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Author Topic: Future of the Fortress  (Read 1204604 times)

Darthhaha

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Re: Future of the Fortress
« Reply #1980 on: August 24, 2011, 05:53:44 pm »

Is it possible for an Interaction to add someone into an entity, for Vampire Civilisations and such
Sorry if this has already been answered
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yobihodazine

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Re: Future of the Fortress
« Reply #1981 on: August 24, 2011, 06:49:12 pm »

Well... there's necromancy, could we be seeing golems anytime soon?
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Parker147

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Re: Future of the Fortress
« Reply #1982 on: August 24, 2011, 07:01:32 pm »

Re-asking this since I didn't see an answer.

What is the status of Legends Mode's XML dump? The last time it was updated was in 31.13.
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Footkerchief

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Re: Future of the Fortress
« Reply #1983 on: August 24, 2011, 07:07:35 pm »

Re-asking this since I didn't see an answer.

What is the status of Legends Mode's XML dump? The last time it was updated was in 31.13.

Kind of answers itself, doesn't it?  The status is that it hasn't been updated.
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Cable

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Re: Future of the Fortress
« Reply #1984 on: August 24, 2011, 07:37:12 pm »

Hey... Wow, I can just imagine with these 'constructed undead', Urist McStrange going into a fell mood, murdering a bunch of his fellows and then splicing them together into some kind of giant, blood-crusted fleshy monsotrosity, tasked with defending the fortress in its agonizing state of un-life! :D
I love the idea of a dwarf doing this and his buddies just dismissing it is one of 'those moods'.
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Parker147

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Re: Future of the Fortress
« Reply #1985 on: August 24, 2011, 07:52:59 pm »

Re-asking this since I didn't see an answer.

What is the status of Legends Mode's XML dump? The last time it was updated was in 31.13.

Kind of answers itself, doesn't it?  The status is that it hasn't been updated.

I should have asked: Are there plans to complete the XML dump?
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Willfor

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Re: Future of the Fortress
« Reply #1986 on: August 24, 2011, 08:45:30 pm »

Re-asking this since I didn't see an answer.

What is the status of Legends Mode's XML dump? The last time it was updated was in 31.13.

Kind of answers itself, doesn't it?  The status is that it hasn't been updated.

I should have asked: Are there plans to complete the XML dump?
The problem with this is that it is still not the question you're trying to ask. What you should have asked is this:

Are there plans to complete the XML dump in the near future, or is this a very low priority?
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SeymoreGlass

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Re: Future of the Fortress
« Reply #1987 on: August 24, 2011, 09:56:48 pm »

Speaking of profaning and the gods, whill Armok himself ever make an appearance? Will he always be an outside force? And most importantly, will Blood for the Blood God ever enter as an actual gameplay element?

As I understand it Armok is more the name of a gameplay feature than an actual entity, and it's conceivable that he's only an outside force. But I would love to see followers of Armok determined to spread chaos and destroy order popping up in adventure/fortress mode (or even just legends mode); though I guess that's what adventurers are for.
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Organum

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Re: Future of the Fortress
« Reply #1988 on: August 24, 2011, 10:24:20 pm »

Speaking of profaning and the gods, whill Armok himself ever make an appearance? Will he always be an outside force? And most importantly, will Blood for the Blood God ever enter as an actual gameplay element?

As I understand it Armok is more the name of a gameplay feature than an actual entity, and it's conceivable that he's only an outside force. But I would love to see followers of Armok determined to spread chaos and destroy order popping up in adventure/fortress mode (or even just legends mode); though I guess that's what adventurers are for.

Armok isn't really involved in Dwarf Fortress aside from the title, and "Blood for the Blood God" is something the forumites took from Khorne.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1989 on: August 24, 2011, 10:33:56 pm »

i see "slaves to armok ii" as more of a working title, i think the concept of armok doesn't fit at all in the game, and would hate to see it implemented as a stock lore character. in fact, i think df could drop that part of the title already

EmeraldWind

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Re: Future of the Fortress
« Reply #1990 on: August 24, 2011, 11:25:00 pm »

I just thought that the player is playing Armok.
Because the player is kind of like an semi-all-seeing, somewhat-all-knowing, and occasionally livid god.

Adventures rise from nowhere to die at your command. Entire forts rise from the dirt for your entertainment. Dwarves and Elves die to provide you with your godly lolz. Entire worlds are created simply because the last one grew boring. You are Armok, God of Blood, you alone control the fates of the worlds you bring into being. 
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hermes

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Re: Future of the Fortress
« Reply #1991 on: August 24, 2011, 11:31:49 pm »

i see "slaves to armok ii" as more of a working title, i think the concept of armok doesn't fit at all in the game, and would hate to see it implemented as a stock lore character. in fact, i think df could drop that part of the title already

You, er, have played DF before, right?   :o   Don't your fortresses and adventurers meet grisly, blood themed demises?

I can kind of understand not understanding the title, since it does feel somewhat unexplained... however we have been relatively recently treated to some shrimps of information regarding the nature of kobolds/goblins and the afterlife (in FotF, DF Talk and in Cado), which I think has gone someway towards sketching a picture of a world that has a definite logic to life and death, and it certainly seems to revolve around death.

Perhaps Armok might turn out to be the demiurge of the world and so not feature in the lesser pantheon, or perhaps he will be a god like all the others, but I can't imagine that the fantasy world could possibly be better for his absence... IMO Armok provides a gravitational centre to the fantasy at the moment, even if he is a mystery.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1992 on: August 24, 2011, 11:57:34 pm »

Perhaps Armok might turn out to be the demiurge of the world and so not feature in the lesser pantheon, or perhaps he will be a god like all the others, but I can't imagine that the fantasy world could possibly be better for his absence... IMO Armok provides a gravitational centre to the fantasy at the moment, even if he is a mystery.
armok wont turn out to be anything, it's just an in joke referring to a game long defunct now. i can't imagine how a procedurally generated universe would be better with a recurring stock character. would you like some cacame with your armok?

Mephansteras

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Re: Future of the Fortress
« Reply #1993 on: August 25, 2011, 12:06:37 am »

He did show up in a recent ThreeToe story, though, so...he might work his way in somehow.
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Flaede

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Re: Future of the Fortress
« Reply #1994 on: August 25, 2011, 01:10:25 am »

Quote
Once we've got people moving around post-world-gen, your arm would have more of a chance, but without a soul, it might not have a rich inner life, and so not really have goals or do anything but defend its patch of dirt.

I love this! Dwarf Fortress - worrying about the habits and social lives of reanimated corpse-bits. Honestly, I'm now wondering if an animated head would have a different time of it. It has a mouth, after all. And braaaaains.
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