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Author Topic: Brink, releases in the US on Tuesday  (Read 9227 times)

BurnedToast

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Re: Brink, releases in the US on Tuesday
« Reply #120 on: December 02, 2011, 11:53:38 pm »

My opinion? it's kind of meh. It's not a *bad* game, but it's not really very interesting either.

The classes all have different powers, but they use the same guns, have the same life, etc so they feel sort of generic. Playing a medic is almost exactly like playing soldier, except I stab people with syringes now and then instead of throwing bullets at them. They all do different objectives, which are slightly different (engineer has to stop and repair, hacker can move around but goes faster if he's closer, etc) but it's not a huge difference.

Character customization is... meh. It's not like anyone pays attention to it in the middle of shooting each other, so it's basically just you playing barbie dress up between games which is not something that interests me. There's also not really a huge selection of stuff, anyway.

Even if it was free instead of $5 I can't see my interest lasting longer then a weekend anyway. There's just better games to fill your free time with.
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kulik

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Re: Brink, releases in the US on Tuesday
« Reply #121 on: December 04, 2011, 07:45:44 am »

So, today i took the time to learn this game and i have to say that the only reason (apart from technical issues) some people don't like the game is that they play it horribly wrong. Its not a standard run and gun fps, it wasn't designed that way. Movement is slow, enemies can soak up a whole magazine before they die, respawn times are long so the standard firefight is a war of attrition and its wined by the team which can stick better together, use cover and have a better teamplay and by teamplay i don't mean two guys shooting at the same enemy, i mean do your best to stay alive, help holding critical positions, cover your mates revive them and buff them. Hell, its probably the only fps i've played where we actually pulled back instead of getting killed and wait for respawn.

Today i've entered a server which was full of lone wolves wannabe's and it was a horrible mess of pointless dying and respawning. After couple of rounds while i played medic and literally only revived and buffet anything around me, teammates started to hanging close to me cause they knew i would revive them and they won't have to wait till respawn. And then the magic happened, there was no communication and yet the game was suddenly fun. Cover based objective oriented fps of sheer fun. I've played through a round with maybe one or two respawns.

This game may go down in my book as one of the most underrated games of all time cause the gamers aren't flexible enough to switch of their BF3 brains and adapt to a different play style.

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Pandarsenic

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Re: Brink, releases in the US on Tuesday
« Reply #122 on: December 04, 2011, 01:18:23 pm »

Was gonna try it. Turns out, my video card drivers don't support OpenGL 3.1!

My particular type of video card lost official support and stopped getting new drivers about a month after I got the computer with said video card.
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Aqizzar

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Re: Brink, releases in the US on Tuesday
« Reply #123 on: December 04, 2011, 01:35:13 pm »

This game may go down in my book as one of the most underrated games of all time cause the gamers aren't flexible enough to switch of their BF3 brains and adapt to a different play style.

Preach it.  I haven't played in a while, but unless something radical happened the game is still worth a shot.  If your videocard can run it obviously.  Damn Panda, I know the pain.

It's ironic that such a goofy looking game with parkour splattered all over the cover could easily be one of the most realistic team shooters available right now.  It's not really a twichfest, it's not a sniper-gallery, it's not a playground, and it's not rock-paper-scissors.  It really is at heart a shooter's shooter with an emphasis on team synergy.  With some boneheaded flaws admittedly; I might jump in just to see if they fixed the hitbox problems.
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