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Author Topic: Making the Aperture !!Science!! turret. Now in Beta!  (Read 21933 times)

Necro910

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Re: Making the Aperture !!Science!! turret.
« Reply #15 on: May 08, 2011, 04:26:26 pm »

You must have vocalizations.

[SOUND:ALERT:100:1000:VOCALIZATION:say "Hello":says "Hello":"Hello"]
[SOUND:ALERT:100:1000:VOCALIZATION:say "Are you still there?":says "Are you still there?":"Are you still there?"]

...and so on.
:o OOOOOooooohhh!

I'm definatelly adding this ^-^

Necro910

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Re: Making the Aperture !!Science!! turret.
« Reply #16 on: May 08, 2011, 04:26:51 pm »

You must have vocalizations.

[SOUND:ALERT:100:1000:VOCALIZATION:say "Hello":says "Hello":"Hello"]
[SOUND:ALERT:100:1000:VOCALIZATION:say "Are you still there?":says "Are you still there?":"Are you still there?"]

...and so on.
:o OOOOOooooohhh!

I'm definatelly adding this ^-^

Foamy

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Re: Making the Aperture !!Science!! turret.
« Reply #17 on: May 08, 2011, 05:33:35 pm »

You could also have them sing when they cant see the player. I think you can set speech for relaxed and alert.
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Necro910

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Re: Making the Aperture !!Science!! turret.
« Reply #18 on: May 08, 2011, 05:40:37 pm »

You could also have them sing when they cant see the player. I think you can set speech for relaxed and alert.
Awesome! I'll put pieces of Still Alive for their relaxed song ^-^

Foamy

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Re: Making the Aperture !!Science!! turret.
« Reply #19 on: May 08, 2011, 06:05:53 pm »

Yeah the humming song would be hard to do with text.
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Necro910

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Re: Making the Aperture !!Science!! turret.
« Reply #20 on: May 08, 2011, 06:25:17 pm »

Yeah the humming song would be hard to do with text.
I finished the beta, and it uses pieces of Still Alive. I'm putting it in the OP

It is common domestic, and shoots lead globs that are 14000 degrees Urist. I'm wondering if I should use fire breath (Projectile, not dragonbreath)

Rumrusher

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #21 on: May 08, 2011, 06:32:43 pm »

the speed brackets needs to be closed off.
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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #22 on: May 08, 2011, 06:36:35 pm »

the speed brackets needs to be closed off.

1. The creature'll be utterly useless.

2. The game'll break.

The combat/move speed split is on the cards for this release series, so this idea might become a little more viable in the relative near future.
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Foamy

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #23 on: May 08, 2011, 06:37:44 pm »

Do the globs penetrate skin?
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Patchouli

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #24 on: May 08, 2011, 06:44:01 pm »

There's a turret WIP in the S.L.A.D.E thread by NobodyPro that you might consider looking at too.

http://www.bay12forums.com/smf/index.php?topic=67002.msg2252231#msg2252231
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Rumrusher

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #25 on: May 08, 2011, 06:59:14 pm »

Quote
]
   [NO_DIZZINESS]
   [NOTHOUGHT]
   [SPEED:9999999999

   [NO_THOUGHT_CENTER_FOR_MOVEMENT]
so this suppose to be left like this?
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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #26 on: May 08, 2011, 07:03:18 pm »

SPEED:9999999999 won't help it at all. In theory, it won't be able to do anything (ever), and in practise it'll bug out and cause the game to go weird.

tl;dr yes.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #27 on: May 08, 2011, 07:22:15 pm »

Ok. I don't want it to move on its own.(You can pasture it, and it'll go as fast as your dwarves)

Is there a way to do this while it can still shoot?

The Scout

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #28 on: May 08, 2011, 07:23:38 pm »

Ok. I don't want it to move on its own.(You can pasture it, and it'll go as fast as your dwarves)

Is there a way to do this while it can still shoot?
Make it aquatic. It'll beach and be unable to move, and shoot like lightning.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #29 on: May 08, 2011, 07:25:34 pm »

Ok. I don't want it to move on its own.(You can pasture it, and it'll go as fast as your dwarves)

Is there a way to do this while it can still shoot?
Make it aquatic. It'll beach and be unable to move, and shoot like lightning.
Then it'll "drown" on land and not shoot either. Besides, I don't want lungs in the robot.
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