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Author Topic: The kitchen is much nicer than the prison.  (Read 959 times)

SpiralDimentia

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The kitchen is much nicer than the prison.
« on: May 08, 2011, 11:11:19 am »

I have a problem. I have cages filled with various things that wanted me dead [goblins, olms, and trolls.] and I had nowhere to put them. I set up a temporary animal stockpile in a my temporary kitch [''The Tavern''] and dealt with it later.

Now I've finally finished a section of my prison, and placed a cage stockpile in each room, just 1 tile, for them to move the cages to. [A bit inefficient since they're still in cages, but it looks nice dammit.]. Anyways, it's like 10 rooms, 3x3 with the 1 tile in the center the stockpile.

My dwarves only moved 2 prisons though. To seemingly random stockpiles in the prison. The rest they won't touch. I removed the original animal stockpile, but sitll they don't move them. I removed the ones in the prison, made one big one, then removed the designations so that it was split into the 1 tile in every room type deal... still they don't move them. Why won't they transport the prisoners? I've never had this problem before.


Edit: They moved another goblin down there, so 3 of like 20 are where they're supposed to be.
« Last Edit: May 08, 2011, 11:26:27 am by SpiralDimentia »
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An enemy none could stop or yield,
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Reelyanoob

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Re: The kitchen is much nicer than the prison.
« Reply #1 on: May 08, 2011, 11:49:13 am »

Check they're not forbidden or marked for dumping.

No locked doors either?

Animal Hauling labour allowed on enough dwarves?
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SpiralDimentia

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Re: The kitchen is much nicer than the prison.
« Reply #2 on: May 08, 2011, 11:51:42 am »

all my dwarves have it enables. they aren't forbidden, nor are they designated for dumping. I knwo they aren't because I manually turned dump off on all of them when I was disarming the prisoners. They moved one more, so I'm up to 4 prisoners in the prison, the rest just chilling in the tavern. In cages.
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Lectorog

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Re: The kitchen is much nicer than the prison.
« Reply #3 on: May 08, 2011, 12:01:48 pm »

Do your dwarves have anything else to do? "Move X to X stockpile" has a pretty low job priority, I think. Sometimes dwarves just like to be lazy and ignore what you tell them to do also.

It could be some sort of situation where it's a long walk and most of the dwarves happen to get thirsty, hungry, or tired before they get there. This is rather unlikely, but I've seen it happen.
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SpiralDimentia

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Re: The kitchen is much nicer than the prison.
« Reply #4 on: May 08, 2011, 12:12:35 pm »

Idlers: 30

And it's not THAT long of a walk.. I've had them haul things longer distances.. and they moved 4 of them, and they weren't the closest ones, so distance can't be the issue.
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Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Darkmere

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Re: The kitchen is much nicer than the prison.
« Reply #5 on: May 08, 2011, 02:17:06 pm »

Build the cages manually, hit x to expand the list and pick the one you want, and construct the cage there. caged prisoner should still be inside. Don't try to trade caged animals like this though, dwarves tend to pick up the cage and leave the bronze colossus behind, freed and angry (at least they did, I haven't tried lately).
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SpiralDimentia

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Re: The kitchen is much nicer than the prison.
« Reply #6 on: May 08, 2011, 02:25:27 pm »

Yeah, they let it out.

And yeah, I knew I could do that, I was just hoping to avoid having to tear them down once I execute the prisoner. Then again, I'm thinking of only using the prison for important prisoners, like Elites and Leaders.

Oh well. They're all getting executed anyhow.
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Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Darkmere

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Re: The kitchen is much nicer than the prison.
« Reply #7 on: May 08, 2011, 02:30:43 pm »

That's odd, I know in the past I've built animal cages from the stockpile  and dwarves dragged them there occupied. I'll test it, edit incoming.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SpiralDimentia

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Re: The kitchen is much nicer than the prison.
« Reply #8 on: May 08, 2011, 02:32:49 pm »

No no, I mean they let them out when you try to sell the cages. A buddy of mine, when we first started playing, tried to sell a dragon he'd bought to some elves. I'm fairly certain you can guess what happened next.
Logged
Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Darkmere

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Re: The kitchen is much nicer than the prison.
« Reply #9 on: May 08, 2011, 02:38:07 pm »

Ah yes, indeed. I re-read what you typed, and see what you meant now. I like your idea of a goblin prison though. Toss stripped gobos behind bars and taunt them occasionally. Reminds me of an old dining hall project I made with a stage in the back that had a chained goblin comedian. When the jokes get stale, open the trapdoor and toss him to the cave crocs.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

SpiralDimentia

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Re: The kitchen is much nicer than the prison.
« Reply #10 on: May 08, 2011, 02:42:44 pm »

Yeah. I have a fighting pit for the commoner goblins. Train my military on live, moving targets. The eladers I keep though. You never know when a goblin elite or noble [rp flavor, not real noble.] will come in handy.
Logged
Dragonwork, A Successful Failure.
Legacy of Insightshields
Many more made tales in this hall,
before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Ganondwarf

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Re: The kitchen is much nicer than the prison.
« Reply #11 on: May 08, 2011, 06:05:13 pm »

You guys are so sadistic it made me laugh. 8)
Dunno if that's a compliment or an insult...or what it says about my own mental state... :-\

Necro910

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Re: The kitchen is much nicer than the prison.
« Reply #12 on: May 08, 2011, 09:44:56 pm »

You guys are so sadistic it made me laugh. 8)
Dunno if that's a compliment or an insult...or what it says about my own mental state... :-\
For dwarves it's a compliment.