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Author Topic: This is rather embarassing.  (Read 2112 times)

Kestrel

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This is rather embarassing.
« on: May 08, 2011, 10:13:13 am »

So I pitched a dozen gobbos down my 20-z level collection/atom smasher chute, and evidently one of them survived the fall, unstunned, undamaged.  My whole fort was lined up to collect the goodies when the spearman bursts forth and starts poking everything in sight. 

How'd he manage to pull that off...
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Goblin 6 (to Goblin 7): I heard that I died.
Goblin 7 (to Goblin 6): I died.
Goblin 6 (to Goblin 7): It was inevitable.
Goblin 7 (to Goblin 6): It was inevitable.

JacenHanLovesLegos

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Re: This is rather embarassing.
« Reply #1 on: May 08, 2011, 10:14:58 am »

He landed on a live animal. Nothing can survive a 12+ fall without landing on a goblin/elf/dwarf/cat.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Draignean

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Re: This is rather embarassing.
« Reply #2 on: May 08, 2011, 10:16:32 am »

I remember seeing this a few times... It acts like one entity uses the other to cushion his fall, so 95% of the people splatter but one of them somehow rides the others down like surfboards.

Tests to intentionally replicate this are underway and are currently failing spectacularly.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Kestrel

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Re: This is rather embarassing.
« Reply #3 on: May 08, 2011, 10:20:36 am »

I guess it helps that I just mass designated a shit ton of enemies for the fall.
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Goblin 6 (to Goblin 7): I heard that I died.
Goblin 7 (to Goblin 6): I died.
Goblin 6 (to Goblin 7): It was inevitable.
Goblin 7 (to Goblin 6): It was inevitable.

MarcAFK

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Re: This is rather embarassing.
« Reply #4 on: May 08, 2011, 11:30:38 am »

chain a kitten at the bottom (and ensure it can't move with doors/walls or whatever) and you consistently get a successful landing....
Many have thought to weaponise this with floor hatches and fully equiped dorfs stationed far far above the kitten waiting for the lever pull...
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Reelyanoob

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Re: This is rather embarassing.
« Reply #5 on: May 08, 2011, 11:57:09 am »

I always put a couple of spare cage traps anywhere enemies might get in, however unlikely. I've had your exact problem before.
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Draignean

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Re: This is rather embarassing.
« Reply #6 on: May 08, 2011, 12:21:25 pm »

chain a kitten at the bottom (and ensure it can't move with doors/walls or whatever) and you consistently get a successful landing....

That isn't nearly as !!FUN!! though, attempting to pull off the jump without a reciever entity is more difficult. And more bloody.

But it does give me something to do with all those blasted migrants.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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A: "No, not particularly."

Chessrook44

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Re: This is rather embarassing.
« Reply #7 on: May 08, 2011, 12:28:09 pm »

chain a kitten at the bottom (and ensure it can't move with doors/walls or whatever) and you consistently get a successful landing....

That isn't nearly as !!FUN!! though, attempting to pull off the jump without a reciever entity is more difficult. And more bloody.

But it does give me something to do with all those blasted migrants.
Oh man, idea.  The fort is COMPLETELY cut off from the surface.  The only way in is to walk up to a sign on the surface... when a hatch opens, sending whoever stands on the surface down a 50-level drop.  Depending on whether it's migrants, goblins, elves, or a caravan there may be kittens rummaging around at the bottom.
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Draignean

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Re: This is rather embarassing.
« Reply #8 on: May 08, 2011, 12:36:06 pm »

How would you get the goblins to stand on the entry platform?

The caravan vould be lured in with a fake depot, the migrants could be burrowed, but the goblins... They'd have to have something on the surface to path to, a chained dog perhaps.

I like this idea very much, there shall be blood.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Necro910

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Re: This is rather embarassing.
« Reply #9 on: May 08, 2011, 01:13:36 pm »

Idea for your cushioned elevators and preventing goblins from using them:

Put a retracting bridge on the top (To get things to fall down in the first place) and put another one above the final Z-level in the shaft. Then you get a space elevator and you get your death machine!

Raging Mouse

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Re: This is rather embarassing.
« Reply #10 on: May 08, 2011, 02:20:18 pm »

I imagine with the recent pasturing implementations you wouldn't even need to chain or wall in the kitten unfortunate, especially if you pasture two or three kittens / bunnies on the same square and don't mind them nibbling each other a little bit.

Furthermore, this thread has given me an idea for instant forgotten beast deterrence. Breach the underground and install a door. Then dig a hole through the roof directly in front of the door up to a floor hatch connected to a lever. When a FB appears it will run up to the door and start dismantling it, so you station one dwarf warrior on the hatch and pull the lever. Stonefall trap, except that instead of stone you have an angry, armed dwarf dropped on you.
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wuphonsreach

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Re: This is rather embarassing.
« Reply #11 on: May 08, 2011, 02:37:32 pm »

He landed on a live animal. Nothing can survive a 12+ fall without landing on a goblin/elf/dwarf/cat.

Which is why you always lock the lower doors (via forbidding a door or a drawbridge / retracting bridge) before doing mass pitting operations.  Dwarves swooping in to do early collection results in cushioned landings.

(Cage traps at the exit from the lower pit chamber are also a very good idea.  Plus a squad of dwarves in the hallway outside.)
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Chessrook44

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Re: This is rather embarassing.
« Reply #12 on: May 08, 2011, 02:47:28 pm »

Better idea: Fill a four-by-four room with 8-12 kittens.  Drop creatures in.  If they're lucky, they'll land on a cat.  If not.........

It's Dwarven Roulette!  Like Russian Roulette, but bloodier.  And with kittens!
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Kestrel

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Re: This is rather embarassing.
« Reply #13 on: May 08, 2011, 03:09:15 pm »

He landed on a live animal. Nothing can survive a 12+ fall without landing on a goblin/elf/dwarf/cat.

Which is why you always lock the lower doors (via forbidding a door or a drawbridge / retracting bridge) before doing mass pitting operations.  Dwarves swooping in to do early collection results in cushioned landings.

(Cage traps at the exit from the lower pit chamber are also a very good idea.  Plus a squad of dwarves in the hallway outside.)
Well, I had considered the possibly of a breakout, but decided against putting out cage traps.  I've got 220 dwarfs roaming about.  I think it's high time I lost 213 of them.
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Goblin 6 (to Goblin 7): I heard that I died.
Goblin 7 (to Goblin 6): I died.
Goblin 6 (to Goblin 7): It was inevitable.
Goblin 7 (to Goblin 6): It was inevitable.

LilSassy

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Re: This is rather embarassing.
« Reply #14 on: May 09, 2011, 02:41:32 am »

the uses for kittens in this game is astounding
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