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Author Topic: Making the Aperture !!Science!! turret. Now in Beta!  (Read 21455 times)

Darion

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #75 on: May 09, 2011, 05:36:45 pm »

I never saw a turret walking by itself... so ain't there a way to make it stuck somewhere by making it claim a building and still be able to fight?
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JacenHanLovesLegos

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #76 on: May 09, 2011, 05:42:49 pm »

Just pasture it. The dwarves will drag it to the pasture.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #77 on: May 09, 2011, 05:44:27 pm »

Just pasture it. The dwarves will drag it to the pasture.
I don't want the turret to move at all. I want it to be completely immobile. Pasturing animals go at dwarf speed, not their speed.

JacenHanLovesLegos

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #78 on: May 09, 2011, 05:47:01 pm »

I mean to place it in a position where you want it to defend. Think of pasturing as the dwarves picking up the turret and placing somewhere else.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #79 on: May 09, 2011, 05:49:37 pm »

I mean to place it in a position where you want it to defend. Think of pasturing as the dwarves picking up the turret and placing somewhere else.
Exactly. That's what pasturing is.

I want the turrets to not move independently.

The Scout

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #80 on: May 09, 2011, 05:52:18 pm »

That's the point. They'll drag it there, and it'll stay there. Unless it moves right now.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #81 on: May 09, 2011, 05:56:41 pm »

That's the point. They'll drag it there, and it'll stay there. Unless it moves right now.
I don't think it can move as of now. I want the damn thing to fire faster though...

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #82 on: May 09, 2011, 06:06:25 pm »

FIXED: I made them not drown like a fish on land, and I made the flame turret have a different name. That way you know if you are going to have Fun.

NobodyPro

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #83 on: May 09, 2011, 09:48:40 pm »

I've already started one of these in the SLADE thread, have a look. You're welcome to borrow from the design.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #84 on: May 09, 2011, 09:52:24 pm »

I've already started one of these in the SLADE thread, have a look. You're welcome to borrow from the design.
Link to the page? Not the thread, but the actual page.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #86 on: May 10, 2011, 11:20:30 am »

http://www.bay12forums.com/smf/index.php?topic=67002.360
I looked at it and...

You have too many bones and such. Your turrets can bleed and such. They also are affected by human poisons. I'll probably make my own versions of the cubes :P

I'm going to add [POWER] to my companion cubes  :P

PTTG??

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #87 on: May 10, 2011, 11:50:59 am »

What you're saying is you need a facility to properly test these devices?

Actually, the arena mode might work for this sort of thing. You can't make saves, but you can edit the map in a couple ways.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #88 on: May 10, 2011, 11:59:01 am »

What you're saying is you need a facility to properly test these devices?

Actually, the arena mode might work for this sort of thing. You can't make saves, but you can edit the map in a couple ways.
I know, I am testing them with the arena.

PTTG??

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #89 on: May 10, 2011, 12:21:15 pm »

What I'm thinking of is adventure mode "Test chambers" for people to solve.
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