

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Re: Future of the Fortress
« Reply #3683 on: January 07, 2012, 07:27:38 am »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
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MrWiggles

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Re: Future of the Fortress
« Reply #3684 on: January 07, 2012, 08:02:11 am »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Kogut

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Re: Future of the Fortress
« Reply #3685 on: January 07, 2012, 09:22:54 am »

probably because of the randomized materials he was thinking of implementing.
And justice is now required.
Justice isn't required, you can still not act on crimes committed.
*cough* vampires *cough*
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Tiny

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Re: Future of the Fortress
« Reply #3686 on: January 07, 2012, 10:41:50 am »

Quote
Toady One I'm moving into a part of the miscellaneous issues list where the really random stuff from the last nine months has piled up (via email conversations, future of the fortress etc.). So today I fixed an issue with projectiles not moving when you become an adventurer in the arena mode, fixed a rare forgotten beast crash which has undoubtedly scuttled various fortresses in the currently released version, made the legacy mouse work again, and added quite a lot of information to the historical figure XML dump.

So close...
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Yoink

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Re: Future of the Fortress
« Reply #3687 on: January 07, 2012, 11:45:44 am »

I just had a weird dream about a new version of DF while I was napping... I don't remember much of it, but Toady was saying (in some strange, dreamt-up version of a devlog) that he'd just squashed another couple of bugs.
One was where the creatures in the underground caverns/catacombs beneath a city could hear the humans above talking, and another where his test adventurer went to a city, got two town guards to escort him to where the monsters were coming out from the catacombs, and one of the two was wearing sunglasses, which was apparently a bug. :P
There was more to it than that, but... Yeaaah.
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Dae

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Re: Future of the Fortress
« Reply #3688 on: January 07, 2012, 12:33:21 pm »

One was where the creatures in the underground caverns/catacombs beneath a city could hear the humans above talking

Even RIGHT IN THE MIDDLE OF THE DAY ! Can you believe that ? Never had such awful neighbors... I think I'm going to go upstairs and eat one or two of them to get the message across.
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Anatoli

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Re: Future of the Fortress
« Reply #3689 on: January 07, 2012, 06:32:48 pm »

I just had a weird dream about a new version of DF while I was napping... I don't remember much of it, but Toady was saying (in some strange, dreamt-up version of a devlog) that he'd just squashed another couple of bugs.
One was where the creatures in the underground caverns/catacombs beneath a city could hear the humans above talking, and another where his test adventurer went to a city, got two town guards to escort him to where the monsters were coming out from the catacombs, and one of the two was wearing sunglasses, which was apparently a bug. :P
There was more to it than that, but... Yeaaah.
Pretty awesome dream. Actually, does this forum have a thread where DF dreams are shared? I'd really enjoy reading one.
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