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Author Topic: Making the Aperture !!Science!! turret. Now in Beta!  (Read 21427 times)

Foamy

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #105 on: May 11, 2011, 04:26:44 pm »

Would be very good if gods ever get the ability to talk to adventurers.
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Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #106 on: May 11, 2011, 05:30:30 pm »

Would be very good if gods ever get the ability to talk to adventurers.
You can speak to the gods in adventure mode, if you join a religion. You get the option to talk to your deity anywhere, but it won't respond
 :P

Foamy

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #107 on: May 11, 2011, 05:56:38 pm »

Exactly. imagine getting the occasional message explaining how terrible a person you are as you wonder around.
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JacenHanLovesLegos

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #108 on: May 11, 2011, 06:01:30 pm »

I believe that if you increase the speed at which the bullet travels, it may fire faster. Of course, this may only apply to weapons.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #109 on: May 11, 2011, 06:15:37 pm »

I believe that if you increase the speed at which the bullet travels, it may fire faster. Of course, this may only apply to weapons.
Yup. Weapon tokens don't apply to creatures, I've tried. If you look at the glob, you'll see that a bit of the RAWs for the crossbow bolt is there.

JJtoocool

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #110 on: May 12, 2011, 02:31:49 am »

Could you make it not a natural attack? Make it throw "bullets" from a metalsmith's forge and it throw at an amazing speed. Or something similar. "Aperture Science Turret
Spoiler (click to show/hide)
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Quote from: Goblin 3 to Goblin 1
I heard that I died.
Quote from: Goblin 1 to Goblin 3
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Eldrick Tobin

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #111 on: May 12, 2011, 02:45:27 am »

I salute you Necro910, for your works have MANDATED and DEMANDED that I create a Turret Creche just to keep the SCADS of them toeing the line.

Of course I surrounded it with Fortifications in case they spot anyone sneaking up on us from that angle. My Runesmith screen tripled in Length -and it wasn't a siege. Oh Happy Day.


Now if the Saner races of the planet would just attack already... they could get slowly chewed up by bullets :/

And that's the Whole Bullet. ... I gotta say I'm shocked Mr. Johnson didn't find a way to succeed selling !!SCIENCED!! Fiberglass to the general public. He could sell ICE to the Guy trying to dupe Eskimos into buying Igloos at retail prices.


As for using Ammo... as it is a creature and not a siege engine I don't think the Civvies would help it reload and would expect it to reload itself. Which they should never let it do in any event. My Civvies occasionally spook turrets. Hate to think what would happen in a darkened stockpile.

"Please don't hate me."
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

EuchreJack

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #112 on: May 12, 2011, 04:02:06 am »

I'm contemplating a mod where this idea would be perfect as domestic animals for the civ.  Although, I'd probably mod out the female castes, so the turret couldn't reproduce (reproducing turrets wouldn't fit the mod).  Is it ok if I adapt your turret, provided I give you credit?

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #113 on: May 12, 2011, 09:42:15 am »

I'm contemplating a mod where this idea would be perfect as domestic animals for the civ.  Although, I'd probably mod out the female castes, so the turret couldn't reproduce (reproducing turrets wouldn't fit the mod).  Is it ok if I adapt your turret, provided I give you credit?
Yup. Man, all my things go into someone's mod!  :P

Eldrick Tobin

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #114 on: May 12, 2011, 01:07:12 pm »

I'm contemplating a mod where this idea would be perfect as domestic animals for the civ.  Although, I'd probably mod out the female castes, so the turret couldn't reproduce (reproducing turrets wouldn't fit the mod).  Is it ok if I adapt your turret, provided I give you credit?
Yup. Man, all my things go into someone's mod!  :P

Well they are very useful -provided the civvies don't manage to spook them and they leave their 1 square pens. Especially useful if you've botched the military while messing with a new entity. With these... if the Elves show up... they get riddled with holes.

And they're popular! I think every migrant wave has had at least ONE turret with them so far.
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #115 on: May 12, 2011, 01:13:24 pm »

I'm contemplating a mod where this idea would be perfect as domestic animals for the civ.  Although, I'd probably mod out the female castes, so the turret couldn't reproduce (reproducing turrets wouldn't fit the mod).  Is it ok if I adapt your turret, provided I give you credit?
Yup. Man, all my things go into someone's mod!  :P

Well they are very useful -provided the civvies don't manage to spook them and they leave their 1 square pens. Especially useful if you've botched the military while messing with a new entity. With these... if the Elves show up... they get riddled with holes.

