Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: Grand Rogue Auto! A Grand Theft Auto roguelike.  (Read 14854 times)

FunctionZero

  • Bay Watcher
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #60 on: May 12, 2011, 02:24:20 pm »

Are there any plans for water in? Especially do-want if like the original, GTA1 style water. Insta-drown.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #61 on: May 12, 2011, 02:33:15 pm »

Are there any plans for water in? Especially do-want if like the original, GTA1 style water. Insta-drown.

The Alergy to water is the staple of the grand theft auto series.

Heck Pools are absolutely deadly!
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #62 on: May 12, 2011, 03:43:11 pm »

The water tiles are there. Probably not used yet :). I am sure there should be some.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #63 on: May 12, 2011, 03:46:33 pm »

I had another idea. Minecraft mod. HPs are rolled into one bar of 20, damages are dropped to fit... and creeper bombs.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #64 on: May 12, 2011, 04:16:29 pm »

There's no real goal right now. Except to kill as many people as possible.

Oh, so it's Dwarf Fortress.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #65 on: May 12, 2011, 04:18:31 pm »

GTA IS Dwarf Fortress.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #66 on: May 13, 2011, 03:54:50 am »

GTA IS Dwarf Fortress.

DF lacks baseball bat and pimps, GTA lacks kittens and skull totems
Logged
If life gives you lemons, burn them.

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #67 on: May 13, 2011, 04:49:28 am »

GTA IS Dwarf Fortress.
GTA lacks kittens and skull totems
And guts used as whips.
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

BigD145

  • Bay Watcher
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #68 on: May 13, 2011, 08:13:27 am »

GTA IS Dwarf Fortress.

DF lacks baseball bat and pimps, GTA lacks kittens and skull totems

I seem to remember S.L.A.D.E. having a purple dildo... Maybe I'm wrong.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #69 on: May 13, 2011, 10:09:21 am »

Let me point out that both games  are incredible modable. Swords are going into GRA, and-
Actually, come to think about it, I've never read anything conclusively proving that Dungeon Masters aren't pimps.

Anyone else completely unable to fight zombies?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #70 on: May 13, 2011, 10:12:49 am »

Anyone else completely unable to fight zombies?

Notice: unmodded zombies are almost impossible to kill. I've modded them a bit, just go into the "modding" and reduce their regeneration a bit, and it's okay :).

Ahem?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #71 on: May 13, 2011, 10:25:03 am »

That is assuming you don't do what I did.
Can anyone say overpowered knifegun?
Logged
*Hugs*

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #72 on: May 13, 2011, 10:28:00 am »

I personally feel that guns need more punch, but it's my opinion (and it will be my mod) :D.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Raul

  • Bay Watcher
  • El Psy Kongroo
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #73 on: May 13, 2011, 11:13:51 am »

I personally feel that guns need more punch, but it's my opinion (and it will be my mod) :D.

Is your mod going to be a Total Conversion?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #74 on: May 13, 2011, 11:20:54 am »

Not for now. Mostly spriting, adding buildings I feel are needed and stuff like that first (disco, warehouses, hotels etc.).

Then I will make some TC :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 3 4 [5] 6