For the long term do you have any idea what kind of role writing will play in dwarf mode? Like writing books about whatever the dwarf wants like engravings (books about books about cheese) or where dwarves actually record information that gets used for something later on?
dev_single has ideas about this:
# Bloat185, LIBRARIES, (Future): Books and libraries utilizing histories. Once these are in, people that you chat with don't need to know as much. You can find legends here that reveal locations of ruins made by world gen, or your dwarf games. Various other books are possible.
# PowerGoal46, THE GIANT ASS BOOK, (Future): You go to a dwarf fortress and see a giant unliftable tome filled with maps of the Underworld. You sketch a copy and depart.
Will we ever have to bury the dead in adventure mode, to avoid overrunning the countryside with ghosts? I can see villagers giving mundane starter quests of the nature "I found a dozen bodies about two hours walk from here. Probably from a bandit attack. But I am too busy farming, could you give them proper burials before it is too late?"
Ghosts only arise in Fortress Mode right now (AFAIK). Ghosts arising from world battlefields is reasonable, but it's not in yet. If that does go in, it would probably only occur in world gen, and would need
Release 5 to occur during actual play.
Any chance future releases will be more update compatible? Ie additional features could be added to the existing world you are playing in kinda like an software patch?
Toady already does that where feasible. Lots of bugfixes in particular are retroactive. However, some features affect the world/save structure fundamentally enough that they can't be added retroactively without excessive effort.
While seems like vanishing zombies was fixed... do zombies still have HP? I seen no clear declaration about removing that placeholder fix.
Yes:
If a necromancer animates a severed hand, will you have to hack off all its fingers to remove its "graspers" and kill it?
Since we haven't done pulping, you just have to knock it down through the animated HP equivalent.
It stops aging and adds a few other random effects. Decapitation and bifurcation are always lethal to the living, whatever syndrome they have. It won't always be that way, I think, although in the case of decapitation there's the tricky question of whether the soul goes with the head or the body. If you want the thing where the guy walks over and puts his head back on, you kind of want the soul to still be in control of both units, which isn't currently supported at all by the framework. Maybe just being in the most mobile one is crucial, but then the head couldn't grimace and stuff.
I vaguely it being mentioned somewhere (old dev goals list, maybe?) that you were planning to eventually allow one body to have several souls, as well as one soul to have several bodies. Wouldn't the mentioned situation be a case of the latter? Two bodypieces, with the same soul and the urge to reunite. That could, storywise, even lead to fun situations like a headless horseman wandering around the world looking for the head he is lacking. Which is locked in some adventurer's basement. Or something.
One soul with several bodies is a valid approach to the decapitation issue, yes, but not the only valid approach. That's what makes it a tricky question.