And they're popular! I think every migrant wave has had at least ONE turret with them so far.
Remember to train them for war! Then you'll have your turrets all set up  ;D

EVERYBODY LOVES MY BOTS!  :P

Quietust

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #116 on: May 13, 2011, 09:57:39 am »

You might want to take a look at errorlog.txt:

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_turret.txt"
TURRET:Unrecognized Creature Token: NO_FEAR
TURRET:Unrecognized Creature Token: NO_EXERT
TURRET:Unrecognized Creature Token: SWIM_LEARNED
TURRET:Body Token Recognized But Could Not Connect: 1EYE
TURRET:Unrecognized Material Template: ALUMINUM
TURRET:Unrecognized Material Template: STEEL
TURRET:Unrecognized Material Template: STEEL
TURRET:Unrecognized Material Template: STEEL
TURRET Color Mod Ending With (WHITE,1) Was Not Used
TURRET Color Mod Ending With (RED,1) Was Not Used
*** Error(s) finalizing the creature TURRET
TURRET:FEMALE:body: No tissue thickness
TURRET:FEMALE:rear leg: No tissue thickness
TURRET:MALE:body: No tissue thickness
TURRET:MALE:rear leg: No tissue thickness
TURRET:FLAMER:body: No tissue thickness
TURRET:FLAMER:rear leg: No tissue thickness

If you want the creature's skin to be made from aluminum, you'll need to use [SELECT_TISSUE:SKIN][TISSUE_MATERIAL:INORGANIC:ALUMINUM] (and also add [REMOVE_MATERIAL:SKIN][REMOVE_MATERIAL:LEATHER] so the game doesn't make turret leather). For steel eggs, the proper syntax ought to be [EGG_MATERIAL:INORGANIC:STEEL:SOLID] repeated 3 times.
« Last Edit: May 13, 2011, 10:00:52 am by Quietust »
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #117 on: May 13, 2011, 10:04:07 am »

You might want to take a look at errorlog.txt:

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_turret.txt"
TURRET:Unrecognized Creature Token: NO_FEAR
TURRET:Unrecognized Creature Token: NO_EXERT
TURRET:Unrecognized Creature Token: SWIM_LEARNED
TURRET:Body Token Recognized But Could Not Connect: 1EYE
TURRET:Unrecognized Material Template: ALUMINUM
TURRET:Unrecognized Material Template: STEEL
TURRET:Unrecognized Material Template: STEEL
TURRET:Unrecognized Material Template: STEEL
TURRET Color Mod Ending With (WHITE,1) Was Not Used
TURRET Color Mod Ending With (RED,1) Was Not Used
*** Error(s) finalizing the creature TURRET
TURRET:FEMALE:body: No tissue thickness
TURRET:FEMALE:rear leg: No tissue thickness
TURRET:MALE:body: No tissue thickness
TURRET:MALE:rear leg: No tissue thickness
TURRET:FLAMER:body: No tissue thickness
TURRET:FLAMER:rear leg: No tissue thickness

If you want the creature's skin to be made from aluminum, you'll need to use [SELECT_TISSUE:SKIN][TISSUE_MATERIAL:INORGANIC:ALUMINUM] (and also add [REMOVE_MATERIAL:SKIN][REMOVE_MATERIAL:LEATHER] so the game doesn't make turret leather). For steel eggs, the proper syntax ought to be [EGG_MATERIAL:INORGANIC:STEEL:SOLID] repeated 3 times.
Half of those things are caused by the other errors. lol.
I'll fix this right away.

Quietust

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #118 on: May 13, 2011, 10:28:38 am »

You've also got a few errors in your body definition - change the right upper leg and left upper leg to use [CONTYPE:LOWERBODY] instead of [CON:LOWERBODY] and you'll probably find that your turrets now have 3 legs instead of 1.

A side note: it's certainly possible (and quite preferable in this case) to create distinct raw files for your new creatures, body parts, and body detail plans (which you definitely need).
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Necro910

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Re: Making the Aperture !!Science!! turret. Now in Beta!
« Reply #119 on: May 13, 2011, 11:01:36 am »

You've also got a few errors in your body definition - change the right upper leg and left upper leg to use [CONTYPE:LOWERBODY] instead of [CON:LOWERBODY] and you'll probably find that your turrets now have 3 legs instead of 1.

A side note: it's certainly possible (and quite preferable in this case) to create distinct raw files for your new creatures, body parts, and body detail plans (which you definitely need).
Updated.

You can put them in a new file if you like. But many noobs screw that up. I'll put mine in a new file, for the sake of time. I edit these more than any of you, most likely.

I am the creator, after all ^-^
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