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Author Topic: Cthulhu Mythos Mod [34.11.0.07]  (Read 30289 times)

Lovechild

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Re: Cthulhu Mythos Mod [34.07.0.06]
« Reply #45 on: April 29, 2012, 10:38:18 am »

The stars are finally right... the Cthulhu Mythos Mod has been upgraded for DF 0.34.07!

There is a lot of new stuff: secrets, creatures, castes; and more is to come.

Can you learn to summon the brood of Shub-Niggurath? Can you build a city in a region tainted by the colour out of space? Will you meet Nyarlathotep himself?

Download the mod and find out...
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

empfan

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Re: Cthulhu Mythos Mod [34.07.0.06]
« Reply #46 on: April 29, 2012, 08:46:32 pm »

Interesting, may I suggest adding fishmen civs in the ocean?  Gods knows we could use some Innsmouth towns around the oceans
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Lovechild

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Re: Cthulhu Mythos Mod [34.07.0.06]
« Reply #47 on: April 30, 2012, 12:28:00 am »

Ocean civs are pretty impossible. But there are deep ones in this mod, as spouse-converting night creatures.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Lovechild

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #48 on: March 16, 2013, 03:22:33 am »

After far too long, this mod has been updated to DF 0.34.11!

This update adds a bunch of strange creatures, and other interesting things. What is the moon-wine of the zoogs like? Will you learn the secret of non-Euclidian angles? Download the mod and find out.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Xantalos

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #49 on: March 16, 2013, 03:34:11 am »

Oh man I'm liking this.
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Liber celi

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #50 on: March 16, 2013, 04:51:28 am »

YES it's back.
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laularukyrumo

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #51 on: March 16, 2013, 02:06:57 pm »

Hells yes.

Now, brb, making Old Man Henderson in adventure mode.
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Tevish Szat

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #52 on: March 16, 2013, 04:12:19 pm »

heh... It's interesting how different the design paradigm here is from mine.

I think there's room for two mythos mods, so I'll keep working
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Liber celi

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #53 on: June 16, 2013, 02:05:00 pm »

Finally managed to play it! ...and the carnival is in town. Ouch.

I love the Mythos elements, the 20s flair and feeling is a little meager though. More buildings and, more importantly, reactions would help a lot.
Maybe I can work out some suggestions...
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Agent_Irons

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #54 on: June 14, 2014, 02:12:06 pm »

This was always far and away my favorite mod.

It was one of the first mods I ever installed, and I have vivid memories of driving off cultists with rifle fire.

I'm having trouble growing cotton and indigo, though. Am I in the wrong biome? It's likely, I'm in a badlands.

It would also be great to be able to make beer from wheat and maybe vodka from flour?
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Stirk

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #55 on: June 14, 2014, 11:42:35 pm »

While he still seems to be active, nobody posted here for a year. I doubt he still checks here. You would probably have better luck just PMing him.
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Agent_Irons

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #56 on: June 16, 2014, 02:20:36 pm »

I figured I'd keep stuff sorted by topic so that if I'm just dumb, other people can chime in and point out my dumbness.
In this case it was me! Indigo and cotton don't grow in all biomes. I accidentally flooded my fortress with magma, so new embark and lo, cotton and indigo for all.
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Lovechild

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #57 on: June 18, 2014, 07:25:40 am »

I had reason to check here today because I got a request for permission to add this mod to a modpack :)

Thanks for the kind words!

The reason there isn't much booze in the mod is that it takes places during the Prohibition era. But the mob can always hook you up with some whiskey at the speakeasy.
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All Races Playable Mod - Minimal mod to play as any race in DF - For 0.50.01

Forwe

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #58 on: June 20, 2014, 10:42:32 am »

I appologise, but could someone help me with installing this mod? I'm using freshly installed LNP, and no matter where i put RAW's from Cthulu mod, it doesn't work. Either i can't generate words(those that generate have only animal civs), or DF just crashes when i try to gen.
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Enemy post

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #59 on: June 20, 2014, 11:26:28 am »

Are you trying to mix it with the normal game?
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