I just realized.
Material breath as interactions.
Whenever the adventure mode interface gets here (hopefully this release) you know what this means right? It means ADVENTURE MODE OVERPOWERED BREATH ATTACKS.
YES.
Now I don't wanna completely dash your hopes and dreams but I'm thinking he was talking more about the materiel breaths being merged into the same interaction system the new were critters and vampires and things use for the syndrome effects. I'm not Toady though, so I could be wrong. Feel free to maintain a sliver of hope.
Greiger is right even he not being Toady. We could hope, however, that Toady will add a interface for all these interactions.
Yeah, I know. Secretly though I'm crossing my fingers that everything noted as an "interaction" uses the same system, making material breath, necromancy and panda head-bumps or WHATEVER a few keypresses and an adventure mode interface away. Wouldn't that be awesome? It would certainly add a preposterous amount of flavor to adventure mode.
But you're right, it could all be different. I just guess I assumed that anything called an "interaction" in the dev log was the same kind of "interaction" that necromancy is. That would seem to be pretty logical, no? After all the same words are used, and we know that material breath and necromancy are going to fall under an "interaction framework".