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Author Topic: Future of the Fortress  (Read 1204870 times)

thvaz

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Re: Future of the Fortress
« Reply #1305 on: July 03, 2011, 04:07:34 am »

I think it would be fun because it would add a feeling of a living town once npc schedules are implemented in Release 2.  When the quest system is better developed, these npcs from the outlying villages would bring quests for the adventures, for example.
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Deon

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Re: Future of the Fortress
« Reply #1306 on: July 03, 2011, 04:24:54 am »

And we could play Alladdin on large market squares :D.
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Jiri Petru

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Re: Future of the Fortress
« Reply #1307 on: July 03, 2011, 04:28:48 am »

Was that a town market or a country fair? It looks nice for a fair but it would be wrong for a town market, I'm afraid.

Markets in towns are situated on squares. For all intents and purposes, a market = a town square. Which means it should be inside of a town block, and the roads the towns now have should enclose the market on sides. However, Toady's market doesn't follow this rule and instead sits on a crossroads, invading four (three) separate town blocks.

Or another way how to imagine it: take a graph paper. The lines are streets. Markets should go inside of a cell, not on an intersection of two lines.

EDIT: Also, I'd suggest paving the market if the roads are paved.
« Last Edit: July 03, 2011, 04:31:37 am by Jiri Petru »
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Yoink

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Re: Future of the Fortress
« Reply #1308 on: July 03, 2011, 08:34:17 am »

The market doesn't have to be situated in a square- What if they have a perfectly good green, or grass field just outside town? Would be spacier, and preferable to having cow turds all over the town centre, methinks.
Of course, some would have markets in the town square. Me, I'm looking foward to buying a pet camel, walking it to the homes of my (hopefully rich) enemies, having it kick their heads in, and then loading it up with their belongings and leading 'em back to town. :D
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Cruxador

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Re: Future of the Fortress
« Reply #1309 on: July 03, 2011, 06:21:29 pm »

The market doesn't have to be situated in a square- What if they have a perfectly good green, or grass field just outside town? Would be spacier, and preferable to having cow turds all over the town centre, methinks.
Of course, some would have markets in the town square. Me, I'm looking foward to buying a pet camel, walking it to the homes of my (hopefully rich) enemies, having it kick their heads in, and then loading it up with their belongings and leading 'em back to town. :D
You're thinking backward. People don't make a town and then randomly decide to make a market. Markets grow up from enterprising fellows at crossroads, catering to farmers and travelers, and then people build homes near there, and towns form.
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cephalo

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Re: Future of the Fortress
« Reply #1310 on: July 03, 2011, 06:59:54 pm »

I'd like to see the markets take on a rounder shape. Go with actual distance from the intersection rather than manhattan distance. Also, when there's no lack of space to lay things out, it would be better to prevent mixing food types in the same pile. It would definately make shopping alot easier.
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x2yzh9

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Re: Future of the Fortress
« Reply #1311 on: July 03, 2011, 09:21:37 pm »

This has probably been asked a ton of times, but any idea on when this update will be out?

jockmo42

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Re: Future of the Fortress
« Reply #1312 on: July 03, 2011, 09:38:11 pm »

This has probably been asked a ton of times, but any idea on when this update will be out?

Optimistic projections say a couple to a few weeks, but this is just what I've heard around the forum. I'm not sure if Toady has said much about when it'll be out, but he usually takes the "when it's done" approach to questions about releases.

Yoink

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Re: Future of the Fortress
« Reply #1313 on: July 03, 2011, 09:44:42 pm »

Considering it's been 'done' enough to more than please most of us for a while now, all bets are off. :P
He just keeps adding more awesomeness, at this rate when it's released it'll probably overload my computer!
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monk12

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Re: Future of the Fortress
« Reply #1314 on: July 03, 2011, 10:24:16 pm »

This has probably been asked a ton of times, but any idea on when this update will be out?

My personal estimate is somewhere between this week and September.

Cruxador

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Re: Future of the Fortress
« Reply #1315 on: July 03, 2011, 11:17:47 pm »

Considering it's been 'done' enough to more than please most of us for a while now, all bets are off. :P
He just keeps adding more awesomeness, at this rate when it's released it'll probably overload my computer!
It hasn't been done. The markets and squares are an importnat part of cities, and those were put on hold for other things such as night creatures.
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Neonivek

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Re: Future of the Fortress
« Reply #1316 on: July 04, 2011, 12:56:14 am »

Toady we need your help!

We are under assault by a SUPER spammer!

We need the Hammer of Armok to slay so foul a creature!

Ohh gawd... they are everywhere!!!
« Last Edit: July 04, 2011, 12:58:47 am by Neonivek »
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G-Flex

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Re: Future of the Fortress
« Reply #1317 on: July 04, 2011, 01:06:49 am »

Toady we need your help!

We are under assault by a SUPER spammer!

We need the Hammer of Armok to slay so foul a creature!

Ohh gawd... they are everywhere!!!

... What?
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Neonivek

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Re: Future of the Fortress
« Reply #1318 on: July 04, 2011, 01:08:00 am »

Check the suggestion and Announcement boards.

Plus some other spambots just joined but have yet to message yet.

They are crawling through the walls! The WALLS HAVE EYES!
« Last Edit: July 04, 2011, 01:11:01 am by Neonivek »
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Vattic

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Re: Future of the Fortress
« Reply #1319 on: July 04, 2011, 01:11:51 am »

Toady we need your help!

We are under assault by a SUPER spammer!

We need the Hammer of Armok to slay so foul a creature!

Ohh gawd... they are everywhere!!!

Cue lousy photoshop attempt:
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