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Author Topic: Grand Rogue Auto! A Grand Theft Auto roguelike.  (Read 14842 times)

FunctionZero

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #60 on: May 12, 2011, 02:24:20 pm »

Are there any plans for water in? Especially do-want if like the original, GTA1 style water. Insta-drown.
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Neonivek

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #61 on: May 12, 2011, 02:33:15 pm »

Are there any plans for water in? Especially do-want if like the original, GTA1 style water. Insta-drown.

The Alergy to water is the staple of the grand theft auto series.

Heck Pools are absolutely deadly!
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Deon

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #62 on: May 12, 2011, 03:43:11 pm »

The water tiles are there. Probably not used yet :). I am sure there should be some.
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ExKirby

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #63 on: May 12, 2011, 03:46:33 pm »

I had another idea. Minecraft mod. HPs are rolled into one bar of 20, damages are dropped to fit... and creeper bombs.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

PTTG??

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #64 on: May 12, 2011, 04:16:29 pm »

There's no real goal right now. Except to kill as many people as possible.

Oh, so it's Dwarf Fortress.
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A thousand million pool balls made from precious metals, covered in beef stock.

ExKirby

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #65 on: May 12, 2011, 04:18:31 pm »

GTA IS Dwarf Fortress.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

jester

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #66 on: May 13, 2011, 03:54:50 am »

GTA IS Dwarf Fortress.

DF lacks baseball bat and pimps, GTA lacks kittens and skull totems
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Angel Of Death

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #67 on: May 13, 2011, 04:49:28 am »

GTA IS Dwarf Fortress.
GTA lacks kittens and skull totems
And guts used as whips.
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BigD145

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #68 on: May 13, 2011, 08:13:27 am »

GTA IS Dwarf Fortress.

DF lacks baseball bat and pimps, GTA lacks kittens and skull totems

I seem to remember S.L.A.D.E. having a purple dildo... Maybe I'm wrong.
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PTTG??

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #69 on: May 13, 2011, 10:09:21 am »

Let me point out that both games  are incredible modable. Swords are going into GRA, and-
Actually, come to think about it, I've never read anything conclusively proving that Dungeon Masters aren't pimps.

Anyone else completely unable to fight zombies?
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Deon

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #70 on: May 13, 2011, 10:12:49 am »

Anyone else completely unable to fight zombies?

Notice: unmodded zombies are almost impossible to kill. I've modded them a bit, just go into the "modding" and reduce their regeneration a bit, and it's okay :).

Ahem?
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The Merchant Of Menace

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #71 on: May 13, 2011, 10:25:03 am »

That is assuming you don't do what I did.
Can anyone say overpowered knifegun?
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Deon

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #72 on: May 13, 2011, 10:28:00 am »

I personally feel that guns need more punch, but it's my opinion (and it will be my mod) :D.
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Raul

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #73 on: May 13, 2011, 11:13:51 am »

I personally feel that guns need more punch, but it's my opinion (and it will be my mod) :D.

Is your mod going to be a Total Conversion?
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Deon

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Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #74 on: May 13, 2011, 11:20:54 am »

Not for now. Mostly spriting, adding buildings I feel are needed and stuff like that first (disco, warehouses, hotels etc.).

Then I will make some TC :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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