@Ghouls: What about the [babysnatcher] tag?
So, I played a little "Fortress", actually a nice aboveground mining town, with this mod.
I was amazed by some details like the 1920esque fashion or the bizarre morphology of the Mythos creatures.
The balancing was surprisingly well done, the lack of armour boosts the efficience of fire arms as well as making battle quick and dirty. Thanks to my usual luck I got a high master armorer with the second migrants wave. I ended up with like 50 masterwork helms to upgrade her to legendary...and then she hauled wood until her skull was opened by a Mi-go surgeon. I laughed hard.
The Megabeasts was a little disappointing.
I got a dhole. It crouched a dozen tiles. It fainted withOUT any cause. A novice knife user slashed it in the brain. It died on the instant.
The undying woman was just slightly harder.
My Fortress ended in a massive wave of dagger-wielding sociopaths, driven into frenzy by the unholy depictings my legendary artist Brobert chiseled into the dead stone of the mining shafts beneath the sleeping town- i.e. by the wast wealth he produced by doing so.
Whiskey is a little bit expensive even for mafia-standards. 100$ for one drink?
Also, you can't produce low-waisted dresses, making the dancefloor a rather... interessant.... experience - only men & solo
Also, you can't produce tophats. WHY? OH, WHY?
You could tweak the personality stuff a little, so that people become cRazYy mor easy... I had a fisher whose both children were abducted by space nightmares, whose wife was killed by a sabbling zealot and whose left hand was missing for reasons unknown. He was very unhappy, took a bath, talked with a friend and was quite content.
All in all, good work!